Tempest vs green a wing cost

By mobow213, in Star Wars: Armada

So tempest is basicly a tie advance that gets bomber for one extra point.

While green squad a wings also get bomber and see their cost increase by 1 point but they also lose a counter dice.

So seems there some other mechanics for cost, as one would think that the green squadron a wings should of retained their counter 2 if adding bomber only cost a point

So tempest is basicly a tie advance that gets bomber for one extra point.

While green squad a wings also get bomber and see their cost increase by 1 point but they also lose a counter dice.

So seems there some other mechanics for cost, as one would think that the green squadron a wings should of retained their counter 2 if adding bomber only cost a point

Could be based on Relative Hull, as well.

Or the fact that Advanced are overpriced compared to A-wings.

Perhaps counter is viewed more highly than Escort? Or perhaps the speed difference on bomber is something they pay careful attention to? Or maybe the multiutility of a bomber with counter? (I don't believe they've given any ships both before).

Or because the Rebels, being a lot of rowdy thieves and terrorists, just don't have the funding to afford quality in the way the Empire can.

Or the fact that Advanced are overpriced compared to A-wings.

My money's on this one. I think TIE Advanced at 11 likely would've been a bit too cheap, but at 12 they're just a hair too expensive. So therefore they get the better +1 point unique squadron.

​I think it's better to think of Green Squadron as super fast kind of flimsy weird Y-Wings than as A-Wings and the 12 point value becomes apparent.

Or the fact that Advanced are overpriced compared to A-wings.

It's not only the Adv to be fair, it's the X-wing too.

Escort is probably the culprit.

Or the fact that Advanced are overpriced compared to A-wings.

It's not only the Adv to be fair, it's the X-wing too.

Escort is probably the culprit.

Considering that, at release, only one card in the entire game let you get past escort, I imagine it was far more powerful then, and therefore priced highly. Then Rogues and Villains happened...and the Squadron game has been broken ever since....curse you Ben!

The way I costed out squads has Counter 1 at a 0.5 points and rounded whichever way and Counter 2 at 1 point.

Bomber = 2

Escort = 2

Unique = -1.

So Tempest worked out at +2 for bomber and -1 for unique. So one more point.

Green was +2-1-.5. So either +0 or +1.

I could be way off too. Personally, I love both new squads, though Green is harder to use

Edited by Church14

Yeah. that loss of one counter die makes that Green so much less wanted. Awings also are good cuz they cost less. That one more point simply for bomber and losing 1 counter die is quite significant.

Really would have preferred it as Counter 2.

Or at 13pts with counter 2.

As a big fan of A-wings, I know I was disappointed not to see the counter 2. As far as costs go, this game has always seemed so well balanced that I've not had very many units, ships, or upgrades that felt like they had a cost problem. At very low point totals, there will almost always be problems with granulation. So there's bound to be a few units that come in at 11.7 points of value but can only be costed at 12.

What I can say is that if you're running a list with BCC and you want a single A-wing in it for the speed 5, then Green squadron becomes a good choice without having to dip into the regular A-wings or jump up to pay ace level points. In short, I think there's some justification to its use and I don't think any problems with cost granulation really inhibit that use.

I bet the drop to counter 1 was to balance interactions with Rieekan. I also bet that is why rogue squadron doesn't have escort.

Just think about an A-wing at 5-speed and then attacking a ship with the same strength a tie bomber or an Y-wing would do. Just for 2 points more than a Y and not having the Heavy keyword... I think I'm sold on them!

Just think about an A-wing at 5-speed and then attacking a ship with the same strength a tie bomber or an Y-wing would do. Just for 2 points more than a Y and not having the Heavy keyword... I think I'm sold on them!

Buy one could argue that tie bombers are faster then they should be in the game or x wings are slower. As in all the computer games and information out there, x wing had tie bombers on speed

Just think about an A-wing at 5-speed and then attacking a ship with the same strength a tie bomber or an Y-wing would do. Just for 2 points more than a Y and not having the Heavy keyword... I think I'm sold on them!

Buy one could argue that tie bombers are faster then they should be in the game or x wings are slower. As in all the computer games and information out there, x wing had tie bombers on speed

TIE bombers are faster than they should have been. In canon, the B-Wing and TIE bomber were comparable in speed. Certainly not the case in Armada.

Just think about an A-wing at 5-speed and then attacking a ship with the same strength a tie bomber or an Y-wing would do. Just for 2 points more than a Y and not having the Heavy keyword... I think I'm sold on them!

Buy one could argue that tie bombers are faster then they should be in the game or x wings are slower. As in all the computer games and information out there, x wing had tie bombers on speed

It's a game. Things get different stats than they should in strict canon because it creates more variety, which is more fun. That's fine. TIE Bombers are sneaky little buggers as they are and at speed 3 I daresay they would've been 8 points which would have been even scarier with a Rhymerball.

Tie bombers should be slower. Why be speed 4 when you had means of speeding them up AND increasing their range in wave I? Why give Awings a bomber tax due to their speed?

I bet the drop to counter 1 was to balance interactions with Rieekan. I also bet that is why rogue squadron doesn't have escort.

You dont HAVE to shoot, so no dead counter.

Is there a certain general with an R that could also be the cause of it? Nothing can stop an intel power green squadron reaching its target... even death

I think Riegan is not needed here to find some possible explanation.

Bombers are the squadrons that must be destroyed. This is the fighters's reason to be. You only attack other fighters for two reasons:

1. There are no bombers.

2. You try to clean the way for your own bombers.

As bombers both squadrons are priority targets. One of them can't be escorted, the other fire you back at the same time he is bombing. For me this is enough.

I rated advanced and a-wing with 11.5 points. I explained it in other thread. FFG round the first up and the second down. Why? I don't know, maybe the hull points, it is not a big deal. This two new squadrons would cost 13.5 why FFG didn't do the same here? I don't know. The thing is that FFG round the advanced down. In order to keep the point difference between advanced and a-wings they should low the green squadron cost to 12. I am not sure if it was what happened but the fact is that if they did they put a difference of 1.5 between the squadron value and the real cost so they low its counter. Of course I am not sure and I am far to be it. I didn't rate how unique squadron affect to the squadron points. Maybe -1 but I am not sure. I will think about it and I will try to fit in my scheme of things.

Thing is that speed 5 Awing with bomber could be super clutch as a final turn activation to Greeble-haul that ship with 2 hull left that is too far away for your Y-wings to reach. Speed 5 is also a big deal IMO for dodging fighter screens.

Haven't had a chance to play Green squadron yet but on paper I like it. I killed my first ISD with tycho, so I can only imagine what a speed five bomber can do. I also get the feeling that the CC squads brought a lot of flavor, wasn't it Green squadron that brought down the SSD?