Hi!
So, I'm painting a TIE-Striker and making a custom pilot as a birthday present to a friend.
There's a secret research base belonging to the Galactic Empire on the ice planet of Bruma. The planet is ravaged by constant snow storms, so the Imperial pilots stationed there fly modified TIE-Strikers able to handle the extreme climate and temperatures. They're a bit slower than the Scarif ones but more durable.
Keya Ferox is the pilot in charge of the Black Squadron stationed there.
Well, that's the back story at least. The ship is painted and ready, but I still need to come up with the rules for the pilot, and that's where I need help!
The idea is something like this:
Keya Ferox
TIE-Striker
PS: 8
Cost: 23
Upgrade slots: 1 EPT
But it's hard to come up with a balanced Pilot Ability. Does any of these sound about right to you?:
1. "At the beginning of the Combat phase, you may raise your primary attack value by 1 until the end of the phase. If you do, reduce your agility value by 1 until the end of the phase."
2. "When defending, if you're not stressed, you may receive 1 stress token to raise your agility by 1 until the end of the phase."
3. "At the beginning of the end step, you may receive 1 stress token to gain 1 shield (up to a maximum of 1)."
Please hit me with suggestions, ideas and constructive criticism! (: