In regards to Heroes of the Resistance

By BlueMusketeer28, in X-Wing

Ok so dosclaimer, I loved this pack and got it as fast as I could. But I'm getting rather irritated by people sayin this pack helped the X-Wing. It helped an X-Wing, but everyone on this forum knows the ship that people were and have been concerned about is the T-65, which unless I am an idiot was not helped much by this pack. Yeah there was more Integrated Astromech, and there was M9 who really helps Tarn, but as far as I can tell that was all. I don't want or need another T-65 fix thread to happen here. And I agree it is probably Rebel Veterans, almost certainly in fact. But this pack did not revitalize the classic X-Wing.

it didn't even help the t-70 that much either

honestly, m9g8 does more for Tarn than anything in the pack does for any other pilot that isn't Poe (good ole Tech upgrades)

Heroes of the Resistance might not have helped the T-65 that much, but then it wasn't intended to given that there isn't one in there. It provided a lot of excellent general-use cards, though, and I'd say helped the T-70 become more relevant outside of Poe (since neither version of Poe seems to hold up too well at the moment, while Nien Nunb, Jess Pava, and the generics are fantastic), especially with the Tech upgrades in there.

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum, given that they havn't had one yet (unless you count Most Wanted, but then they're still one behind the other two factions) and there are two obvious candidates for inclusion (the Starviper and the Kihraxz) in such a pack given that they have been specifically identified as ships FFG knows need a little something, and that the M3-A has been dealt with already. Not to mention the 'Black Sun' connection between the ships - the pack practically creates itself.

I would not expect another 'Aces'-type box for Rebels for a long time yet, since HotR was the most recent one.

Hoping for that Scum Aces pack to increase the number of pilots for the starviper.

It just irritates me when the X-Wing fix threads come up (and we all know they do) that I see on their "you just got a pack for that," because Heroes is not such a pack

It just irritates me when the X-Wing fix threads come up (and we all know they do) that I see on their "you just got a pack for that," because Heroes is not such a pack

No one says you just got an x-wing fix pack. They say you just got you just got an ACES pack when people keep asking for that. Because like it or not, Heroes was an aces pack.

It just irritates me when the X-Wing fix threads come up (and we all know they do) that I see on their "you just got a pack for that," because Heroes is not such a pack

No one says you just got an x-wing fix pack. They say you just got you just got an ACES pack when people keep asking for that. Because like it or not, Heroes was an aces pack.

Making the count now: Rebel faction 2 aces packs (Rebel Aces, HotR), Empire 2 (Aces, Veterans), S&V 0.

Why is it important if some expansion is an aces pack or not? Why is it important that every faction has a certain number of aces packs?

No way they pass up on the blue X-wing. We are getting another Rebel two ship pack this year, the number of expansions doesn't matter when confronted with a possibility for a movie tie in, just look at wave X.

Edited by eMeM

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum

Everyone said that after Rebel Aces but 'lo and behold Imperial Veterans came out instead.

The Scum faction as a whole is in a much better place than Rebels so I would not expect an Aces pack for Scum to be that high of a priority. Rebels rely on Regen aces and K-wing bombers to stay relevant in the current meta. Once Kylo Ren comes out they will be down to bombers only because Kylo is just about an auto lose for aces that can't dodge.

Imperial Aces don´t count anymore. The only good cards in there where Carnor Jax and the Title. Rest of the pack is just a waste of paper...

Rebel Aces at least had some useful options who can be used still: proton rockets, Title and decent pilots (Nera, Jake and Keyan).

The Scum faction as a whole is in a much better place than Rebels so I would not expect an Aces pack for Scum to be that high of a priority. Rebels rely on Regen aces and K-wing bombers to stay relevant in the current meta. Once Kylo Ren comes out they will be down to bombers only because Kylo is just about an auto lose for aces that can't dodge.

Determination will keep aces relevant. Instantly shuts Kylo down. Corran can stay out there switching the ept.

The Scum faction as a whole is in a much better place than Rebels so I would not expect an Aces pack for Scum to be that high of a priority. Rebels rely on Regen aces and K-wing bombers to stay relevant in the current meta. Once Kylo Ren comes out they will be down to bombers only because Kylo is just about an auto lose for aces that can't dodge.

Scum large ships are in a good spot. The small ones (Kihraxz, Viper, G1A) not. And maybe FFG wants to wait how the new Falcon + other HotR stuff and U-wing plays out.

Kylo Ren is going to be annoying, yes. But he costs 3 pts, range 1-3, is an Action, so susceptible to blocking (and he will be probably more often on an expensive and easy-blocked large based Shuttle or VT than Bomber (survival) or Phantom (action economy)) and stress - who is the stress faction? Not sure if Kylo is making such an impact in the long run.

Edited by Managarmr

You've also got to make a crit land on the ship you've Kylo'd, so that limits the effect agaisnt certain builds. I mean, it's a good and strong card, but so are a host of others. The games where it brutalized someone will be there, but it will be agaisnt a relatively slim cross-section of lists.

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum

Everyone said that after Rebel Aces but 'lo and behold Imperial Veterans came out instead.

Imperials always had Aces before Rebels.

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum

Everyone said that after Rebel Aces but 'lo and behold Imperial Veterans came out instead.

Imperials always had Aces before Rebels.

Scummies still don't realize that Most Wanted was their aces pack.

Also I feel like making a list with Tetran Cowell and Lt Lorrir just to show that more things came in Imp Aces than RGP. Hey, it had PTL in there too ya know!

Imperial Aces don´t count anymore. The only good cards in there where Carnor Jax and the Title. Rest of the pack is just a waste of paper...

Rebel Aces at least had some useful options who can be used still: proton rockets, Title and decent pilots (Nera, Jake and Keyan).

Those awefull awefull PTL cards nobody ever uses...

Also not saying that they are good, but having some copies of Shield and Hull Upgrade around is always good. I prefer one of them on Carnor over SD, for example.

Push the Limit had already been out for a year. It just came with more copies, like Integrated Astromech in Heroes. Most Wanted was the Scum Starter Set. Not so much an aces pack.

Imperial Aces don´t count anymore. The only good cards in there where Carnor Jax and the Title. Rest of the pack is just a waste of paper...

Rebel Aces at least had some useful options who can be used still: proton rockets, Title and decent pilots (Nera, Jake and Keyan).

Count as what? Because it definitely counts as an expansion.

Push the Limit had already been out for a year. It just came with more copies, like Integrated Astromech in Heroes.

Reprinted cards are still part of an expansion and its value proposition. In fact if you want to play only imperials, this is the only source that doesn't get you a ship you don't intend to use. Which is why imperial aces remains one of the factions most important purchases. It has of course been pushed out of the spotlight by Imperial Veterans that have proabably the best value proposition at the moment with Crackshot and x7 (and also Riad), but well - if you want to put more points into Riad there is a certain EPT thats pretty good on her, right?

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum

Everyone said that after Rebel Aces but 'lo and behold Imperial Veterans came out instead.

Imperials always had Aces before Rebels.

Scummies still don't realize that Most Wanted was their aces pack.

Also I feel like making a list with Tetran Cowell and Lt Lorrir just to show that more things came in Imp Aces than RGP. Hey, it had PTL in there too ya know!

:)

it didn't even help the t-70 that much either

honestly, m9g8 does more for Tarn than anything in the pack does for any other pilot that isn't Poe (good ole Tech upgrades)

While I was really unimpressed with HotR aside from Rey crew, which is simply incredible on Kanan Ghost, and very nice on any U-wing, there's 2 actual T-70 pilots that seem quite worthwhile.

Jess Pava is an awesome upgrade to the generic one, and a simple blunt force build of 2xBlue, Jess - all with R2 and IA, topped with TLT Gold is quite fun.

The pilot that grew the most on me, however, was Snap.

Maybe not the most point-efficient beast (no x7, durr), he's extremely fun to play, and quite potent in the following configuration:

"Snap" Wexley (28)

Veteran Instincts (1)

BB-8 (2)

Primed Thrusters (1)

Integrated Astromech (0)

Black One (1)

Total: 33

Any Speed 2+ maneuver, including Tallons (Primed Thrusters!), triggers the free Boost.

When revealing Speed 1 one, BB-8 triggers.

And if you so happen to be going straight 2 or 3, you get to use both.

Now the later two points are made twice as good, because with PT - after performing a Tallon Roll or K-turning, you can still use BB-8's BR with impunity next turn, while Stress is not yet removed.

On top of that, with every Boost or BR, you get to remove an enemy TL from yourself or a nearby ally - and there isn't any "once per turn" limit, either. I've underestimated this earlier, but that's quite a feat at PS8, when the 9+ don't see that much of the table-time with the current meta. You don't get any more action economy for yourself, but you're nullifying enemy actions, which is just as good, if not better. Completely messes up Vessery, provides some ordnance protection, and generally discourages the enemy from using his most effective offense modifier.

You can probably tell by this point, that I'm totally in love with this guy. Sure, 33 points without AT is quite steep for his ordinary offence, but he's super versatile, and does wonders in a build where all the ships can quickly converge on a single enemy from different angles. Disclaimer here, I'm mostly a casual home-gamer, so this isn't "tier 1", but let me give you an idea of what I'm talking about. All 3 are PS 8 for the ease of executing crossing maneuvers, and are very good at precision hit-and-run strikes.

Poe Dameron (31)

Push the Limit (3)

R2-D2 (4)

Autothrusters (2)

"Snap" Wexley (28)

Veteran Instincts (1)

BB-8 (2)

Primed Thrusters (1)

Integrated Astromech (0)

Black One (1)

Jake Farrell (24)

Push the Limit (3)

Chardaan Refit (-2)

Adaptability (0)

Autothrusters (2)

A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

I'm also thinking of running The Wexleys build, where he'd fly initially in formation with Nora and Biggs, abusing his anti-TL potential, and then after Biggs goes down, break off to flank Nora's targets/protect her blind sides.:

Norra Wexley (29)

Push the Limit (3)

Tail Gunner (2)

R2-D2 (4)

Vectored Thrusters (2)

Alliance Overhaul (0)

"Snap" Wexley (28)

Veteran Instincts (1)

BB-8 (2)

Primed Thrusters (1)

Integrated Astromech (0)

Black One (1)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Might even drop VT from Norra for AT on Snap, so that he sticks around for longer.

Anyway, try him if you haven't yet (screw Nien Numb, much overrated), and I guarantee you're going to enjoy the amount of synergy those couple 1-2 point upgrades have on him.

Edited by Mef82

As for 'Rebel Veterans', HotR *was* the Rebel equivalent of Veterans. The next time we get an Ace pack (likely sometime between Wave 10 and 11), it's almost certainly going to be for Scum

Everyone said that after Rebel Aces but 'lo and behold Imperial Veterans came out instead.

Imperials always had Aces before Rebels.

Scummies still don't realize that Most Wanted was their aces pack.

Also I feel like making a list with Tetran Cowell and Lt Lorrir just to show that more things came in Imp Aces than RGP. Hey, it had PTL in there too ya know!

It was thier first. Both other factions have 2 now. Time for some Starviper man. :)

That's what I was saying, but scummies say Most Wanted was different. Really, since Brobots and Toilet Seats scum will be lucky to get even half of a Veterans/Villians pack.

But Starviper is definitely due, and needs the Virago paint scheme.

But Starviper is definitely due, and needs the Virago paint scheme.