Hello All!!!
So, I really want a hero mill deck to work. I've been through several iterations and each time I feel like I'm THIS close to being successful. As it stands, I'm winning about 1/3 of my games. That's not great. Most of the games I lose end with my opponent at fewer than 5 cards remaining, so I know I'm close.
Here's what I've done so far...
Mk1 - eRey/Padme/Ackbar
Rey is a relatively cheap card, so she's the only one I could really make elite. Four dice is nice, but the numbers are all fairly low. As such, I'm not winning the initiative roll very often. This means I'm not getting Command Center Lothal, which is a large source of milling. With only a single yellow character, Padme's death means I can't play cards like Cunning or Thermal Detonator at all partway through the game. Pretty much all the cards in the deck were designed to mill. My experience is that I die WAY too quickly and have basically no defense.
Mk2 - eRey/Padme/Ackbar
I kept the same character loadout, but swapped in a bunch of cards that generate shields. Diplomatic Immunity and the like. This helped a bit, but slowed the deck down. The experience was that the games lasted longer, but ended the same way. Not great, but I think a step in the right direction.
Mk3 - ePadme/Double Troopers
For the third iteration, I decided to scrub blue out of the deck, losing Patience and Jedi Robes in the process. Patience is a great card for when you activate characters and roll tons of bad dice. Play Patience and then claim the battlefield, resulting in a turn with maybe 8+ discards from the deck. It does tend to be situational though. I'm not sure taking it out was the right idea. Jedi Robes give shields and, more importantly, focus. With ePadme on the table (and having a 2focus facing), a normal focus is effectively "remove one of Padme's dice to focus two other dice". That's helpful. The Troopers were there to use Guardian and make sure Padme lives long enough to be effective. My experience playing this deck is that the Troopers contribute too little and die too quickly. Padme can't carry the deck on her own. Again, I'm losing the majority of games, but every game is so close... opponent has only a couple of cards remaining.
THOUGHTS on Hero Mill
Here are a couple of my takeaways so far...
1. As I mill you, the game shortens, but you remain just as effective right up until the end. As you damage me, I become less effective. My thought here is that I need to add in enough damage to kill at least one of your characters, but keep milling as the main strategy. That way, you also become less effective over time.
2. Savvy players are going to kill the unique character every time when flanked by non-uniques. ePadme/2x generics is basically telling your opponent to kill Padme. Having two dice is nice, but not if she dies immediately.
3. Being resource screwed is BAD and if you're using your resources on protecting your characters, you aren't using them on supporting your mill strategy.
Potential Mk4 version 1... ePadme/Hired Gun/Padawan
I would lose good red cards like Scout and Field Medic. I would gain back the blue cards like Patience and Jedi Robes. Hired Gun should hopefully give me more resource generation. My fear is that I'd be more or less in the same position as Mk1, but without the red cards, making for a slower mill with more losses.
Potential Mk4 version 2... ePadme/Hired Gun/Hired Gun
With this build, I'd split the deck 40/40/20 with mill cards, ranged damage cards and dice manipulation cards. The idea would be to throw a couple of blasters/infantry grenades/thermal detonators on the Hired Guns and then cards like Cunning/Infiltrate on Padme. Second Chance would work on anyone and with 9 health, the Hired Guns are more durable than Rebel Troopers. I'd be mono-yellow, which is good and bad. I could more or less ignore "spot a yellow character" and "yellow character only" restrictions, but I'm also losing out on other cards.
Other alternatives include completely different heroes. Any ideas? I'm looking for feedback here and help refining a deck concept that I feel is SO CLOSE to being successful. I'm leaning towards Mk4v2. Padme is good as an elite for this, but I worry that she has too large of a target on her face.