Tua ecm or rbd on interdictor???

By SkyCake, in Star Wars: Armada

Messing around in the lab because it's either this or work out :/

No question interdictor stands to benefit a lot from a defensive retrofit, but I can't decide on which... I think they are both likely to be strong... And with the combination of scramblers and either retrofit you are not likely to explode anytime soon...

Reinforced Blast Doors-

pros: good against bombers... You can contain the crits and discard the damage cards at the start of the next ship phase... helps a lot as you only have one redirect, now taking damage onto the hull is no biggie... Also, the damage reduction a lot of the time works out to be close to ecm albeit delayed...

Cons: you have to survive until the next ship phase... I think the interdictor's chances of surviving if played right are good, so this maybe only a minor drawback

Electronic Counter Measures-

Pros: good against large dice pools that can contain accuracies... You also save the damage on the spot! No waiting until the next turn and hoping you survive... Possibly most interesting is refreshing ecm with the interdictor title, though you may want to refresh scramblers instead... Still having options depending on the situation is really good... Refresh scramblers against apt pools and ecm against the isd2 arc at medium...

Super interesting possibilities now with interdictor... I'm excited to hear your thoughts

I almost always default to ECM. RBD gives back 3 hull, but ECM has the potential of stopping 3 damage in a single use. RBD has its place but with the Inderdictor I think you'd get more use negating more damage with ECM.

I'm thinking about getting Tua for the campaign. So I'm going to wait till I see what the enemy fleets are bringing. Then I can decide ECM if I will face mostly ships or RBD if mostly bombers.

In a tournament (all-comers) situation, I think ECM is the way to go. It can be refreshed (as you mentioned) and can be used against any attack >1 damage.

I don't know.. I mean, E.C.M. I feel is like the only D-retrofit that as an Imperial player you want to take 100% of the time. However, I do feel that with Tua we are going to see a massive increase in the number of intel officers Terrorist fleet commanders assign to their ships. That being said, I would probably at least for the Interdictor consider taking Blast doors. Interdictor is already pretty crazy with it's engineering point for point repair capabilities, getting something like what 9 points with a token, and engineering teams. So, I feel that with the scary battlefield control aspect, and targeting scrambler potential that an Interdictor might just get over powered by having an entire fleet concentrate on it. Which means that that extra three damage being pulled at a key moment could frustrate your opponent to the point of them going completely off their game plan, seeing an Interdictor go from near death to probably full health and maybe even a few shields getting replaced. As an ISD-II fleet commander (My list is usually two of them and fighters) E.C.M. will be the upgrade of choice. It's a good thing Tua doesn't allow for and ISD-II to have a second D-retrofit slot.. Or I would run both E.C.M. and Blast doors!

ECM almost always has a situation where i really wish i had it. Blast Doors ive had games where the ship with it never got a chance since they went from full hp but missing shields to dead before the next round started. Reason why? Brace got blocked.

ECM almost always has a situation where i really wish i had it. Blast Doors ive had games where the ship with it never got a chance since they went from full hp but missing shields to dead before the next round started. Reason why? Brace got blocked.

Ah yes... But was targeting scramblers involved?

Put Tua & ECM on a VSD or ISD1.

Then put WULFF on the Interdictor. He gives 8 repair points a turn which is two hull and one shield a turn, almost what Blast Doors gives you for a one off discard.

Personally I think the blast doors, because your targetting scramblers should assist with the big burst damage. Also large ships that do the 6+ or 8+ damage seem to be a bit rarer than bombers at present. Blast doors plus a full ENG command repairing shields will go along way to negating a full turns damage.

Needa on the Interdictor.

Tua on the ISD or VSD

Edited by shmitty

Put Tua & ECM on a VSD or ISD1.

Then put WULFF on the Interdictor. He gives 8 repair points a turn which is two hull and one shield a turn, almost what Blast Doors gives you for a one off discard.

I always have my Interdoctor commanded by Dr. Yularen. He's also awesome if you have ET instead of PE. Wulff the nav token for ET and still spam engineering commands to recover shields/hull

Needa on the Interdictor.

Tua on the ISD or VSD

Edited by MandalorianMoose

Personally I think the blast doors, because your targetting scramblers should assist with the big burst damage. Also large ships that do the 6+ or 8+ damage seem to be a bit rarer than bombers at present. Blast doors plus a full ENG command repairing shields will go along way to negating a full turns damage.

The problem here is the MC80 or the ISD2; those don't need to be at close range to really hammer something. I think ECM is likely to have a better return over time for the Interdictor on average; I do concede RBD has a place, but I'm not sold it's the best overall.

Needa on the Interdictor.

Tua on the ISD or VSD

We all know Needa is already busy on the TRC Arquitens. Stop trying to fool everyone so your corvettes can live!

Needa on the Interdictor.

Tua on the ISD or VSD

Why would you waste needa there when you can put him on a kitten with TRC? Especially since the dictor needs to be in medium range to really fire, and close range for TS, making needa kinda pointless on the dictor as you will get little use out of the evade and have now filled the highly competitive officer slot

Because the Interdictor can only effectively engage at Medium range, the Evade gives it a better defense against pesky corvettes hanging out at long range and attacking it.

And Needa isn't needed on my Arqs as I tend to run Vader as an admiral.

Tagge+Tua+ECM+Hand of justice+interdictor title. Use brace, refresh brace(hand of justice), use brace again, discard brace for a third time(on turn 2 or 4), rinse and repeat.