Yes and no blail, you're south bay. I never see you up where I usually game. However one of the better players in the region likes running a heavy Rebel bomber group that has forced me to start taking fighters seriously.
I mean, yes I know I'm being contrary and I know there are wonderful things you can do with Jerjerrod. Black dice hugs out of VSDs rounding asteroids into flank and rear arcs is a nice feeling. And it is great to not bank a navigate command whenver you need that extra turn.
I was just looking forward to either something zingy like Mon Mothma's interaction with defense tokens, or something useful like a way to protect against APT and other critical effect spam. Sato is great not just for APT long range kicking on some ships, but syngerizing well with the fighter-carrier dynamic going on now. Jerjerrod helps ARQs and MSU lists looking for good maneuverability but he doesn't help the stand and fight big ship lists I prefer.
Edited by Norsehound