Skimming at max speed over the treetops with only a little help from the light cast by the planets two moons Violet (Our PC Mechanic) races towards a pair of quickly approaching TIEs. The TIES have responded to a distress call from the base she and her group have just stolen 3 T47 Airspeeders from.
On her right is her Squadron leader Tennek. He pilots another Airspeeder and together they had just failed to outrun the TIEs and decided their best option was to swing around and meet them head on.
During the ensuing head to head exchange of blaster fire Violet was hit hard and suffered HT 1 over her threshold. Her speeder spewing black smoke and spinning out of control above the forest below. Fire illuminating the area. (I rolled 100 on crit table)
Tennek managed to take out a TIE and is currently engaged in a 1v1 dogfight with the remaining TIE. He can only watch and hope Violet survived the hit and can somehow make it!
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So Violets T47 is basically destroyed right? What would you do as a GM in this situation? We paused at a spot where when we pick up again I would like to give her a chance to do something. Perhaps a skill check to reduce damage enough to allow her to land without impacting too hard. (Mechanics) Or a Piloting check to try to crash as gracefully as possible.
Now I need to be ready for failure. I do not want to kill the PC. But I do want to follow the RAW while not making the PC or the other players feel like Im fudging rules to keep her alive. I think after writing this all out for you all that Ive come up with my own idea. But I would like to hear your thougths! Also if she crashes how much damage should she take? Should I refer to the Falling damage chart and consider it medium range? Or have I missed a more accurate rule?