Imperial Week 2 of Corellian Conflict list, any glaring mistakes?

By Itsapaul, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 470/400

Commander: Admiral Screed

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Screed ( 26 points)
- Director Isard ( 3 points)
- Gunnery Team ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 126 total ship cost

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 97 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Intel Officer ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 76 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Intel Officer ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 76 total ship cost

1 "Howlrunner" ( 16 points)
1 Saber Squadron ( 12 points)
1 Soontir Fel ( 18 points)
1 JumpMaster 5000 ( 12 points)
1 Dengar ( 20 points)
1 TIE Fighter Squadron ( 8 points)
1 Black Squadron ( 9 points)

I had to pick the director because my original pick (the guy that changed an enemy ship's speed by 1) was on the other imperial list, and so far I haven't even used her cuz I just ran everything at the two stations in Show of Force and solely targeted them for the win. My biggest issue is my opponent this week has full 167 points of fighters for 500 points AND +40 points of fighters from the base defense thing, and I've had a rough time killing fighters as imperial. I think my plan will again be to just shoot the crap out of the base, possibly blowing a hole in his 4 million ships with the Gladiators to get through, and hopefully just win attrition thanks to discarded defense tokens, guaranteed 3 damage per shot from the front of a Victory, and overall hull totals of the Victories.

Also I'm the returning player who didn't play at a tournament level on our team where as my compatriot has kept up with everything this entire time, and the otherwise has the same BUT I keep playing the vet player :/

EDIT - Had the wrong ion cannon on a victory; both definitely have the SW7 ions for 3 guaranteed damage out of the front

Edited by Itsapaul

500 points? Your opponent really collected 100 resource points this week, and didn't spend any of them on refits? I'm not sure if that's mathematically possible.

500 points? Your opponent really collected 100 resource points this week, and didn't spend any of them on refits? I'm not sure if that's mathematically possible.

Barely possible. If on base picking, the Imperials just flat out gave the Rebels the highest resource spots, they'd get 186. A full special is worth 120. That's 306 in Resource points divided by 3 for 102 each. Assuming each side grabs some decent picks and you get the full special, 90 per player is a bit more realistic. Then it would have to all be spent on new units.

Hmm... thanks for mathing that out for me.

What sounds likely is that OP's opponent got overzealous with bloating out his squadron complement. He had 137 points of squadrons in a 400 point fleet, and then went straight to 167 points of squadrons in a 450 point fleet. Per the developer clarifications thread, that's not how it should work.

I got full Show of Force points and actually have some single digit amount of points left over (and I could've got to 500 but had to repair both gladiators so I had to dip into resources). Rebels also won their Hyperlane thing and from what I can tell get more resources than imperials since they can build bases easier, and you also get 25 per base PLUS the bonus on the location, so everything adds up. Also don't outposts get the bonus points but not the 25 for a base?

Also I have the same opponent and no, I didn't blow up anything other than one fighter since I blew up both stations and warped out turn 4 so his half of the resources could go directly to extra stuff. I could've maybe gotten greedy and blown up a corvette but the 30 free repair points would cover it anyway so whats the point? Also its 167 squadron points because he's maxed at 500, PLUS one of the extras for defending a base is +40 points of squadrons.

I added Dengar, Ties and Black Squadron this week as far as fighters go; since Dengar's presumably a Rogue I could've added more fodder but I expect to get the initiative so two rounds of squadrons from the Victorys seems like enough for me to blow up some bombers.

Edited by Itsapaul

Finally a build with Isard! I always thought her to be great but apparently the community doesn't share my enthusiasm.

Finally a build with Isard! I always thought her to be great but apparently the community doesn't share my enthusiasm.

She takes up a pretty versatile slot for the Imperials and her ability isn't so powerful a lot of the time because you can typically infer what a ships plan is ie if it's a carrier it's going to be using a squadron command typically.

As for the build it looks solid. I prefer leading shots, but Screed does help mitigate bad red rolls. I think you might have to play defensively against such a heavy fighter build and really flak him down. But those are 40 extra points to score and glad 2s are great at taking down fighters. Good luck! Crush those rebel scum!

500 points? Your opponent really collected 100 resource points this week, and didn't spend any of them on refits? I'm not sure if that's mathematically possible.

Could also be the rebels sunk most of their resource points into one fleet. Run the others a bit more bare bones but hope one guy can make sure to score a win with a fully kitted fleet.

500 points? Your opponent really collected 100 resource points this week, and didn't spend any of them on refits? I'm not sure if that's mathematically possible.

Could also be the rebels sunk most of their resource points into one fleet. Run the others a bit more bare bones but hope one guy can make sure to score a win with a fully kitted fleet.

In the campaign rules, resources must be distributed as evenly as possible among the fleets. The largest excess that could go to one fleet over another is 1 point.

500 points? Your opponent really collected 100 resource points this week, and didn't spend any of them on refits? I'm not sure if that's mathematically possible.

Could also be the rebels sunk most of their resource points into one fleet. Run the others a bit more bare bones but hope one guy can make sure to score a win with a fully kitted fleet.

In the campaign rules, resources must be distributed as evenly as possible among the fleets. The largest excess that could go to one fleet over another is 1 point.

Wow. We glossed over that rule. Not certain im.a fan. It's a tactical choice that I think should have been left up to players. But thanks for pointing that out!

We did it. 120pts from Show of Force, and 40pts from Hyperlane Raid. Plus our bases. We lost the non special assault game, won the resources war quite considerably.

One fleet at 490 without any scarred units. One fleet at 479 with a scarred Arquitten, and one at 497 with a scarred Victory.....