Rules changes that would get me back in.

By Guest, in Star Wars: Armada

1. Shooting and movement choice

This seems like a last second rule do to demolishor points value. I playtested with option and the only thing effected was demolishor was priced right.

2. Ships should carry fighters

This also could be added with little disruption as rapid launch bays is during the ship phase

3. Concentrated fire

Make it like a Target lock from xwing seeing as a lot of us play that it would make easy to explain and it goes with the tokens ability

4. Speed changes

Should be allowed before movement. With nav adding to the change.

5. Large base bonus against small base ships

Some to overcome the activation penalty add increase theme. I propose automatic face even if you fell to hitt

Having a tough time understanding half of what you've written. But my response to the subject line is this...

Do you only play in competitive tournaments? If yes, then why? This game is way more fun in a more casual atmosphere. If no, then what's the point of demanding rule changes? If its only a close group of friends that you play then house rule this game to your hearts content... and the mutual content of you opponents.

I play with house rules all the time for pretty all games. Sometimes just takes me a moment to remember which version of the game I'm playing in my mind. :P

Just go away.

your changes are not good.

Moving then Shooting only means that you will never out run a ship that is same speed or maybe even 1 behind.

go watch rogue one. Did the capital ships engage before launching fighters? go watch return of the jedi, its the same thing. At that point why not just not deploy ships and every turn you deploy a ship to the battlefield (leaving hyperspace). this helps large ships fight msu.

concentrated fire is fine. They specifically did not go with a target lock token because they do not want the board to be as cluttered as x-wing and neither do i.

You can change your speed before movement with a command. I fail to see your point here

The large ship bonus against small ships is its firepower and durability.

I feel you dont like armada. just stop playing it. You clearly want it to be an x-wing clone so just go play x-wing.

Having a tough time understanding half of what you've written. But my response to the subject line is this...

Do you only play in competitive tournaments? If yes, then why? This game is way more fun in a more casual atmosphere. If no, then what's the point of demanding rule changes? If its only a close group of friends that you play then house rule this game to your hearts content... and the mutual content of you opponents.

I play with house rules all the time for pretty all games. Sometimes just takes me a moment to remember which version of the game I'm playing in my mind. :P

Consintrate fire should allow one to re roll undesirable results like a target lock I said nothing about tokens side from the grom token that does that to only one dice if you don't use the command

My suggestions are mainly to get the clunky parts of the rules out and put some of things that kind of disappoint people when they find out ships don't carry fighters into battle and some like me who not launch them in a battle so I don't have to mess with until needed cutting down on play time and unnecessary focus

Edited by BladeWing24

You know, I'm the camp where when I play Armada I'm actually amazed I don't want to change anything.

Well apart from my gaming buddy's analysis paralysis which sets in good and hard after a few beers and makes our games last 4-5 hours. :)

So you play with yourself, but you think you need to come on here and tell everyone else how you would "fix" the game?

What monumental conceit.

I think before you decide you have the experience and knowledge to "fix" the rules you should try playing a wide variety of opponents in tournament, casual and campaign play and you will learn why some if not most of your suggestions are both nonsensical and irrelevant.

Having a tough time understanding half of what you've written. But my response to the subject line is this...

Do you only play in competitive tournaments? If yes, then why? This game is way more fun in a more casual atmosphere. If no, then what's the point of demanding rule changes? If its only a close group of friends that you play then house rule this game to your hearts content... and the mutual content of you opponents.

I play with house rules all the time for pretty all games. Sometimes just takes me a moment to remember which version of the game I'm playing in my mind. :P

Thanks for a constructive criticism yes I did it was the only way to find players I played at home against myself mostly.

Consintrate fire should allow one to re roll undesirable results like a target lock I said nothing about tokens side from the grom token that does that to only one dice if you don't use the command

Bladewing24, you really need to jump on Vassal on the internet and play with other folks. It takes no time at all to learn and after 1 or 2 games, the controls are second nature. This will give you a wider base of players to play with and you will also see how others use the ships and squads within the current rules system. I think it will change your mind a little on how the current rules are applied and implemented, and for good reason. The player base is massive.

I just warn you to stay away from those dodgy Aussies. They eat weird stuff and talk funny.... ;)

As much some hate making things Xwing like which is funny the current meta is xwing mini it helps with crossover and teach also Xwing works a lot smoother and why not bring some rules over if it makes easier to understand for those players.

6. XI7 needs to be limited to small base ships. TRC should be a modification

So you play with yourself, but you think you need to come on here and tell everyone else how you would "fix" the game?

What monumental conceit.

I think before you decide you have the experience and knowledge to "fix" the rules you should try playing a wide variety of opponents in tournament, casual and campaign play and you will learn why some if not most of your suggestions are both nonsensical and irrelevant.

That report works so well. Ok at this point do you even know what a troll is? Because you and the guys following me are the textbook definition of trolls

So you play against yourself?

YET in a previous thread you played against Ben!

I therefore conclude you are Ben!

Bad Ben!

Don't feed the troll..

Benjamin Hicks yep I played him I also have played a lot of solo games before and after I played him. Now please keep posting so I can keep reporting harassment complaints. At this juncture only Ben would have recourse against me as I did call him out for cheating. The again I did originally state I felt it was poor sportsmanship until one of said it was cheating.

You know, I'm the camp where when I play Armada I'm actually amazed I don't want to change anything.

Well apart from my gaming buddy's analysis paralysis which sets in good and hard after a few beers and makes our games last 4-5 hours. :)

Feel you 100% there! I love that the FLGS serves beer, and really good beer at that, but it does make the occasional game MUCH longer than it should be. Not to mention the games at home, where the beer fridge is in reach without leaving the gaming table...

I need a chauffeur to take me to my local club so I can beer & Armada... This is the dream.

You know, I'm the camp where when I play Armada I'm actually amazed I don't want to change anything.

Well apart from my gaming buddy's analysis paralysis which sets in good and hard after a few beers and makes our games last 4-5 hours. :)

Feel you 100% there! I love that the FLGS serves beer, and really good beer at that, but it does make the occasional game MUCH longer than it should be. Not to mention the games at home, where the beer fridge is in reach without leaving the gaming table...

Beer and Armada a fine combination

You know, I'm the camp where when I play Armada I'm actually amazed I don't want to change anything.

Well apart from my gaming buddy's analysis paralysis which sets in good and hard after a few beers and makes our games last 4-5 hours. :)

Feel you 100% there! I love that the FLGS serves beer, and really good beer at that, but it does make the occasional game MUCH longer than it should be. Not to mention the games at home, where the beer fridge is in reach without leaving the gaming table...

Beer and Armada a fine combination

It's the one and only rule change id make to Armada :D

4) is allowed already. 2) is allowed if you take Rapid Launch Bays.

3) I don't play x wing, so I have no idea what you mean.

1) well you playtested and FFG playtested. I trust their multiple attempts more than your 2-3 games. So no.

5) No. Thematically, the falcon can juke a gun, why can't a CR90, considering it was doing it at the start of New Hope?

6) also no. It's good to want things, but this idea has no basis and doesn't make sense.

These "here's how I fix Armada" posts always bother me, as I don't want to sound rude, but I doubt any one on these forums has the game testing experience that FFG does. I've been here since wave I, and even I don't think I have enough experience to start "fixing" a game (that isn't broken...). Again, I do not want to come off as a jerk, but if your problem is with how the rules are designed, either get better at the game or learn to use them to your benefit.

I'll liberate you from your collection of clunky spaceships bladewing24. I'm sure I'll enjoy your pastic ships more than you.

I disagree with 5 as it was clearly hit badly and never juked once in any movie I have watched. I consider this a balance like the flotilla collision rule.

I disagree with everything else to but I do see why you don't like it. Trust the game is a pain to teach and those rules are the main reason I believe a lot of people don't get into it.

BladeWing I don't get what you're trying to achieve at this point. I really don't.

Also, I have tried beer and Armada and it was good but if a single drop of any liquid went near my fleets...woe betide.

The game Pirates of the Spanish Main was a casual fleet-battle (naval ships) that effectively had "move and shoot" as its base rule (it was tied to an "upgrade", but one that every single combat ship would have in every game because of course you would).

It was faster, it was deadlier, and it made the game feel much less strategic.

I don't think that fits with Armada's design (or appeal for most people) at all. The current setup certainly felt weird to me, personally, because of my experience with Pirates, but after a few games it became pretty obvious why it works how it does in Armada.

Positioning is vital. Timing is vital. Planning is vital. The ways that navigation, speed, and shooting work all contribute to the general feeling of mass and momentum that Armada captures well.

PSA Folks: this is a troll. He is looking for a new home now that everyone has abandoned his original trolling threat.

Please don't feed the troll.

The game Pirates of the Spanish Main was a casual fleet-battle (naval ships) that effectively had "move and shoot" as its base rule (it was tied to an "upgrade", but one that every single combat ship would have in every game because of course you would).

It was faster, it was deadlier, and it made the game feel much less strategic.

I don't think that fits with Armada's design (or appeal for most people) at all. The current setup certainly felt weird to me, personally, because of my experience with Pirates, but after a few games it became pretty obvious why it works how it does in Armada.

Positioning is vital. Timing is vital. Planning is vital. The ways that navigation, speed, and shooting work all contribute to the general feeling of mass and momentum that Armada captures well.

For all of its faults, I did enjoy Pirates.

I still have all of the punch cards somewhere.