OK character concept is shaolin monk meets jedi who mixes space-kung-fu, lightsaber, and telekinesis... i'm figuring on the warden and niman-disciple specs so far warden for the overbalance talent (for mixing in martial arts whenever an oponente rolls 3 threat or despair) and niman-disciple for a bunch of reasons among them force assault so that I could refluff move hurl as an open palm strike that sends the oponente flying (or sliding while stand up) in the stereotypical of kung-fu movies fashion. Niman-disciple also has 2 ranks of defensive training which means defensive 2 (2 black dice) as long as he's armed with a lightsaber/melee/brawl weapon, which is always because the character has a repulse fist. Note that this is a conversion of an d20 RCR character who had a cybernetic forearm with a built-in heavy blaster pistol that fired through the palm of the hand iron man style and I was trying to use the palm blaster as part of a touch attach punch so a repulse fist is actually a better fit than built in blaster.
Now the overbalance talent on triggers on 3 threat or 1 despair, and the point of the thread is to ask how I can maximize the frequency of the overbalance talent triggering, what I have so far (as a character starting with 225 xp) is the sense force power upgrading attack difficulty twice and two ranks of the defensive stance talent (one from the repulse fist, one as a "bleeding out" scar talent from the last page of "forged in battle", i.e. the AoR soldier book, for the injury that required him to get the repulse fist to replace his right forearm). So as a 225 xp starting character, and the expenditure of 2 strain per round and comitting the force die, that means incoming melee attacks face 3 red (not to shabby), and the GM has given his approval for this.
For future advancement I figure on collecting another copy of defensive stance as a scar talent, to make that 3 red and a purple for 3 strain per round (3 per round is the most I am willing to devote) and a committed force die, and the consular has 2 copies of defensive training which means putting 2 black dice into the mix.
So I'm asking how I can stack the proverbial deck even more in favor of triggering overbalance? Right now i'm thinking either force sensitive emergent (force of will which would let his high willpower Stat be used for anything once per session to increase his all around utility, another force rating, a dedication, balance, 2 toughened, 2 grit, 2 indistinguishable, 2 rapid reaction) or shi-Cho knight as a third spec (shi-Cho nets a third copy of defensive training, improved parry and a bunch of parry, dedication)
But I am wondering about what other options for lots of black dice (or more red or purple) there are... armorer could get 3 black with defective armor template and a force die and a dedication and mechanics as a career skill.
But what would you do for the long term (3 spec) build plan, and I am interested in thoughts besides just boosting his defense, i.e. thoughts about all around utility would also be appreciated.