Here's a 'Fire on your Space Prerequisites' House Rule

By BurntSoul, in Mansions of Madness

Hello all! So I've had an issue with the Rules Reference regarding fire.

If I were to follow the Rules Reference to the letter I could do nothing in my space (with fire in it) indefinitely and take zero damage. This is because 'doing nothing' is not considered an official action, taking actions is not mandatory and so no official 'forfeiting' of anything is being done.

The rules reference also doesn't say anything about when a fire breaks out on my space. Again, if I were being literal to the RR, as long as I don't move/do no official actions, I am again fireproof because I didn't move into a space with fire in it.

My opinion is if you are trying to follow the rules to the letter and this issue crops up, please be honest with yourself! You are just cheesing the system to get around an obvious mistake, an accidental omission of the rules.

House Rule: 'Fire on Your Space Prerequisites':

1. It is the beginning of your turn and you are in a space with fire. As your first action, you MUST perform a move action or an 'extinguish the flames' action (passing evade checks where necessary), otherwise you suffer 1 facedown damage.

2. If you are in the same fire space for your second action, you have just lit a fire on your current space for your first action, or fire has just broken out on your space for any reason: Once again, you MUST perform a move action or an 'extinguish the flames' action (passing evade checks where necessary), otherwise you suffer 1 facedown damage.

3. All other fire rules according to the RR apply for everything else.

Rinse and repeat as necessary.

Hope this helps! If anyone has any other ideas or used something similar but more efficient than this, I'd love to hear it. Thanks!

While the RR mentions effects that make you forfeit an action I don't think it is changing what the meaning of the word forfeit means in a practical sense. Any unspent actions should be considered a forfeited action and treated the same as one caused by the evade checks. That's how we have been playing. Havn't had any issues with it yet.

Edited by Vazzucious

While the RR mentions effects that make you forfeit an action I don't think it is changing what the meaning of the word forfeit means in a practical sense. Any unspent actions should be considered a forfeited action and treated the same as one caused by the evade checks. That's how we have been playing. Havn't had any issues with it yet.

If I were to implement a house rule, I would just have the monster rule also apply to investigators:

"Whenever an Investigator starts their activation in a space containing Fire or moves into a space containing Fire, they suffer one damage"

While the RR mentions effects that make you forfeit an action I don't think it is changing what the meaning of the word forfeit means in a practical sense. Any unspent actions should be considered a forfeited action and treated the same as one caused by the evade checks. That's how we have been playing. Havn't had any issues with it yet.

Forfeit is a keyword effect that has a specific meaning within the game. It is best not to try and add alternate meanings to a keyword. It can have cascading implications on other effects.

If I were to implement a house rule, I would just have the monster rule also apply to investigators:

"Whenever an Investigator starts their activation in a space containing Fire or moves into a space containing Fire, they suffer one damage"

Doesn't this mess with the rule supplied in the rulebook that an investigator does not suffer damage if they successfully move out of the space with fire in it or perform an extinguish action? Like Vazzucious I've just been treating unspent actions as forfeited actions solely for this particular situation.

Of course a house rule will impact the game in some way. That said, I strongly disagree with changing the meaning of a keyword like "Forfeit". Just say you take damage for any unspent actions (not the same as a forfeit)

Of course a house rule will impact the game in some way. That said, I strongly disagree with changing the meaning of a keyword like "Forfeit". Just say you take damage for any unspent actions (not the same as a forfeit)

I'm not changing the meaning of the keyword, but applying that keyword to an unspent action.

Edited by Vazzucious