Rebel outpost maximum and consistent language

By Flengin, in Star Wars: Armada Rules Questions

Greetings all.

I don't think this one has been asked yet sooooo......

What's the maximum number of outposts the rebels can construct in CC?

The rule book says twice the number of players.

As in total players, not just rebel players.

Is it assumed to be actually twice the number of Rebel players?

To add context: In the same dot point it states that the maximum number of Rebel bases is the number of Rebel ​ players plus one. It then drops the Rebel adjective when referring to maximum outpost numbers.

In the previous dot point it states the maximum number of Imperial bases is twice the number of Imperial players plus one.

Unless the Rebel adjective is just assumed, this would indicate that the maximum number would be 12 (in a 6 player campaign)?

On the other side of the argument is the obvious typos on p6 where it states that the total number of Imperial bases to be placed in setup is equal to the number of players (plus Corellia) and the total number of Rebel presence stickers placed should be equal to twice the number of players.

So what do you think on the outpost maximum? Typo or deliberate?

editing

Edited by Drasnighta

Twice the number of rebel players is my guess.

Or you could have 7 Imp bases, 4 Reb bases and 12 outposts in a 6-man game. 23 occupied locations, 7 vs 16. There are only 25 locations. Plus the obvious fact that Imperials will have a hard time if ever the Rebels gain a resource advantage.

But it does indeed say player, not rebel players, whereas bases state clearly imp/reb.

So we cannot be certain.

That line is indeed confusing. We haven't reached a consensus, but we are also beating each other up enough that the max hasn't come up too much either way.

That line is indeed confusing. We haven't reached a consensus, but we are also beating each other up enough that the max hasn't come up too much either way.

Sounds like you're having lots of fun! :D

And you have a good point. If you're finding it hard to even look at hitting max then it's pretty much moot point anyway.

It would have interesting consequences for the Show of Force special assault though.

Edited by Flengin

Add the three available diplomats, and Imperials cannot use their special assault. But then again, neither can rebels.

So maybe that's a design feature - rebel outposts all over, imperials hunting them from a few strong base positions.

But really, I think 7 imp bases, 4 Reb bases and 6 Reb outposts cover that very well.

Teh Galactic Civil War is about covering the whole galaxy in flames. A special campaign dedicated for the control of the Corellian Sector, especially if it's a long one would necessarly drag more and more planets into the conflict, leaving nobody out. It would be logical if the total number of both side's players would count.

Then again someone should make a quick count how much income that would mean in average. If it's so high that you could lose all your 500 point fleet and then rebuild it from scratch, then we're most likely wrong.

The resources balance at 12 and 7 so I would say it's correct. Due to the fact that bases are worth +25 resource and outposts are only +5, the flat starting rate (aside from location bonus) is 175 imp to 140 rebel and usually balances to about 250-270 total Resource when it's all said and done. This gives each fleet around 85 points which is pretty fair as far as I've seen.

"Place bases" On Page 6, also uses the "Twice number of players " but that could also mean "Twice the number of rebel players".... Since its the same...

As each rebel player has taken 2 stickers.

Edited by Drasnighta

Why that part is confusing is it specifically states rebel bases to be the number of REBEL players +1, but the outposts are equal to twice the number of players, and all of that is in the same paragraph. The intent could go either way.

Yes, that's been pointed out - is the lack of consistent terminology that's the problem.