For new forum members and those new to the game in general, you've probably seen a lot of posts recently about how Armada is broken, the devolving, broken state of those threads, and then several members who made their own posts either defending the game or reminding people that this is a game played by lots of good people. Part depressing, part uplifting.
This is a post to talk about how Armada doesn't really make sense when you go strictly by canonical interpretations of different ships' capabilities. In no universe would a singlular CR90 corvette be able to actually bypass the shields of an ISD, or even get close enough to attempt to do so without support or some crazy upgrade (this is an open challenge to Dras to prove otherwise). But for the purposes of having a game that can be balanced between both factions, you have to be willing to accept this "broken" aspect of the game. Just imagine that the Rebels all of a sudden got Super CR90s. I mean, the Empire will eventually get that SSD, so why can't we have our suped up corvettes?
The same goes for some of the game rules, like collisions. For those who watched Rogue One, they know that when something tiny hits that ISD bow, it goes "pop!" (I feel like this isn't a spoiler, by any means). But to have a playable, balanced game, it does not. So you have to accept that gameplay mechanic (I had some trouble with this at the beginning).
When you can accept and play by these rules, the game is awesome. For those video gamers out there, imagine the rules as being a video game platform. Not like Xbox versus PlayStation, but like the physics engine for Battlefield versus the physics engine for Call of Duty. Similar games, but with different mechanics for gameplay.
But if you cannot accept the rules as they are written, then you just won't enjoy your games. And you won't enjoy them because you will refuse to build, deploy, and fly your fleet while taking those rules into account.
We had a player rage quit last night because he "spent 2 hours playing a game that was decided by a single engagement of fighters." The objective was minefields, and he chose to place all the mines right in the middle of the field. How did he deploy? Well he deployed on the opposite side of the minefield from his opponent, and they played ring around the rosie for 2 hours. It was his own fault that nothing happened, not the game's. He then proceeded to declare that his 2 ISDs should have been able to wipe out the entire rebel fleet from the other side of the board, all of his fighters should have been free points, and the rebels are OP.
So long story short/tldr, Armada has a really solid platform for a miniatures war game. If you can get over the canon-breaking aspects of it, you will enjoy it.
Also, if you're going to take minefields, take at least 1 strategic squadron, and don't play ring around the rosie.