Hello all,
I thought I would post a thread of substance today to try and engender some actual discussion of the game.
My CC group just finished round 1 of our CC, and it was a resounding defeat for the rebels. All three games were won by the Imperials, including an offensive action that lost the Rebellion a base, repair yard, and a nice chunk of resources.
Obviously, luck, deployment, player skill, and many other factors have a lot to do with this game, but my question is the following:
With the list building restrictions of round 1 of the CC (i.e. 400 points, 1 upgrade maximum per ship), which faction do you believe has the advantage on the tabletop and why?
For myself, I was originally thinking the Rebels what with TRC90s and Assault Frigates that work just fine with even no upgrades.
Now I'm not so sure, as Imperials ships are perfectly happy to take ships that don't really need more than one upgrade either.
Rebels seem to have better quality squadrons on the whole, but Imperials have managed to catch up pretty well recently as well.
So, which faction do you think has the best advantage on the table (not on the map or strategic phase) in round 1 of the CC and why?
Edited by Eggzavier