As for concerns of balance, the primary balance for Force users is that any XP they are spending on Force powers is XP that's not being spent on skills or acquiring talents. From the games I've played what featured Force users, it was the mundane PCs that had better skills ranks and a broader variety of options, while the Force users that focused on Force powers, be it Move or Influence or Enhance tended to have a much narrower area of expertise while not really being all that much more competent than the muggles.
Well, it's narrower until they buy the right upgrades to Enhance, Influence, Foresee, and maybe some of the right Force talents, and they get up around FR3 or so. Then they're adding all those Force dice to half their skills. And they get to choose whether to use Force pips as success or advantage. If they're willing to draw on a few dark side pips, they get an absolute minimum of one success/advantage for each Force die--no chance of rolling a blank. That's what I call being a jack of all trades in this game.
If you have Brawn 3 Agility 3, for example, which would you rather have: Enhance plus FR3, or 4 ranks each of Athletics, Brawl, Coordination, Pilot, etc? I'd say you want the Force dice. I'd rather be rolling six dice total with at least three guaranteed successes or advantages of my choice.
And when you get to the end of the Enhance power tree with FR4, you can throw six green for any Brawn or Agility based check you want as long as you have the opportunity to commit those Force dice first, even if your base characteristic is just 2. It takes a while, but once they get built up, Force users have broader options for strong skill rolls across the board than anyone else. Spending XP on each skill one by one just can't compare.
(To be clear, I'm not saying the Force is imbalanced. I am saying the weakness of focusing on the Force isn't that you don't get to be a jack of all trades with skills. You do once you level up your FR and powers with a couple hundred XP.)
Edited by DaverWattra