I'm sorry... I don't do Vassal (yet). From the other thread, is this the kind of tactics discussion, folks want?
Why 2 Intel might be better than 1 Intel?
Rhymer Denger
(assume for simplicity a cloud of Tie Bombers)
X-Wings
Rebel Ship
1. Before the age of Intel, just have your X-Wings between Rhymer (medium range) and your Ship. They can't place Tie Bombers without engaging X-Wings and your ship is safe from RhymerBall (Wave 1).
2a. Send ALL X-Wings to attack RhymerBall. Dengar makes them all Heavy. Rhymer and Bombers move out with Dengar moving last. They just leaped over your fighter screen. (Wave 2)
2b. Send SOME X-Wings to attack RhymerBall. Dengar makes them all Heavy. Rhymer and Bombers move out but then hit some X-Wing (see 1) and can't bomb your ship.
YT-1300 Hwk YT-1300 Hwk
(cloud of Y-Wings)
X-Wings
Rebel Ship
3. This was JJ's innovation at Worlds... since he made a slow-rolling wall of Y's, he could utilize the slower YT-1300 Escort to protect his Intel. By using TWO INTEL... when someone does a 2b tactic... one Hwk moves first to make the X-Wings closest to the ship Heavy and ready for bombing and the other Hwk allows the Y's to move past the X-Wings that have moved to engage them. (Wave 3/4)
4. In Wave 5, perhaps, you will have a wall of E-Wings (or Saber and IG-88) to destroy the Intel squadrons so your bombers are useless.