A campaign box would be fantastic. Or, just a book. I don't need cardboard. I want scenarios... preferably linked scenarios... I don't even need an X-wing "fix" for 100 v 100 tournament play. X-wings are multi-role fighters that do poorly in competitive play where you get to choose your favorite specialized ship and the specific pilot you want for only one mission. Campaign play is where multi-role platforms (like x-wings) shine.
X-wing fix as part of a Campaign box. Good or bad idea?
I'd love to see a campaign released for X-wing.
I just hope it's not better than mine....
As far as including a fix, I think it would be well-received if the whole set was under $40. It would seem cheap next to the CR90 and Raider, which many people got for a handful of cards, or even just one card (Goldenrod).
I will say one thing about campaigns...this is where X-wings shine. Babaganoosh and I are testing out missions for our GenCon event that will be balanced. I keep looking at them and the go-to ship that I pick as the Rebels is the T-65 X-wing. When you play missions where speed and hard hitting is important, you want an X-wing. The B-wing and Y-wings are too slow. A-wings don't pack a punch (with the exception of one Missile). Other ships cost too much and you need numerous ships. The X-wing packs a lot of punch, isn't easy to kill, and can get you where you need to fast.
What you just said is exactly the lore of these ships in the start wars universe. Sure, you can say gameplay >>> fluff, but if you create a fake gameplay environment, then you either:
1.) Have ships that do what they are supposed to do, but can't survive "top tier meta" or
2.) Trick out every ship to be a gladiatorial beast and lose the flavor or what the ship is supposed to be in a Galaxy Far Far Away.
Personally, I'd prefer if FFG respected the fluff, at least a little.
Edited by Darth MeanieI swooned when I saw a campaign for Armada. I would need new pants if they released a campaign box for X-Wing. If it had new upgrades and pilot cards, I might melt.
As much as I'd like to see both a campaign and a small boost to the X-Wing... I'd bet a lot of people would complain about having to buy a campaign to play tournaments.
I don't suppose you've noticed that people complain about anything that is released to buy for a game that the same people supposedly enjoy. I am flummoxed when people say "no more releases for 2017!" (Which would probably allow for no more releases in 2018, 2019, . . .)
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
I would definitely like a campaign. My wife is not that interested in skirmishes but when we try the included missions that have rules and a bit of story she is more engaged.
I'd love a campaign expansion, specifically something that incorporated the lesser used ships. Everything mentioned so far sounds cool, I think some new card board for old ships would be neat.
I love the idea of another cooperative campaign like HotAC... maybe include some civilian ships... like a cruise liner, civilian shuttles or a space yacht which aren't just cardboard tokens.
I love the idea of another cooperative campaign like HotAC... maybe include some civilian ships... like a cruise liner, civilian shuttles or a space yacht which aren't just cardboard tokens.
Civilian ships would be a cool idea, even for tournaments. Cheap, defenseless ships that have a supporting role that would be worth double MOV if they survived the battle. They would not take much away from the combat list, could offer a little support, and create a mini-objective within the 100 point death match.
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
Take the stickers that came in the Corellian conflict and put them on some of the 100's of extra focus tokens you probably have laying around. It makes it much easier to reuse the map. Just remember to take a picture of the map before you cleanup if you play over multiple days.
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
Going to strongly disagree. Going solely off Corellian Conflict, Campaign expansions are 100% worth it without models for those that want a campaign. Anybody that wants models can already buy those to their hearts content. I'm happy with a campaign and no models at a similar price point to CC and I'm plenty happy to pay more for a campaign with models included. Getting a campaign and models at that price point is an unrealistic and unfair expectation. The value of something can't be summed up by the price of its components. Looking at Armada or X-wing as an entertainment platform, which it is, even if CC was only one-time use, which is absolutely not true, figuring the quality and quantity of entertainment many get out of it $30 is easily fair. Now if someone doesn't find CC fun then it probably isn't worth $30, but the same can be said for anything. Anybody that doesn't want a campaign only can surely just not purchase it, but if they release one, a lot of people will welcome it with open arms.
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
Take the stickers that came in the Corellian conflict and put them on some of the 100's of extra focus tokens you probably have laying around. It makes it much easier to reuse the map. Just remember to take a picture of the map before you cleanup if you play over multiple days.
Or I could use 40K bases. Yeah I know the stickers are a work around but the poster still needs to be laminated as well to prevent it from tearing. So still at the low end of quality.
But if you take a look at the highlighted parts of my rant is not just the stickers and the poster but the fact that you need over all 3 different products to use the campaign set. The is not just oh you need more than the core set to make your 400 point list (that's a given in any table top miniatures game) but you need not just the core set but also Imperial squadron and Rebel squadron packs. Without them it literally is no worth the purchase. So really this $30 purchase was more like $60. I would rather pay $60 for the models to be included instead of $30 for this mess.
But back to X-wing if you look at every expansion pack for the most part every card could be used without needing other expansions. The only exception besides doubles is the YV-666 Hound's tooth title as you need another model for that expansion. Sure the best card for that ship model might not be in the same expansion, but for most part the expansion packs are only dependent on the core set and not other expansions.
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
Take the stickers that came in the Corellian conflict and put them on some of the 100's of extra focus tokens you probably have laying around. It makes it much easier to reuse the map. Just remember to take a picture of the map before you cleanup if you play over multiple days.
Yea, there are numerous very cheap solutions for dealing with CC. They didn't release it to be one time use and milk people, if they wanted to do that they could have simply made non-unique squadrons for it that people would have blown lots of money on to run swarms. They made it cheaply to get it out a price that would sell it to lots of people.
Depends on what you mean by a campaign box. I'll be honest, I was a little disappointed at the Corellian Conflict box that Armada just got. The one time use stickers on a poster was a poor product design IMHO. The squadron cards and obstacles and objectives were good but they should have came with the squadron models so you didn't need to buy the Imp/Reb squadron pack to go with it. It was an expansion that was dependent on having not only the core, but you also needed 2 other expansions as well. Not good product design IMHO.
Now that rambling out of Armada is out of the way. I would love to see a battle of Yavin Expansion pack that has a X-wing and TIE fighter but unique titles for each and markers for both trench run and the little known mission Vader's Revenge from Rouge Leader. I don't think the Generic X-wing will be fixed because there are so many other generics out there now. But if you have at least one working build for that ship model then I call it good. I know people been asking for an E-wing fix but Corran Horn builds are still strong in the meta so I don't consider it OP. Now TIE Punishers on the other hand... They need a fix. A System slot for missiles and torpedoes would be nice, but that's for another thread. Back on topic. Campaign Expansions still need the models to be worth the purchase. If you disagree, well there is Armada for you.
Take the stickers that came in the Corellian conflict and put them on some of the 100's of extra focus tokens you probably have laying around. It makes it much easier to reuse the map. Just remember to take a picture of the map before you cleanup if you play over multiple days.
Or I could use 40K bases. Yeah I know the stickers are a work around but the poster still needs to be laminated as well to prevent it from tearing. So still at the low end of quality.
But if you take a look at the highlighted parts of my rant is not just the stickers and the poster but the fact that you need over all 3 different products to use the campaign set. The is not just oh you need more than the core set to make your 400 point list (that's a given in any table top miniatures game) but you need not just the core set but also Imperial squadron and Rebel squadron packs. Without them it literally is no worth the purchase. So really this $30 purchase was more like $60. I would rather pay $60 for the models to be included instead of $30 for this mess.
But back to X-wing if you look at every expansion pack for the most part every card could be used without needing other expansions. The only exception besides doubles is the YV-666 Hound's tooth title as you need another model for that expansion. Sure the best card for that ship model might not be in the same expansion, but for most part the expansion packs are only dependent on the core set and not other expansions.
What about the people that already own the models and would rather just pay $30 for just the campaign? If someone was truly already playing the game without the models that come in the squadron pack and doesn't want to add them for the sake of CC then they aren't required to, and if the unique pilots intrigue them enough to go out and buy those squadron packs then they spend a little extra money to expand their game options. Choices and options are good for the consumer, not bad. A campaign box for x-wing, even if campaign only, would provide additional options on how to play the game, nobody loses anything.
Looking at corelian conflict, it's relatively cheap compared to the starter set, and offers a whole host of upgrades that help out allot of ships. I think X-wing in general could use this, and the ship specifically getting a fix would be nice. I wouldn't mind at all paying $20-$25 dollars for a campaign box with an X-wing fix among them...
I suppose "technically" it would be no different then when they include fixes with epic ships even though not everyone plays epic.
It would be better, the price of epic ships draw people away, it's much easier to spend 30 bucks on even random cards (look at MTG players) then 100 or so for a ship you aren't going to use often and 3 cards that are nearly mandatory (looking at you Imperial Raider).
As much as I'd like to see both a campaign and a small boost to the X-Wing... I'd bet a lot of people would complain about having to buy a campaign to play tournaments.
I think the same. Unless the campaign provides enough standard play material that it's good value for money if you completely ignore the campaign part, people will complain.
It's understandable tbh. Epic, campaign and standard play are pretty much 3 different games inside X-wing and not everyone will be interested in all 3.
As much as I'd like to see both a campaign and a small boost to the X-Wing... I'd bet a lot of people would complain about having to buy a campaign to play tournaments.
I think the same. Unless the campaign provides enough standard play material that it's good value for money if you completely ignore the campaign part, people will complain.
It's understandable tbh. Epic, campaign and standard play are pretty much 3 different games inside X-wing and not everyone will be interested in all 3.
This is true, and the "standard" players already have tons of content, while epic has very little and campaign has virtually none. Since standard players are taken care of, and epic players are fairly taken care of, lets take care of campaign players. the only way a campaign doesn't make sense is if it doesn't make FFG money, they certainly shouldn't pass on it simply because tournament players will be unhappy spending the $30 to get their cards. Especially considering whether they will be happy or not spending the money doesn't change the fact that they will spend the money.
Yes, it would bother me as a consumer. As stated in some previous posts there are several variations of game play for X-Wing: Standard, Epic, Campaign, Etc. Not every one wants to play all or a combination of these variations.
I would rather have FFG release Epic and Campaign as a stand alone on their own without ships and upgrades needed for standard play. It would give FFG a good indication of the demand for these different markets on whether they are sustainable without the inflation of sales due to the incentive of ship(s) and upgrade(s). If the market for these are good then FFG can focus more on expanding these. If not then FFG can concentrate their efforts on the areas where the general X-Wing community wants; which would mean more releases of sets/expansions for these aspects of play. Not just catering to a niche market.
Yes, it would bother me as a consumer. As stated in some previous posts there are several variations of game play for X-Wing: Standard, Epic, Campaign, Etc. Not every one wants to play all or a combination of these variations.
I would rather have FFG release Epic and Campaign as a stand alone on their own without ships and upgrades needed for standard play. It would give FFG a good indication of the demand for these different markets on whether they are sustainable without the inflation of sales due to the incentive of ship(s) and upgrade(s). If the market for these are good then FFG can focus more on expanding these. If not then FFG can concentrate their efforts on the areas where the general X-Wing community wants; which would mean more releases of sets/expansions for these aspects of play. Not just catering to a niche market.
HotAC isn't evidence that campaign play isn't a niche market? The decision doesn't boil down whether or not FFG can make money releasing epic or campaign packs without anything for standard play. The question is how can they release epic/campaign packs and make the most money. The calculated decision that they made is to include stuff that is viable in standard play. In doing so people interested in standard and non-standard play will purchase, people interested in just non-standard play will purchase, and some people interested in only standard play will purchase, but can choose not to. I would be completely happy with a campaign box that has nothing for standard play in it, we probably won't see one because it is most likely not the most profitable way to do a campaign box. Hoping for a company to do something solely because it is in the best interest of the consumer and not to make money is perfectly fine. Expecting them to and then getting upset when they don't, as many people on the forum seem to doesn't make a lot of sense. People should talk with their wallets, so if they are unhappy having to purchase an epic ship or campaign box with cards for their beloved standard play then they should not purchase it. If enough people do that then FFG would stop doing so because it would no longer prove the most profitable way of going about it, but it hasn't worked out like that thus far because tournament players want their cards, and they are willing to pay for them. FFG should continue to capitalize on that until it changes.
This is true, and the "standard" players already have tons of content, while epic has very little and campaign has virtually none. Since standard players are taken care of, and epic players are fairly taken care of, lets take care of campaign players. the only way a campaign doesn't make sense is if it doesn't make FFG money, they certainly shouldn't pass on it simply because tournament players will be unhappy spending the $30 to get their cards. Especially considering whether they will be happy or not spending the money doesn't change the fact that they will spend the money.As much as I'd like to see both a campaign and a small boost to the X-Wing... I'd bet a lot of people would complain about having to buy a campaign to play tournaments.
I think the same. Unless the campaign provides enough standard play material that it's good value for money if you completely ignore the campaign part, people will complain.
It's understandable tbh. Epic, campaign and standard play are pretty much 3 different games inside X-wing and not everyone will be interested in all 3.
Take the Raider for example. As a competitive Imperial player, especially pre-Veterans, not having Palpatine severely limited your options. However, Palpatine came in an 100$ pack, out of which you got maybe 2 more cards useful for competitive standard play (1 title and 1 ATC for Vader).
People kinda tolerate this because it's a pretty rare occurrence (there are only 4 epic ships and neither the Gozanti nor the C-ROC so far have any must have meta-warping cards), but the more FFG does it, the louder they'll get IMO.
As stated before, if there is demand for Epic and campaign play then let folks speak with their wallets. If you include exclusive incentives for standard play in them then you inflate your sales numbers for these type of products. This doesn't necessarily mean their is a real demand for these type of ventures.
The inflated sales can give the company false impressions their is a significant demand for this type of product. As a result, the company would invest capital and time for a potential niche market. Where they otherwise could spend more capital and time in another aspect where it's more profitable and suits the interests of the majority of the community. Not just an outspoken niche market.
Am I stating the Epic and campaign are niche markets? No, I'm stating let them stand on their own to see the real demand for these products are.
Personally, I don't play Epic much. I've played Epic several times. It's a nice change of pace. For the most part I wouldn't buy into Epic, if it didn't have any ship and upgrade cards for standard play. That being said the only Epic ship I bought into my own "willingly" was the CR-90 Corvette. It's a bad arse model and makes a great mantle piece for reminding me of the opening scene of Star Wars A New Hope.
How happy people are about spending money does matter. You make them too unhappy and they stop spending.
This is true, and the "standard" players already have tons of content, while epic has very little and campaign has virtually none. Since standard players are taken care of, and epic players are fairly taken care of, lets take care of campaign players. the only way a campaign doesn't make sense is if it doesn't make FFG money, they certainly shouldn't pass on it simply because tournament players will be unhappy spending the $30 to get their cards. Especially considering whether they will be happy or not spending the money doesn't change the fact that they will spend the money.
As much as I'd like to see both a campaign and a small boost to the X-Wing... I'd bet a lot of people would complain about having to buy a campaign to play tournaments.
I think the same. Unless the campaign provides enough standard play material that it's good value for money if you completely ignore the campaign part, people will complain.
It's understandable tbh. Epic, campaign and standard play are pretty much 3 different games inside X-wing and not everyone will be interested in all 3.
Take the Raider for example. As a competitive Imperial player, especially pre-Veterans, not having Palpatine severely limited your options. However, Palpatine came in an 100$ pack, out of which you got maybe 2 more cards useful for competitive standard play (1 title and 1 ATC for Vader).
People kinda tolerate this because it's a pretty rare occurrence (there are only 4 epic ships and neither the Gozanti nor the C-ROC so far have any must have meta-warping cards), but the more FFG does it, the louder they'll get IMO.
I don't disagree with your statement that if you make people too unhappy they stop spending. I also agree that if FFG routinely released "meta warping" cards with expensive packs that aren't for use in standard play consumers would become unhappy. That is a far cry from releasing epic ships and campaign boxes occasionally that include cards that can be used in standard play, which is what the op asked about. I am assuming that people playing in tournaments enjoy doing so, and many of them are okay purchasing ships that they never use for the sake of upgrade cards that improve whatever list they want to run. "Having" to spend $30 on a campaign box, even if it were once a year which I doubt would happen, that they don't want to get some cards that they do doesn't even come close to the realm of being outrageous compared to any other miniature game I can think of. If it is most profitable to do so then I think FFG should completely separate Epic, Campaign, and standard play. My argument is that I don't believe it is most profitable to do so and therefore as long as they keep putting out awesome ships for an awesome game they should keep doing what makes them money, it seems to be working.
3 campaign books ala DnD. Each with variety of upgrades for any ship, and pilots for the specific faction.