So.....how could this guy be used?
At the moment, we only have the C-ROC to even think about. I fully expect a bigger ship and I think he will come in handy there, but let's stick with just the C-ROC.
Don't forget that the Merchant One title will add another Crew and Team!
The quickest aspect to look at is the Teams switch. There are only 4 teams:
TEAMS
Ordnance - 5 pts
Gunnery - 4 pts
Sensor - 4 pts
Engineering - 4 pts
If you want to be simple, you can just avoid Ordnance and go with the other three, as they are the same points.
Sensor would be a great one to start with as you can grab TL's at people before they get in range. Then, you can swap to one of the other guys with no real problem. This is probably the best first one. If you don't start at full energy, then you might want Engineering, but otherwise start with Sensory. You can probably also combo with some Weapons Engineer early on and even swap out Weapons Engineer once you swap out Sensor Team. Another great one is Targeting Coordinator. Rarely seen, but you can spend 1 Energy to give a friendly at R 1-2 your blue TL token. So...you pick a target at R5 and then dish it out to your Y-wing filled with ordnance. Do it the next turn at R4, and by the time they are at R3, you can have 3 Y-wings with GC, Proton Torpedoes, TL, and a Focus!
Once you get into the thick of the fighting, you can go with Gunnery Team. Once per round you can spend 1 Energy to change one of your attack blanks. That's pretty good and allows you to modify some dice, but it uses up Energy pretty fast after a few rounds. Once you are low, you swap out for Engineering team and start going straight to get those bonus Energy tokens!
Seems pretty straight forward to me.
CREW
We don't know about other crew that might be in there, but we can at least start to think about what we have and what's good for an epic ship. The most expensive Crew upgrade is 4 pts that Scum can take (that we know of).
4 Points
Targeting Coordinator
Hotshot Copilot
These two are alone as the most expensive. Hotshot Copilot is also not going to be of much use on a ship with PS 1, unless you have a real swarm of PS 1 ships around. It's possible, but otherwise I don't think you will use it.
Targeting Coordinator would work great with Sensor Team early on to pass out valuable TL's for Ordnance carriers in your list, though. So, I could see you basically paying 1 pt for this ability. You then swap to other Crew for fewer points. You can also have 3 Crew slots with title that you can carry Coordinator with someone else.
3 Points
Weapons Engineer
Navigator
Construction Droid
Dengar
Operation Specialist
Weapons Engineer can be tied Targeting Coordinator to dish out 2 TL's a turn. This is great in an ordnance list. It could be a great one for early game and then swap out for someone later.
Navigator is one of those that you probably would never put on an Epic ship...but you just might find a use for it later on! You can change the speed of your ship once it's your turn to move. Epic ships move last. What if you think you might have a chance to slam into the enemy formation as you think they are going to go straight ahead. You think if you go 4 Straight you can hit a whole squad if they do it! If you are wrong, you are probably in a bad spot. So...end of the round, you swap out for Navigator and dial in a 1 Straight for the energy (tied with Engineering Team). See what they do....and change it for a ram if you think you can hit them! It's one of those clever tricks that you might not expect, but could work out well.
Ever take damage and swap out for Construction Droid. He fixes the damage, but then goes back in the closet!
Dengar is great for when you are shooting and you want to hit people. Don't need Gunnery Team if you have him....or you will real redundancy if you have Gunnery Team, too! Great as the one to stick on when you aren't doing something clever with the rest of them.
Operational Specialist isn't out yet, but neither is the C-Roc! Poo-pooed by most players, this card could be good in Epic. If you play your ships close, there are probably a lot of ships in R 1-2 (or there can be). If someone fires and misses, give someone else a Focus. It happen again? Do it again! I see this being really useful if you happen to have a swarm of Scyks nearby...especially Light Scyks. They do an Evade action to just stay alive. Then, you basically get 50% free Focus for the rest of them! Also useful for Z-95's or even TLT Y-wings. First shot doesn't hit, then give a free Focus for the 2nd hit! No limit to the number of times a turn that you can do this.
2 Points
Mercenary Copilot
Saboteur
Tactician
WED-15 Repair Droid
Bossk
Gonk
Latts Razzi
Boshek*
Now we start getting into a lot of useful guys that you can swap out at your leisure (well...for an Energy).
Merc Copilot is great to help get those Critical Hits that are so powerful during an Epic game. Not bad to throw in there when you need it.
Saboteur is one that people might not ever look at. It has very limited uses, but could be incredible if used right! He takes an action, and the C-Roc only has one. You have to roll a die and there is no guarantee. If you are facing another Epic ship, though, it could be crucial to victory. Let's say you damage an enemy ship, but they replenish their Shields back to full. It might be worth it to use Saboteur and try to go for that Critical hit on an enemy Epic. Also useful where you have a CR-90 that might be trying to ram you and you can't damage it's rear as the front is down. What can you do? If the rear has damage....flip one to a Crit! This guy is great because you don't really need to include him to start off with. You can dust him off from the back of the card stack for those rare times when he would be great.
Tactician can be very useful, but if Aces are gone, he might not be needed anymore. Time to go back in the closet.
WED-15 Repair Droid can get rid of Critical Hits on your epic!!!! This is one that it isn't hard to see when to swap out for him. Or....if you don't have Construction Droid, you can get rid of face down cards, too.
Bossk for Epic just means if you fire at someone and miss, you get a free TL on that ship. Not really so bad. You might want to swap out for him in the thick of combat.
Gonk? Well...maybe....just maybe he's worth it. What if you have a bunch of crits and you can't get Energy to replenish shields. You find some time to run away. You can Gonk up some shields and then put them on later. I admit it's a stretch, but you just might find a use for him if you get hit with a weird group of critical hits that make replenish awkward.
Latts Razzi can add an Evade to your defense dice! Yes, they have to be stressed, but you can always use the Jam action to get someone up to 2 Stress tokens. If there are more than 1 stressed enemy, you can use it more than once a turn! It can be like a free Reinforce action. Or used with Reinforce. If the rest of your list can drop Thermal Detonators around the enemy, you can take more advantage of the Stress!
BoShek usage would be very limited....but...you just might find yourself in that situation! For the price of just one Energy, you can have them change their dial! It even works for epic ships, too! Change it to something so they don't ram you. Or that they are still ramming, but don't get much Energy. Yes, it's not common, but that's what makes Azmigoran great. If you have a small ship that bumped you, maybe you can change their dial so that they end up wherever you are planning on going? Ramming speed?
1 Point
Intelligence Agent
Greedo
Shield Technician
Zuckuss
4-LOM
Boba Fett
IG-88D
Ketsu Onyo
Inspiring Recruit*
For most of these, you probably won't ever want to pick on their own, but let's consider them decent ones to swap in when you need it.
Intelligence Agent is pretty standard. Yeah, it's neat. It's also a little useful if you can combine with Navigator and perhaps change your speed to ensure you run someone over. Or it just helps your support ships get in the right spot.
Greedo is probably someone you would NEVER want to put on an Epic ship. What if you are at full shields and have a Reinforce. Also, most of the enemy support ships are busy or dead. The enemy epic is out of shields, but you aren't. There just might be a time when you want to swap out for Greedo. It could be a game winning Crit that gets dealt.
Shield Tech is always nice when you are wanting to do a few different things and not spend all your energy on Shield Replenish. Pop him in when you need it.
Zuckuss is probably a crew that is great to use for 1 pt....if he isn't used elsewhere in your list. He can force the enemy to reroll a lot of Green Dice and suffer no problem for it. That's great. Probably use him as your main and swap out for others if/when you need it.
4-LOM will ionize you to make sure you hit. Ionizing just means 1 less energy. If you aren't hurting, then it's not a bad thing to do, especially when you really need to get a hit through on someone. Maybe not the most obvious, but you might find yourself needing it. You can stop a Reinforce from being used.
Boba Fett will actually remove your Crew from the game, but....it just might be worth it. What if you hit that Ordnance filled Imperial Raider with a Crit and this card. Remove Ordnance Tubes from it!!!! It will be left with just it's main guns. It's things like that that could make this crazy good to use.
IG-88D is surely going to get overlooked, but....what about also having IG-88A in the list? This means every time the C-ROC kills something, you get a shield back!!!! This can be good in so many ways, including running people over. There is also the idea of loading up with Ordnance Tubes and Assault Missiles....or Ion Torpedoes. You will surely be killing people and doing splash damage. Get a shield back for every ship you destroy!
Ketsu Onyo is someone that you might not think of, as well. If you happen to have a lot of Tractor Beams in your list...from Quadjumpers or Heavy Scyks...then you can see the use of Ketsu Onyo. Your arc is pretty big. If you have people with Tractor Beam and they are in your front arc...you just might be able to Barrel Roll them to where the C-ROC will run them over! OK...maybe not a huge possibility, but definitely has potential.
Inspiring Recruit is also a great one. All your wingmen get to remove the stress!
OK...these are just some thoughts I'm throwing out there. It seems pretty cool to be able to swap things out on the fly.
Edited by heychadwick