Rebel Super Conga Line for Corellian Conflict - Feedback appreciated

By Crazyshak48, in Star Wars: Armada Fleet Builds

This is a heavily fortified conga line I'm planning on building out for use in my upcoming campaign, which is based on my Rebel Dreadnought build from long ago. I'd appreciate any thoughts or feedback :)

MC80 Assault Cruiser-114

Admiral Ackbar-38

Home One-7

Raymus Antilles-7

Projection Experts-6

H9 Turbolasers-8

Leading Shots-4

Electronic Countermeasures-7

Redundant Shields-8

Assault Frigate Mk II B-72

Turbolaser Reroute Circuits-7

ECM-7

Assault Frigate Mk II B-72

Turbolaser Reroute Circuits-7

ECM-7

GR75 Medium Transports-18

Comms Net-2

GR75 Medium Transports-18

Comms Net-2

Fighters:

Corran Horn-22

E-Wing Squadron-15

4x X-Wing Squadron-52

Objectives:

Opening Salvo

Planetary Ion Cannon

Solar Corona

Total Points: 500

Hmm, wouldn't dropping the TRCs for Gunnery teams increase the number of dice a you throw by a lot?

Would say go blast doors. As the regen shield give you maybe 4 to 5 shields depending on when the shooting starts.

Blast doors you spend the asap when you reach three damage. Yes shield are gone. But if you pull a engineer token you repair the three dam cards and up twobshields.

Also engine tech might be good idea

I thought about engine techs, but I think being able to share the engineering point wealth with the frigates will do well to keep them alive, especially in a campaign. Great call on the Blast Doors though, I'll do that instead. Having an option for panic repairs also fits the theme for a very hard to kill dreadnought.

I was really thinking hard on gunnery team for the frigates. The problem I have with it is I'd then have no dice mods except Home One, and I'm loathe to trust my red dice. Plus, Gunnery Team only triggers if I have multiple targets. Though I guess there are also better turbolaser options if I'm trying to stay defensive anyway.

There are a couple other things I could do for my frigates:

Run both assault frigates aggressive and go with TRCs and Gunnery Teams

Or, I could run two MC30c Scout Frigates with TRCs, Ordnance Experts, and Assault Proton Torpedoes. It's thinner skinned and has one less red die. But, it gives me a devastating close range attack and gives me a better option to flank the Imperials.

Or, I could mix and match. Run one MC30 with TRCs, Experts, and APTs, and run an assault frigate with ECM and Gunnery Team.

The fighters are not negotiable though. I'm nearly 100% certain one of the other players is going to be running a pile of TIE Defenders with relay support, so I need a chunky fighter screen.

Il like it, apart from the engine tec and blast doors on the MC 80 , what about Dual turbo lasers on your frigates, saves you some points, keeps your evade and gives you red dice modification.

Re fighters, only thing I would do is work in Jan, to keeps those swings fighting and moving.

Use DTTs instead of trcs. Drop projection experts for engine techs.

Unfortunately, I cannot put Jan in the list, as one of my teammates is running a squadron build and needs her. I'll keep a regular HWK in mind though. For the moment, here's my second shot at this, with the feedback from the people here:

MC80 Assault Cruiser-114

Admiral Ackbar-38

Home One-7

Raymus Antilles-7

Engine Techs-8

H9 Turbolasers-8

High Capacity Ion Turbines-8

Electronic Countermeasures-7

Reinforced Blast Doors-5

Assault Frigate Mk II B-72

Dual Turbolaser Turrets-5

ECM-7

Assault Frigate Mk II B-72

Dual Turbolaser Turrets-5

ECM-7

GR75 Medium Transports-18

Comms Net-2

GR75 Medium Transports-18

Comms Net-2

Fighters:

Corran Horn-22

E-Wing Squadron-15

Rogue Squadron-14

3x X-Wing Squadron-39

Objectives:

Opening Salvo

Planetary Ion Cannon

Solar Corona

Total Points: 500

Edited by Crazyshak48

Eh I don't know if I like Solar Corona for this second version. Especially with Home One as your title. It has a couple complicaitons to it.

Alternatively, if the idea of the changes is to increase firepower and mobility, here's another idea:

MC80 Assault Cruiser-114

Admiral Ackbar-38

Home One-7

Raymus Antilles-7

Engine Techs-8

H9 Turbolasers-8

High Capacity Ion Turbines-8

Electronic Countermeasures-7

Reinforced Blast Doors-5

Assault Frigate Mk II B-72

Dual Turbolaser Turrets-5

ECM-7

CR90a Corvette-44

Jaina's Light-2

Turbolaser Reroute Circuits-7

CR90a Corvette-44

Turbolaser Reroute Circuits-7

GR75 Medium Transports-18

Comms Net-2

Fighters:

Corran Horn-22

E-Wing Squadron-15

Rogue Squadron-14

3x X-Wing Squadron-39

Objectives:

Opening Salvo

Planetary Ion Cannon

Solar Corona

Total Points: 500

It's definitely squishier than the other one, but it's also more mobile and has more dice, while keeping the higher number of activations. I'm also not attached to the Jaina's Light title; I'm happy to swap that for Ahsoka Tano or something else worth a couple points

Edited by Crazyshak48