Squadron Heavy Rebels with 2 Peltas

By nermal, in Star Wars: Armada Fleet Builds

Faction: Rebel Alliance
Points: 398/400

Commander: General Rieekan

Assault Objective: Station Assault
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
= 69 total ship cost

Modified Pelta-class Assault Ship (56 points)
- Entrapment Formation! ( 5 points)
= 61 total ship cost

Modified Pelta-class Assault Ship (56 points)
- Toryn Farr ( 7 points)
- All Fighters, Follow Me! ( 5 points)
= 68 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
- Adar Tallon ( 10 points)
- Bomber Command Center ( 8 points)
= 68 total ship cost

1 Ten Numb ( 19 points)
1 Dagger Squadron ( 15 points)
1 Norra Wexley ( 17 points)
1 Gold Squadron ( 12 points)
1 Jan Ors ( 19 points)
1 Luke Skywalker ( 20 points)
2 VCX-100 Freighters ( 30 points)

Above is the rebel fleet I've been using for a few games now. I like it, it's fun and it has lots of varied squadrons. The problem I've been having is with the Peltas. They are surprisingly durable but when you put one of the special upgrades on them they then tend to have no tokens for when needed. I've learned that their special tends to get used 2-3 times per game and that ditching the card is also fine if you must. Do people have any suggestion for handling this problem? Or with the fleet in general?

Switch to Garm and add Asoka?

That's not a bad idea! I'll try it. I probably do not need Raymus Antilles then. I could put Ahsoka on the Yavaris.

I just hate to give up Reikken since he guarantees I get to use my toys.

Only one escort is a risk as you are relying on the squadrons to inflict a lot of damage. Peltas can kick it out well but don't last long when close range slugging. Jan needs protecting from both sides so I would drop a VXC-100 for an X-Wing or YT1300.