Ok, there have been many threads on Squadrons and many people offering anecdotal stories to say how Squadrons are too powerful. Here is my Anecdotal story using the World's final game as an example.
Now I will start by saying ignored Squadrons will absolutely wreck your day. They are as solid of a choice as taking an ISD, which I have no issue with because Squadrons are as much apart of Star Wars as the ISD. But if you play with Squadrons in mind they can absolutely be mitigated to an extent. In our local CC Campaign the last two games had players that brought Squadron oriented lists and both of them Lost, one of them baddy. Now the opponent's did bring Squadrons but not as many and were more for defensive screening. And the screens Worked fantastically. Even the MSU Squadron heavy list with Sato got tabled by someone who brought an ISD and Interdictor who didn't lose a single ship. (They were damaged but they survived till the end of the game.) But the Imperial player did play a smart well thought out game and knew how to defend his ships against a very aggressive player that was my teammates. (Well fought Game though. Good job to the both of you.)
My game was different as I was facing 6 Firesprays and a Raider with Flechett Torpedoes. It was a game of maneuvering and defensive posturing which I was able to force him into a position where he had to attack or I would have overran him. Unfortunately for him I was ready for the assault and my counter strike earned me enough points to win the game. (Fantastic game by the way Chris. Very well played.)
Now for my reason of bringing up Worlds. I watched game closely and noticed something, yes the winner brought Lots of Y-Wings but he flew them in a defensive held back way and he waited for his opponent to attack, which he did by flying his AF Mark II right up into the bomber screen. The Squadrons did not win the game, the defensive slow thought out strategy of the winner won the game. He only had to deal with one ship at a time and was able to tear apart his opponent's fleet not because his Squadrons overpowered his opponent but because his opponent underestimated the power of a bomber screen when he charged in to get the drop.
It was not the Squadrons that won the game, it was well thought out Tactics and patience for the right moment.
Now I have watched a lot of games and this has been a recurring theme, players that overestimate their own power and charge in expecting to out muscle their opponent tend to lose to more patient players that keep their ships and squadrons in formation ready on the defense. Now players that are aggressive can absolutely win games when they can caught a lone ship off guard and that can be destroyed fast in a swift attack but smart players won't leave their fleet open like that.
So I purpose that many of the threads complaining about Squadrons are from players that have been outplayed by smart players that fly their fleet in formation and wait for their opportunity to attack instead of rushing forward in an all out assault.
Now if you want to give anecdotal stories make sure to tell the whole story. Did you over extend yourself and fly in without a fighter screen? Were you in formation? Or did you expect a lone ISD to weather all damage thrown at it? The game has evolved into the final form that will be with us for a long time it it is one where you need the elements of your fleet to work together, you can not expect ships to do everything on their own. And absolutely expect your opponent to bring Squadrons but don't rush in to get them. Play the maneuvering game, don't fly straight in, not even ISD's should do that now. Like chess you can not focus on one piece and you can not always be on the attack. That's not how the game works and nor should it work that way.
Embrace all the elements of the game and your enjoyment will increase as will your skills. So let's spend less time on how we should change the rules to fit your game and work on discussing how to change your game to fit the rules. Let's talk Strategy!
Edited by Beatty