Buffing up Biggs "Meatshield in a MicroMachine" Darklighter

By ShockWaveSix, in X-Wing

So I'm working on a squad with Biggs flying escort for a pair of TLT K-Wings.

So far I have R2-F2 and a Stealth Device on Biggs.

Jan Ors in the crew slot on one Guardian K-Wing, Jyn Erso on the other.

So that gives Biggs 3 base agility, then +1 from the action on R2-F2. Then use Jyn's action to assign a focus token to Biggs, and use Jan Ors to convert it to an evade. So 4 defense dice and an evade token on Biggs, which the opponent would have to burn through before they can start shooting at the TLT boats.

Thoughts?

Bump, now that I'm approved to post topics :)

If you have room, add Captain Rex, so they're shooting one fewer die at Biggs.

R2F2 is generally worse than a focus token unless you're taking a LOT of fire.

Biggs is generally best left at 25 points (EPT bot/0 point EPT or damage > stress bot) and IA to leave you maximum space to fill out the guys he's protecting.

He WILL die, so investing points in making sure he doesn't is points down the drain that you could be taking advantage of your enemy's inability to focus fire with.

Edited by thespaceinvader

Try it and understand what problems the concept of pushing points into Biggs' survival has.

I flew Biggs with R2-F2 behind a U-Wing with Jan, Jyn and a Tactical Jammer. At Range 3 I was rolling 5 dice with 2 focus and an evade. One of my favorite X-Wing moments ever.

I'm thinking of something similar for my epic tournament list.

How did super fat Biggs work for you?

Coming into play for me tonight: Biggs hiding behind a Tac Jammer Ghost while Thane Kyrell uses Jyn Erso to feed him extra Focus tokens mid-combat.

  • Lothal Rebel - FCS / Hera Syndulla / Rey / Autoblaster Turret / Tactical Jammer
  • Biggs Darklighter - R2-D2 / Integrated Astromech
  • Thane Kyrell - Jyn Erso / Alliance Overhaul

My one question at the moment is whether to stick with R2 on Biggs, or lose the regen and just accept Biggs will ultimately die in order to go to M9-G8 on Thane Kyrell and use that help Biggs out from afar.

If you go Kanan over Lothal Rebel, you can further protect Biggs by lowering the amount of dice they're throwing.

I also like to keep Biggs cheap but M9-G8 can be worthwhile if you are protecting a ship with something like a TLT that can really benefit from getting rerolls every shot.

Overall, I prefer to keep him cheap and spend the points on the ships he is protecting.

If you go Kanan over Lothal Rebel, you can further protect Biggs by lowering the amount of dice they're throwing.

That becomes a bit different because you have to invest a lot more points in Kanan and feeding him Focus tokens, which ultimately then draws away from the rest of the list.

Cheap Biggs is best Biggs. To quote the architect "she is going to die and there is nothing you can do to stop it"

Don't give your opponent extra points. I would not go more than a 2 point Droid on Biggs.

Now for an upcoming tournament I am running R2-F2 on him, but it is a wave one tournament only, and I expect some swarms, which is where R2-F2 is best (and that's his Droid).

I'll kill R2-D2 then, run R5 Astromech on Biggs and M9-G8 on Thane Kyrell instead. Get some use out of the new stuff, at least!

I flew Biggs with R2-F2 behind a U-Wing with Jan, Jyn and a Tactical Jammer. At Range 3 I was rolling 5 dice with 2 focus and an evade. One of my favorite X-Wing moments ever.

I just took Biggs and Heff to regionals. Heff with Jyn Ersa and Tactical Jammers and other goodies. Could feed Biggs a few focus tokens. Helped him survive a ton. Biggs was rolling 3 dice with a stack of four focus tokens vs TLTs. My Biggs vs quad TLTs lasted like 4 rounds of fire. My brothers basic Biggs played the same list and lasted 1 round of fire.

So I'm working on a squad with Biggs flying escort for a pair of TLT K-Wings.

So far I have R2-F2 and a Stealth Device on Biggs.

Jan Ors in the crew slot on one Guardian K-Wing, Jyn Erso on the other.

So that gives Biggs 3 base agility, then +1 from the action on R2-F2. Then use Jyn's action to assign a focus token to Biggs, and use Jan Ors to convert it to an evade. So 4 defense dice and an evade token on Biggs, which the opponent would have to burn through before they can start shooting at the TLT boats.

Thoughts?

If your list depends on Biggs survival, 2-3 points to keep him alive a couple extra rounds is well worth it. With double Kwings, I think you just need Biggs for the opening approach, no? In that case, even a naked 25 Biggs could do the job.

M9G8 is probably a top3 bot in the game right now. M9G8 and Weapons Engineer saves more hit points than any R2D2 ever could. Making your enemy roll hits to blanks is priceless. Doing that on two enemies, oh dang! My brother flew Thane with M9G8 and Weapons Engineer at regionals (ended 17th place) and he said the bot saved him around 8-10 damage per game rolling hits to blanks or eye and they didnt have/spend a focus.

I flew Biggs with R2-F2 behind a U-Wing with Jan, Jyn and a Tactical Jammer. At Range 3 I was rolling 5 dice with 2 focus and an evade. One of my favorite X-Wing moments ever.

I just took Biggs and Heff to regionals. Heff with Jyn Ersa and Tactical Jammers and other goodies. Could feed Biggs a few focus tokens. Helped him survive a ton. Biggs was rolling 3 dice with a stack of four focus tokens vs TLTs. My Biggs vs quad TLTs lasted like 4 rounds of fire. My brothers basic Biggs played the same list and lasted 1 round of fire.

So I'm working on a squad with Biggs flying escort for a pair of TLT K-Wings.

So far I have R2-F2 and a Stealth Device on Biggs.

Jan Ors in the crew slot on one Guardian K-Wing, Jyn Erso on the other.

So that gives Biggs 3 base agility, then +1 from the action on R2-F2. Then use Jyn's action to assign a focus token to Biggs, and use Jan Ors to convert it to an evade. So 4 defense dice and an evade token on Biggs, which the opponent would have to burn through before they can start shooting at the TLT boats.

Thoughts?

If your list depends on Biggs survival, 2-3 points to keep him alive a couple extra rounds is well worth it. With double Kwings, I think you just need Biggs for the opening approach, no? In that case, even a naked 25 Biggs could do the job.

M9G8 is probably a top3 bot in the game right now. M9G8 and Weapons Engineer saves more hit points than any R2D2 ever could. Making your enemy roll hits to blanks is priceless. Doing that on two enemies, oh dang! My brother flew Thane with M9G8 and Weapons Engineer at regionals (ended 17th place) and he said the bot saved him around 8-10 damage per game rolling hits to blanks or eye and they didnt have/spend a focus.

R2-D2 has rather infamously saved 10+ HP on a single ship without support.

Biggs... Biggs usually is best kept simple and ablative. He's going to die either way, so accept the fact and put points in the rest of your list to murder the other guy even harder. With that said: Tech like M9G8, Jan Ors, and the like - which have a utility to the rest of the list as well, but can *also* be used to help out Biggs in the opening rounds - can be very good investments nonetheless, and Biggs can help emphasize that fact. Which in a sense boils down, again, to keeping Biggs cheap - with his extra buffs coming from other ships that make up a synergy list anyway .

Conventional wisdom says keep Biggs cheap, but maybe there's sense to keep Biggs around longer. 1 round vs 4 rounds in the above example is a huuuuuge difference. A few more points and list synergy might be worth it no?

Our scene has Biggs with R2-D2 next to Kanan with rec-spec and Jan Ors. Biggs at range 2 (at best), so only throwing 2 dice at him with 3 greens and and evade. Hard to kill, and the ghost is always a threat - especially with 4 TLT shots, so you NEED to be at range one of it.

Very tough list to crack.

Your not taking Biggs to do anything but die accept that and spend the points elsewhere.

No I take Biggs to live.

To paraphrase Patton my object is to make some other dumb sonofabitch die for his country. If by taking Biggs, I force his hand and can dictate where the shots are going. If I can make Biggs last even longer, then he's doing his job better and the rest of my list can do its job.

I can even move Biggs to the outside to force my opponent to split fire.

The point of Biggs is not to die, it's to live (forever with a mustache and a cape billowing in the desert wind).

The point of Biggs is not to die, it's to live (forever with a mustache and a cape billowing in the desert wind).

You're going to love the Darklighter Chronicles (a Blue Milk Special spinoff).

I'll kill R2-D2 then, run R5 Astromech on Biggs and M9-G8 on Thane Kyrell instead. Get some use out of the new stuff, at least!

R4-D6 on Biggs and M9-G8 on Thane is a very good pairing. Whether M9-G8 Thane or R3-A2 Braylen is better as the 'second ARC' in a squad is going to largely depend on whether the squads you face care about stress or not.

R4-D6 is a decent buy for Biggs just as a 1-point astromech to unlock Integrated Astromech, and if it every triggers it's a bonus.

The thing that usually stops R4-D6 working is criticals - getting two hits and a critical is annoyingly predictable, and prevents you using R4-D6.

(The droid was originally designed to reduce the attractiveness of heavy laser cannons, so the vulnerability to criticals makes sense)

M9-G8 rerolling one die from the attacker isn't great at turning a hit into a miss - the rerolled die still has a 75% chance of coming up nasty, assuming the attacker has a focus token or similar. But turning a critical into a standard hit - that's pretty reliable..... and if you can turn a crit and two hits into three hits, R4-D6 can whomp one of them for the cost of a stress token - not a bad deal at all for a point.

Plus, you know, occasionally the horse will learn to sing and M9-G8 will actually make a hit go away completely.

Edited by Magnus Grendel

My list actually worked pretty well last night, I beat Paratanni down. Thane feeding Biggs 3 Focus tokens so he took fire from all three ships and only 1 damage was a highlight. The Rey/Hera/FCS Ghost reliably hit very hard as well - that's a super-solid build.

  • Lothal Rebel - Fire Control System / Hera Syndulla / Rey / Autoblaster Turret / Tactical Jammer
  • Biggs Darklighter - R4-D6 / Integrated Astromech
  • Thane Kyrell - M9-G8 / Jyn Erso / Alliance Overhaul

M9-G8 did a decent bit of work for me, though against Mindlink they've always got Focus so wasn't as good as you'd hope. I might try that Weapons Engineer combo alongside HSCP Han so I can drive their focus tokens out then nerf their attacks.

  • Han Solo - Expertise / Hotshot Co-Pilot / Gunner / Millenium Falcon / Engine Upgrade
  • Shara Bey - Lone Wolf / Weapons Engineer / M9-G8 / Alliance Overhaul
Edited by Stay On The Leader

Han Solo - Expertise / Hotshot Co-Pilot / Gunner / Millenium Falcon / Engine Upgrade

  • Shara Bey - Lone Wolf / Weapons Engineer / M9-G8 / Alliance Overhaul

That's a very nice idea. Will have to try that one. The only problem I can see is that being in range to play AWACs for the falcon might mess with Shara's ability to use Lone Wolf.

My Biggs list for tonight:

Biggs - R2-D4 and Integrated

2 x Rookies with R2 and Integrated

Heff with FCS, Jyn and Jan

The idea is to keep Biggs alive as long as possible and have everything firing 3 dice constantly. Once Biggs dies, I'm sure Heff will become the target but hopefully by then, some damage would of been done.

Han Solo - Expertise / Hotshot Co-Pilot / Gunner / Millenium Falcon / Engine Upgrade

  • Shara Bey - Lone Wolf / Weapons Engineer / M9-G8 / Alliance Overhaul

That's a very nice idea. Will have to try that one. The only problem I can see is that being in range to play AWACs for the falcon might mess with Shara's ability to use Lone Wolf.

There's no range restriction on M9-G8 so once her target locks are set the two can separate. And I'm not really in Shara for her ability, more for her EPT slot so she can mod her dice without spending the target locks. I'd actually be more concerned that your opponent is going to gang up on Shara, so I see it just as likely that Han is going to be protecting Shara. The neat thing is that it works on whoever their target is - Han strips Focus while Shara nerfs their attacks.

You can go for Thane Kyrell instead, you'll have 4pts spare to spend on something.