Coming back into the Game Sato V2

By cjk1975, in Star Wars: Armada Fleet Builds

So I'm still pretty newbie but I had my cherry broken with my first demo game back in the summer. I had to get out and sell my stuff due to personal and life issues but now I'm coming back in full force with a huge Merry Christmas/Happy Birthday to me blow out on dumping some cash on some rebels. So below is a proposed fun list to try out. I like to be competitive and really like the look of this. Squad heavy of course. Please let me know thoughts and feel free to tear it apart and ask questions. This just helps me learn the game better!

Squadsv2.0 Sato
Author: cjk1975
Faction: Rebel Alliance
Points: 400/400
Commander: Commander Sato
Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Intel Sweep

Assault Frigate Mark II A (81 points)
- Paragon ( 5 points)
- Redundant Shields ( 8 points)
- XX-9 Turbolasers ( 5 points)
= 99 total ship cost

[ flagship ] Modified Pelta-class Command Ship (60 points)
- Commander Sato ( 32 points)
- Phoenix Home ( 3 points)
- Fighter Coordination Team ( 3 points)
- Expanded Hangar Bay ( 5 points)
- All Fighters, Follow Me! ( 5 points)
= 108 total ship cost

GR-75 Combat Retrofits (24 points)
- Toryn Farr ( 7 points)
- Boosted Comms ( 4 points)
- Repair Crews ( 4 points)
= 39 total ship cost

GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Repair Crews ( 4 points)
= 30 total ship cost

1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)
1 Corran Horn ( 22 points)
2 E-Wing Squadrons ( 30 points)
1 Wedge Antilles ( 19 points)
1 Rogue Squadron ( 14 points)

Hmm.. A couple of quick observations:

Redundant shields is expensive.. on the Assault frigate I find Electronic countermeasures much better.. it keeps that Brace token open which is worth a lot.

the XX-9s are ok but the first kick in when you are through the shields.. The XI7 is really good at burning through the shields especially with the extra damage provided by Sato.

Bomber command centres on at least one those GR75s! It helps those E and X-wing hit with their bomb runs.

Sato isnt worth much if your squadrons cannot reach the enemy ships - You could include a HWK (intel) for that .. Also: Tycho Celchu is Satos best friends as he cannot be locked down by enemy squads and can always get into range 1 of a ship. He is slippery and fast.

Edited by GilmoreDK

Hmm.. A couple of quick observations:

Redundant shields is expensive.. on the Assault frigate I find Electronic countermeasures much better.. it keeps that Brace token open which is worth a lot.

the XX-9s are ok but the first kick in when you are through the shields.. The XI7 is really good at burning through the shields especially with the extra damage provided by Sato.

Bomber command centres on at least one those GR75s! It helps those E and X-wing hit with their bomb runs.

Sato isnt worth much if your squadrons cannot reach the enemy ships - You could include a HWK (intel) for that .. Also: Tycho Celchu is Satos best friends as he cannot be locked down by enemy squads and can always get into range 1 of a ship. He is slippery and fast.

OK howz this look??

SatoV4

Author: cjk1975

Faction: Rebel Alliance

Points: 401/400

Commander: Commander Sato

Assault Objective: Opening Salvo

Defense Objective: Fleet Ambush

Navigation Objective: Intel Sweep

Assault Frigate Mark II A (81 points)

- Paragon ( 5 points)

- Electronic Countermeasures ( 7 points)

- X17 Turbolasers ( 6 points)

= 99 total ship cost

Modified Pelta-class Command Ship (60 points)

- Phoenix Home ( 3 points)

- All Fighters, Follow Me! ( 5 points)

= 68 total ship cost

[ flagship ] GR-75 Combat Retrofits (24 points)

- Commander Sato ( 32 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points)

= 68 total ship cost

GR-75 Combat Retrofits (24 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

- Repair Crews ( 4 points)

= 37 total ship cost

1 Tycho Celchu ( 16 points)

1 A-Wing Squadron ( 11 points)

1 Corran Horn ( 22 points)

1 E-Wing Squadron ( 15 points)

1 Wedge Antilles ( 19 points)

1 Rogue Squadron ( 14 points)

1 Jan Ors ( 19 points)

1 X-Wing Squadron ( 13 points)

Better! Note that you are at 401 points..

Also: if you want a GR75 as flagship consider putting the Bright Hope title on that for a bit more survivability..

Also: The Assault Frigate will be a really good shield for your squadrons if you can keep Toryn nearby. If you meet a strong squadron based fleet your squadrons can seek cover under the 2 blue AA guns of the AF. Toryn + 2AA dice is really deadly against enemy squadrons. You could consider Gunnery Teams on the AFII in order to hit more targets or to use both AA and Anti-ship fire in the same round..