So came up with this idea of Shara Bey with weapons engineer (2 target lock tokens) and thought of using nera to make sort of the Rebel verson of Manaroo.
So with that I obviously need another pilot so I defaulted to Horton. For upgrades I put plasma+EM guidance chips on Nera, Horton had protons.
For defense I put R3 astro on horton and Shara had M9-G8)
both droids were putting out work. Although the two rerolls from M9-G8 were less than stellar (turned 1 crit into a hit).
Filled up the slots with GC Adaptability and collision detector and gave shera a seismic torpedo (which I missed the window when his snap A-wing blockers ran on my side of the board on the first turn through debris clouds and everything).
So went up against snap a-wings as blockers and a ragespiring nora with Bohdi. As I mentioned before I missed the opportunity to siesmic a debris cloud in the token to get 2 a-wings and bohdi when I decided to slow roll as his A-wings were already in my deployment zone by turn 2. My plasmas from nera did 2 damage on an A-wing and was able to do 2 faceup damage on Bohdi. Horton was able to scratch nera and finish off Bohdi. My opponent knocked off Nera and then the store closed so he decided to call it the last turn while he was ahead. Went to time (at a non swiss round).
So I think maybe I should have been a little more aggressive with Bey to get that seismic off especially against snap a-wings. But I am not sure I am doing my torpedoes right, my plasmas did face up damage (no bonus shield damage) and my protons didn't do a single crit (despite hitting ships with 1 shield or less). Shoul I have switched my plasma on horton and proton on nera? Re-thing my astromech selection, ditch horton and get cheaper pilots to put more meat on the table?
Edited by Marinealver