So just coming up with an idea (that might make LRS worth something) and here are some thoughts.
Long Range Concussion Missiles
slot <Missile> points 3
Firepower 3 Range 3
Attack [Target Lock] Spend your target lock and discard this card to make this attack. You can attack defenders outside of range 3 as if they were at range 3 inside your firing arc. If defender is outside of range 3 defender doubles his agility value.
So a long range attack that can only fire outside of arc when beyond range 3. As for autothrusters since the attack is treated as range 3 in arc autothrusters and other range 3 effects still trigger. With the exception of the range 3 green die bonus but the doubile agility makes up for that.
Long Range Proton Torpedo .
slot<Torpedo> Points 4
Action . Place a Proton Torpedo token within range 3 inside your firing arc facing away from you.
Proton torpedo token. At the end of the combat phase you may discard this token to make one Firepower 3 attack at a ship inside range 1 of the token's firing arc. During the end phase this token moves straight the distance of the range 1 ruler.
So taking a que from the ion cannon/turbolaser tokens in the GR-75 transport. Here is an idea of simply putting a torpedo and watch it travel across the table. Not an instant hit like the missile (for some reason I always imagined torpedoes moving slower than missiles. But still it can clear the way fro you. Since it is its own token it won't have focus or TL tokens of its own. Still certain abilities (Emperor Palpatine) could effect this.
Thoughts, ideas?
Edited by Marinealver