Look sir! Droids!

By Slugrage, in Star Wars: Imperial Assault

I also don't watch Rebels (but plan to). Why do we think that there won't be a Rebels-based expansion now? I guess IA is not really about known figures featured in their boxed expansions, so that would make Rebels hard to do, but couldn't they still do something during the timeline and have the other main characters be a whole wave?

-ryanjamal

I also don't watch Rebels (but plan to). Why do we think that there won't be a Rebels-based expansion now? I guess IA is not really about known figures featured in their boxed expansions, so that would make Rebels hard to do, but couldn't they still do something during the timeline and have the other main characters be a whole wave?

-ryanjamal

Yeah, I don't know why people think that. If we do get a Rebels expansion, we'll probably get a max of 2 unique hero/villains per side. That could well be why we haven't seen Kallus, Maul, Thrawn, Ezra, Kanan, Sabine... the list goes on and on. I think it's absolutely still possible.

And the Jawa might not be a combat unit, but their threat increase ability is pretty interesting! They might actually draw some fire, which is never a bad thing.

edit: The Jawa's haggle ability has a 50% chance of increasing threat by two each time. It could easily pay for itself in a single turn!

Edited by subtrendy

BT-1:

A??? : "Before you declare an attack, become Focused"

Missile Strike (?) "Perform 3 ranged attacks with 1 blue, red, or yellow die. Limit once per die. Apply +1 Accuracy to each of these attacks."

Campaign Jawa

Haggle : Spend 1 threat to roll one green die. For each <boom> result, increase(?) by threat by 1.

Motivators : Friendly Droids gain +1 speed and +1 Accuracy

Take Cover : While defending, you may apply +1 block and -1 Evade to the defense results.

Hera:

Call the Shots: When another friendly figure within 3 spaces is attacking, you may apply +2 accuracy, +1 damage, or +1 surge for the attack results. Limited once per round.

Smooth Landing : "After deployment you and each adjacent friendly figure gains 1 movement point"

Corrections:

BT-1:

Assassin: "Before you declare an attack, become Focused"

Missile Salvo: "Perform 3 ranged attacks with 1 blue, red, or yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks."

His personal card reads:

Ballistics Matrix: Use during your activation. Place this card on your deployment card. | Exhaust this card before you declare an attack. Figures do not block line of sight during this attack.

Other things:

Command card

Triangulate: (Droid) <Special Action> A figure within 5 spaces and your line of sight suffers damage equal to the number of droids friendly to you with line of sight to it, to a maximum of 3 damage.

Edited by Crabhand

I LOVE THIS WAVE.

As someone who doesn't watch Rebels or isn't familiar with the Imperial droids in this wave... mixed feelings all around.

Not sure what to think!

And the Jawa is giving out some serious ugnaught vibes. It's not really a combat unit.

Utter, raging and bursting excitement is what you should be feeling.

Honest.

Purely from a miniatures standpoint, the imperial droids are little underwhelming since we already have a protocol droid mini and an astromech mini. At the very least, BT-1 can replace the junk droid token.

Also disappointing to see that are no campaign item cards included in these expansions, especially since these figures aren’t tied to a corresponding boxset. Hoping the Greedo/Inquistor/Obi-Wan format wasn’t a one and done type of deal.

And again, especially for campaign, heroes will have to cut down innocent little scavengers roaming about. Ain’t that nice? :P

Edited by Armandhammer

I added what I could see to tabletop admiral if you guys want to play around with it.

BT-1:

A??? : "Before you declare an attack, become Focused"

Missile Strike (?) "Perform 3 ranged attacks with 1 blue, red, or yellow die. Limit once per die. Apply +1 Accuracy to each of these attacks."

Campaign Jawa

Haggle : Spend 1 threat to roll one green die. For each <boom> result, increase(?) by threat by 1.

Motivators : Friendly Droids gain +1 speed and +1 Accuracy

Take Cover : While defending, you may apply +1 block and -1 Evade to the defense results.

Hera:

Call the Shots: When another friendly figure within 3 spaces is attacking, you may apply +2 accuracy, +1 damage, or +1 surge for the attack results. Limited once per round.

Smooth Landing : "After deployment you and each adjacent friendly figure gains 1 movement point"

Pretty sure that is +3 accuracy for Missile Strike. But thanks for writing it all up, not critiquing just adding!

Edited by FrogTrigger

If they are starting the rebels stuff we might get agent Kallus, Darth Mual, Ahsoka Tano and Hondo Ohnaka then they could go back to the Clone Wars - so many good fun and interesting character's in both Clones Wars and Rebels - can't wait to see what's next for us.

Edited by Torg

How is BT not super broken?

YES! YES! YES! But only one Jawa? What's up with that?

YES! YES! YES! But only one Jawa? What's up with that?

So you can run two Jawas with two Ugnaughts and a bantha-poop ton of Droids.

Guess this means no Rebels Big box expansion. Though looks like we might see the possible Sabine and Zeb pack and Ezra and Kannan Pack later .

I hope the Jawa figure isn't to expensive. Might get 3 of them.

That was my guess, so now I'm confused too. Lothal / SW:R seemed a natural for a big box expansion. Curious.

A big box expansion definitely wasn't/isn't natural. What were/are the villains going to be, cadets?? Cause we sure don't need more troopers.

This ... is... AWEESOMMMEEE!!!

I love how off the charts they went with some of these picks, if not all. Very excited to see some more Rebels content in the game as well with my favorite character, Chopper! The droid love is really interesting as well, Probe droids were already pretty powerful I wonder where this puts them, HK Assasin's as well. Maybe IG-88 might be playable now in skirmish.

The only problem I have is the single Jawa in that pack when they are never seen alone in the movies.. feels a little cheap to me :/ That figure pack will be the cheapest price point, so where I am $12.99, but still... I would have paid the Hired Guns price to get 2.

Also, weirdly, it looks like there is an agenda set in the Hera pack.. I can't read the reward.

Edited by FrogTrigger

Regarding the number of Jawas, it might be a balance thing too - it's hard to say until we know what their skirmish deployment card looks like. It's probably safe to say that they're not going to be big combat units, though, so they've probably got some sort of gimmick (like the threat increase on the campaign card). It might just be that including more of them in a group would make that gimmick overpowered (like the threat increase on the campaign card probably would be).

BT seems crazy... 4 dice attack or 3 2-dice attacks..

And he is a Droid - Hunter - Heavy Weapon...

So am I right that his command card adds a permanent benefit to his card? That is really nice design space!

0-0-0 looks crazy fun and weird. Something with stun, something with weakened...

Hera is also great at only 4 points for 3 dice and nice abilities.

Chopper, even without knowing everything, 3 points, good dice..

The jawa is the most unclear. Dice are meh, but he probably fills the objective runner niche

Oh this is so great.
I like Rebels and I'm a fan of the Vader comics.

Personally Chopper is one, if not the favourite Rebels character of mine and 000 together with his Blastomech friend were instant favourites of mine aswell.
I really hope for more Rebels and Vader characters, Aphra would be cool.

Oh yeah and Jawas be Jawin'

That is probably the case, limiting the number limits the abilities to be used, but still it seems like they could have been designed a bit better to include more in a pack and make them less powerful. It always seems like they need multiples to get anything done.. but getting out of the thematic mind set I will wait to pass judgement until they show me the skirmish gimmick.

As it stands right now for campaign you could only have one regular and one elite, so it hardly seems worth it to buy two packs for campaign only..

edit: The Jawa's haggle ability has a 50% chance of increasing threat by two each time. It could easily pay for itself in a single turn!

You spend one threat to use it, so it has a 50% chance of netting 1 threat, 2/6 for netting 0 and 1/6 chance of losing the ante. With my luck, mostly losing.

Do you feel lucky?

One thing that is also interesting:

The jawa has a campaign only elite card, one normal card for both.. and 2 unspoiled cards.

So there might be an elite skirmish jawa and an upgrade card?

Edited by Soulflame

One thing that is also interesting:

The jawa has a campaign only elite card, one normal card for both.. and 2 unspoiled cards.

So there might be an elite skirmish jawa and an upgrade card?

I wouldn't be surprised if the Skirmish Elite haggled for VPs (or maybe even 2 VPs, gain two per [HIT])

That is probably the case, limiting the number limits the abilities to be used, but still it seems like they could have been designed a bit better to include more in a pack and make them less powerful. It always seems like they need multiples to get anything done.. but getting out of the thematic mind set I will wait to pass judgement until they show me the skirmish gimmick.

As it stands right now for campaign you could only have one regular and one elite, so it hardly seems worth it to buy two packs for campaign only..

I hear ya. Thematically it would definitely be nicer if we could get a big group of them running around jabbering.

One thing that is also interesting:

The jawa has a campaign only elite card, one normal card for both.. and 2 unspoiled cards.

So there might be an elite skirmish jawa and an upgrade card?

I wouldn't be surprised if the Skirmish Elite haggled for VPs (or maybe even 2 VPs, gain two per [HIT])

The article mentions Jawas being able to bring droids from other factions into scum somehow, I'm guessing the skirmish version has an ability for it in place of haggle.

The power creep is real. When you look at Hera and you compare it to a figure like Kayn Somos or Fenn Signis (skirmish), you wonder what's happening.

The power creep is real. When you look at Hera and you compare it to a figure like Kayn Somos or Fenn Signis (skirmish), you wonder what's happening.

This discussion has happened numerous times, but just to catch you up, Kayn and Fenn (and others) were never really accurately priced for skirmish. There have been a number of interviews with the designers where we've learned insights and they've acknowledged that a lot of the old unique figures aren't what they consider to be well costed.

They mention Elite Stormtroopers and Elite Probe droids as being the benchmark of efficiency they like to come close to and then bounce off of with new stuff. This can be seen really starting in Bespin (though HK's arguably were well costed and Elite Echo's aren't off base) when you get to Davith having a lot of health for 6 points (with tradeoffs). Then you get to Obi Wan and Greedo both being very efficient (and sure the Grand Inquisitor, though he's a little tougher to nail down as efficient, he's really close depending on who you ask).

Boardwars.eu has a recent interview with Paul and Todd and it's really good. You should check it out.

But it really isn't so much power creep at this point in the game. If anything, we are now getting figures that fill in spots in lists (especially, hopefully scum with Jawas - I can't tell you how many times I've ended up with 2-3 points in a list leftover and don't want to have 4 upgrades).

Edit: This thread has lots of good points and links to fun info (like the interviews and a reddit from one of the original team of IA designers - the guys currently working on it weren't the original team - and are arguably spending a lot more resources on balancing and expanding for skirmish!) https://community.fantasyflightgames.com/topic/228850-this-game-is-so-dead/?hl=powercreep

To summarize, I don't see powercreep so much as the designers are widening the middle ground of what's really good to play with/make synergies, and they will continue to add things that help bring some old stuff back up to snuff but there will likely be some wave 1/2/core stuff that will never quite make it without a redo. But who knows, they continue to surprise and they are adamant they are aware of the situation :) All I know, is this game continues to get better!

Edited by Masterchiefspiff

The power creep is real. When you look at Hera and you compare it to a figure like Kayn Somos or Fenn Signis (skirmish), you wonder what's happening.

Well, those two have never been competitive. Hera seems in line with other recent figures. BT-1, though, does seem quite beastly. Look forward to seeing how they play!

EDIT: ninja'd by masterchiefspiff :-)

-ryanjamal

Edited by ryanjamal