Creating a pilot

By Widundret, in X-Wing Rules Questions

Hi!

So, I'm painting a TIE-Striker and making a custom pilot as a birthday present to a friend.

There's a secret research base belonging to the Galactic Empire on the ice planet of Bruma. The planet is ravaged by constant snow storms, so the Imperial pilots stationed there fly modified TIE-Strikers able to handle the extreme climate and temperatures. They're a bit slower than the Scarif ones but more durable.

Keya Ferox is the pilot in charge of the Black Squadron stationed there.

Well, that's the back story at least. The ship is painted and ready, but I still need to come up with the rules for the pilot, and that's where I need help!

The idea is something like this:

Keya Ferox

TIE-Striker

PS: 8

Cost: 23

Upgrade slots: 1 EPT

But it's hard to come up with a balanced Pilot Ability. Does any of these sound about right to you?:

1. "At the beginning of the Combat phase, you may raise your primary attack value by 1 until the end of the phase. If you do, reduce your agility value by 1 until the end of the phase."

2. "When defending, if you're not stressed, you may receive 1 stress token to raise your agility by 1 until the end of the phase."

3. "At the beginning of the end step, you may receive 1 stress token to gain 1 shield (up to a maximum of 1)."

Please hit me with suggestions, ideas and constructive criticism! (:

1. Expose. Except that you don't charge an Action and at PS 8/10 you're going to know if you need the defense or not. The existence of Lightweight Frame also makes the Agility reduction less important.

2. Maybe.

3. Shield Regen on a ship without Shields to start with?

Considering the Striker is supposed to have bombs, maybe you could do something with that?

"Your upgrade bar gains the (bomb icon). If you have the "Adaptive Ailerons" upgrade card equipped, you may drop a bomb before complying with that card's ability."

Considering the Striker is supposed to have bombs, maybe you could do something with that?

"Your upgrade bar gains the (bomb icon). If you have the "Adaptive Ailerons" upgrade card equipped, you may drop a bomb before complying with that card's ability."

I like this. How about: "If you have Adaptive Aerilons equipped your upgrade bar gains the bomb icon. After executing an Aerilons maneuver but before revealing your dial you may perform one free bomb action."

This particular ability would probably be more useful with a lower PS though but still good against aces.