Sell me on the Devastator title

By Gadgetron, in Star Wars: Armada

Just a thought for a fleet that has vader and avenger. If you make an attack with avenger (not adding any avenger dice) spend a red token to get re rolls via vader, can you then add the extra Dice to the attack, I would say yes as they both modify dice and so happen at the same time.

You got some names wrong but yes. You can spend the token, add the die, then reroll of you want to.

The real issue is that this is a really inefficient way to trigger Devastator. It requires that you either have a double arc or two targets with gunnery teams, in both cases this is going to telegraph your plan to your opponent and allow them to take actions in response.

It's my pain meds....lots of head confusion.

Devastator, Tagge, turbolaser Reroute, and Neda is a very fun little load-out that lets you not only steal damage with the evade but move into close range and just add one/two to your rolls. And then you just burn the tokens, and Devastate.

I pretty much one-shot an MC80 with Devastator the other night - ISD I + Devastator + Vader + Monferrat + XI7

Came in at speed 3 for trading long range fire and discarded one of my redirects in the exchange. Moved straight into short range with double arc. Next turn Mon Cal put a big hit on me 'cause Akbar so I spent my contain. Then I activated and fired side arc for I think 6 damage (Vader discarded Contain for rerolls) which shredded the front shields (XI7s). Then followed up with the front battery with 10 dice which put 8 damage down to finish it. I think the Mon Cal died with 8 shields remaining.

MC80 didn't have ECM which admittedly would have saved it - but I also had a VSD I with shots so not for long!

Agree the title isn't worth 10pts as there are serious drawbacks - but it sure is a lot of fun!!

I had great success using Devastator, Vader, XI7's and an Interdictor with MS-1 Ion Cannons. MS-1s knocked out the ECM'S And Devastator finished the job with 3 reds, 5 blues and 4 blacks. Useful but tricky to use.

The more hurt you become the more you can dish it out

Just a thought for a fleet that has vader and avenger. If you make an attack with avenger (not adding any avenger dice) spend a red token to get re rolls via vader, can you then add the extra Dice to the attack, I would say yes as they both modify dice and so happen at the same time.

You got some names wrong but yes. You can spend the token, add the die, then reroll of you want to.

The real issue is that this is a really inefficient way to trigger Devastator. It requires that you either have a double arc or two targets with gunnery teams, in both cases this is going to telegraph your plan to your opponent and allow them to take actions in response.

Well, lets be honest, the options open to a defending ship basically revolve around which tokens to use and where to redirect damage if possible. 'Telegraphing' your plan to your opponent doesn't change their options or change the likelihood of them choosing a particular option. If you've got gunnery teams or a double arc shot, they KNOW two shots are incoming, and they know they'll have to defend against both of them. It's not like you're going to spend all their tokens against the first attack and then be caught totally by surprise by the second attack.

And besides, two attacks in the same turn aren't always necessary. You may have defended against an attack already that turn.

*derp*

Edited by Ardaedhel

I had great success using Devastator, Vader, XI7's and an Interdictor with MS-1 Ion Cannons. MS-1s knocked out the ECM'S And Devastator finished the job with 3 reds, 5 blues and 4 blacks. Useful but tricky to use.

Doesn't really work without additional shenanigans. Remember that, just like Overload Pulse, they get the chance to use that ECM before your MS-1 exhausts it.

Interdictor activated first, rolled a blue crit and exhausted ECM on the MC80 command. Then my opponent activated a ship. Then the Devastator went and got the one needed accuracy to lock out the Brace token.

I had great success using Devastator, Vader, XI7's and an Interdictor with MS-1 Ion Cannons. MS-1s knocked out the ECM'S And Devastator finished the job with 3 reds, 5 blues and 4 blacks. Useful but tricky to use.

Doesn't really work without additional shenanigans. Remember that, just like Overload Pulse, they get the chance to use that ECM before your MS-1 exhausts it.

Interdictor activated first, rolled a blue crit and exhausted ECM on the MC80 command. Then my opponent activated a ship. Then the Devastator went and got the one needed accuracy to lock out the Brace token.

Totally missed "an Interdictor with." >.>

This isn't the post you're looking for. Move along.

Just a thought for a fleet that has vader and avenger. If you make an attack with avenger (not adding any avenger dice) spend a red token to get re rolls via vader, can you then add the extra Dice to the attack, I would say yes as they both modify dice and so happen at the same time.

You got some names wrong but yes. You can spend the token, add the die, then reroll of you want to.

The real issue is that this is a really inefficient way to trigger Devastator. It requires that you either have a double arc or two targets with gunnery teams, in both cases this is going to telegraph your plan to your opponent and allow them to take actions in response.

Well, lets be honest, the options open to a defending ship basically revolve around which tokens to use and where to redirect damage if possible. 'Telegraphing' your plan to your opponent doesn't change their options or change the likelihood of them choosing a particular option. If you've got gunnery teams or a double arc shot, they KNOW two shots are incoming, and they know they'll have to defend against both of them. It's not like you're going to spend all their tokens against the first attack and then be caught totally by surprise by the second attack.

And besides, two attacks in the same turn aren't always necessary. You may have defended against an attack already that turn.

When you have two targets at up to long range, it actually makes it a bit of a gamble based on how hot dice are rolling. You can choose to put the Devastator dice into one or the other after your initial roll, so if they aren't sure where the big blast is going it can really leave you an opportunity to put the hammer down on a ship that wasn't expecting to be in trouble. A good example might be an AF2 at medium and a CR90 at long range. If you can get a kill between close range and ramming the AF2, you can put that full power at the CR90 which it won't be ready for. You can even place those extra dice against a squadron, if you have something really pesky that needs to die pronto.

Devastator, Needa, TRCs and Tagge as admiral can make for a fun combo. Turn two - evade any shot prior to your actication, first shot burn the evade to change a red dice with TRCs, second shot add the blue dice from the title, and at the beginning of turn three get back the evade. Repeat in turn four.

maybe its good in CC if its a scarred ship?

maybe its good in CC if its a scarred ship?

No.

If it dies you'll have to get a new one, without veteran status and costing you way too many points.

Devastator, Needa, TRCs and Tagge as admiral can make for a fun combo. Turn two - evade any shot prior to your actication, first shot burn the evade to change a red dice with TRCs, second shot add the blue dice from the title, and at the beginning of turn three get back the evade. Repeat in turn four.

Fun, but what's the cost of that little trick vs. expected return?

maybe its good in CC if its a scarred ship?

A properly kitted Dev costs at least 150 points between optimal upgrades, not including the commander (who you probably want to tailor to it regardless of whether you're using Vader or not). You have a very serious chance of losing the ship after discarding most or all of the defense tokens, unless everything has gone perfectly. I would not recommend this as a scarred ship, unless it is your Grand Battle at the end where you can hyperspace it in to capitalize on the damage output.

If you can consistently repair it, it may be an interesting sort of Fire Ship option, something to rush ahead and do heavy damage to the enemy. This of course will be very expensive to maintain over the course of several campaign turns.

Devastator, Needa, TRCs and Tagge as admiral can make for a fun combo. Turn two - evade any shot prior to your actication, first shot burn the evade to change a red dice with TRCs, second shot add the blue dice from the title, and at the beginning of turn three get back the evade. Repeat in turn four.

Fun, but what's the cost of that little trick vs. expected return?

I like the Devastator title regardless, because those extra blue dice at any range can be seriously handy. I also like the Needa/TRC combo on an ISD, because it's one of the most reliable ways of ensuring damage on red dice.

So, to make the Devastator title work, I think it's a justifiable outlay. Tagge is one of the cheaper admirals, and allows you to take advantage of the title without having to throw away defence tokens needlessly. I personally think that TRCs are always useful - they just make those fickle reds more consistent, and an ISD has plenty of other defence tokens to keep it in action. And Needa's not expensive.

It's not going to be a build for everyone - if you're using your ISD as a carrier, or want it to be a bit more multi-role, there are better options. But if you're looking for a ship that can churn out consistent and significant damage, I think it's decent. I like using it alongside gladiators, to do damage whilst your fleet closes the distance to close range, or alongside an Interdictor, whose firepower can be underwhelming. It can make up for a lack of red dice by making the red dice you have more reliable.

ISD1, Devastator, Vader = fun