Hi everyone. I was pondering the other day about some of the daisy-chaining you see of crew members for neat effects and listening to the most recent rebels episode in the background. Is a game mechanic viable to simulate the effect of Fulcrum agents relaying important info to the Rebellion.
Specifically something like this: Fulcrum Agent (Rebel only) 'At the start of the 'Place forces' step, you may choose 1 enemy (crew) upgrade, ignore faction restriction and use this card as a duplicate'
points cost (3,4? points)
- This is mechanic similar to Faceless manipulator in hearthstone, for those familiar to the game
- Is a hard equalizer to very powerful crew cards, such as gunner, palpatine, zuckuss etc.. It should NOT wipe these cards out of the meta entirely, but make games against them closer. Importantly, it makes games against lists without these kinds of shenanigans harder because of the loss of 4 pts and a crew slot.
- you may have poor choices to pick from or none at all, so overcosted against lists which omit these kinds of cards entirely, so it's a bit of a gamble.
takes up a valuable crew slot. (or since technically its communications from a rebel infiltrator, maybe it should be... systems? not sure.)
Curious to see if this kind of mechanic is of interest to people.
Edited by citruscannon