Faction: Rebel Alliance
Points: 400/400
Commander: General Rieekan
Assault Objective: Advanced Gunnery pick the Pelta for the double front shot plus it's cheap if I lose it
Defense Objective: Hyperspace Assault GR-75 with a VCX, Ten Numb and Nym to get near a specific target
Navigation Objective: Solar Corona would probably get picked and lets me see their deployment first
Modified Pelta-class Command Ship (60 points)
- Phoenix Home ( 3 points)
- Raymus Antilles ( 7 points)
- Adar Tallon ( 10 points)
- Engine Techs ( 8 points)
- Expanded Hangar Bay ( 5 points)
- All Fighters, Follow Me! ( 5 points)
= 98 total ship cost
[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Rieekan ( 30 points)
- Yavaris ( 5 points)
= 92 total ship cost
CR90 Corvette B (39 points)
- Tantive IV ( 3 points)
= 42 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost
2 VCX-100 Freighters ( 30 points)
1 Biggs Darklighter ( 19 points)
1 Jan Ors ( 19 points)
1 YT-1300 ( 13 points)
1 Ten Numb ( 19 points)
1 Nym ( 21 points)
1 Gold Squadron ( 12 points)
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Fleet created with Armada Warlords
Thoughts on this fleet please.
The idea is to keep the squads in a ball and the ships out of the way using the VCX's Relay to good effect - Biggs to offload damage to the YT to protect the bombers. Nym hopefully gets a triple tap (Adar then Yavaris) stripping tokens from the biggest enemy ship.
If a large enemy fighter force is encountered then Ten Numb triple tap should clear them out quick.
The GR-75 follows the figher ball giving re-rolls gallore.
I'd probably split the remaining fleet; Yavaris on one flank at speed 1 slowly circling around in case a long range shot is needed towards the end whilst Phoenix Home and the Tantive go around the other flank, again keeping out of range until late on.