All of us who have started to play CC campaign now know, that a ship can leave a battle in turns 4 or 5.
But what happens when a ship do to bad flying, bumbing or otherwise, unintentionally leaves the play area?
In a casual or tourny game I can fully understand that a ship counts as destroyed, when partially or fully leaves the play area.
But in the context of a campaign, it seems very harsh to get a ship at full health, to be scarred or completely eliminated, because it sticks 1mm outside the play area.
For me ships should only be scarred/eliminated in a campaign, when the opposition does something active and put an actual effort into destroying them by shooting at them. (Or ramming them, if that's your preference
)
Having a ship scarred/eliminated because it passes a arbitrary line that defines the combat zone, seems to be against IMHO of how the Star Wars universe works or any other real world military campaign.
F.eks. A US army unit that accidently crosses the Pakistani border by a few meters and then return back into Afghan territory, is not sendt back home immidiateley or outright killed, for crossing a line an a map. (Sorry it was the only example I could think of, at the moment and I hope it dosn't spark of some discussion about US involvement in the middleeast)
At the same time it shouldn't be penalty free for partially leaving the play area, as that would encourage actions by the owner of the ship, that would be against the spirit of the game.
So what relativ simple Campaign rule could be intruduced, that still incourages one to stay within the confines of the play ara, but that dosn't give a to harsh penalty in the form of scarring/eliminating a otherwise full health ship.
A simple rule to me would be:
If a ship partially or fully moves outside the play area, it counts as destroyed when determinating the winner of the battle, but not is not scarred or eliminated in the campaign.
However because the ship has left the play area in an unauthorised way, it is considered to have made a blind jump out of the combat zone and gotten itself lost in the process. And because it takes some time for the ship to find its way back to its parent fleet unit, you can't use it in the next campaign turn or spend refit and resource points to unscar it.
This way ships are not scarred/eliminated for a minor trespass, but are made unavailable for the next campaign turn as well as being excluded from the possibilty of being unscarred.
So what do you think???
Another long Ewok snowball from the Kiwi Rat ![]()