Hello and thanks for taking some time to answer these questions. (In advance, I'm Canadian, we're pretty asumptive about the helpfulness levels of others )
1- Ship turning. Is it possible for ships to turn. That is instead of having the ship facing north and south, have it turn to face west and east. Is this possible? How is it accomplished? I ruled no, that ships stay in their origional orientation.
2- Island Level - Destruction of the Revenge - In some Island Maps, there are enemies with Cannons. What happens in this situation if they destroy the Revenge. I ruled that as the book states, when the revenge is destroyed, the party looses. The party can not revisit this map, it counts as a loss, all Heroes die, Overlord receives conquest tokens for all dead heroes. Was this correct? Another option we thought was the heroes on the ship die, those left need to activate a transport glyph for the others to come back. The revenge returns at the start of the next week. I was really not sure on this one. My players kept chanting that it made no sense. But barring clarification i stuck with the rules that I could find.
3- Current Islands - Are there ocean currents on the Island Maps? If not, does this mean that if the sails are unfurled, that the ship simply will not move?
4- Ships Suck - Do ships get drawn in to the whirlpool or is that only for Monster and Heroes?
5- In the Drink - The heroes decide to chase after a lieutenant and starting combat with them, for example the siren. We draw a location card, map it out, then the heroes lay down their ship, and the Siren and her minions can be placed anywhere? That is how I read it, (of course discovering the battle would be taking place on the ocean blue the heroes decided to do a little backtracking because they didn't want to drown horribly. Was this a correct rules call on Lieutenant placement?
That is all for now, expect more.