Ships used by both Rebels and Imps

By Swayze, in Star Wars: Armada

Has anyone brought up the possibility of pre-existing or future ships or squadrons that could be conceivably shared by both rebels and imperials? I'm not as much talking about one-offs that happened in some obscure novel, but more like Nebulon-Bs, Ton-Falk escort carriers or Quasar-Fire (dorito) carriers, or maybe even captured Lambda shuttles which the Rebels seem to get their hands on at least a few times.

FFG could do some sort of permutations to differentiate the imperial variants from rebel-captured variants such as faction-specific title cards, abilities or points value, or they could just keep the base units the same across both factions.

I guess what I'm trying to say is to give me an evil nebulon B.

I drop it every time a topic similar to this comes up: We need Dreadnoughts. Those ships were lingering around in scrapyards therefor the Rebels could obtain them easily. Imps also realized that they shelved a totally good design when they had a full-spread rebellion at their hands so they also reactivated the mothballed ships. It would be a perfect dual-faction ship.

Also, Imps didn't really use Neb-Bs because they considered it obsolete (although what do I know, 99% of what was true a year ago was thrown out by that horrible Disneyverse) and they used the II variant instead.

Imo the new cannon is infinitely better than the old stuff. With the added benefit of Disney very picking the good stuff from legends.

Imo the new cannon is infinitely better than the old stuff. With the added benefit of Disney very picking the good stuff from legends.

W/o derailing the thread, the EU was fine until the late 90s early 2000s when the Vong and the like came around. There were lots of good things prior to that with some chaff. Hopefully we continue to see those good things filter into the new cannon like we've seen Thrawn and other items come forward.

I'd like to see more of the stuff from the X-Wing and TIE Fighter games come back to give us some additional transport/station options.

Or maybe I just want assault gunboats...

On topic though I'd like to see Imperial cards for the Neb and CR-90 as we know they were in service with the Empire. The Quasar class carrier should be imperial, with a single title(maybe two) card, that allows the rebs to field it. Without digging deeper into the old EU that is probably the list of cannon cross faction ships that aren't transports/fighters. Maybe a single title for the Aqquitens as it's small enough that you might be able to justify a boarding action to steal one (not in game, but conceptually). Anything larger and the crew compliment would just be way too large to deal with.

I prefer the hard delineations between the factions. An Imperial Neb is still a Neb, it will just play a little different with the commanders.

I'd expect a hard remake of the existing ships before any cross over happens. Right now, both sides play very differently and that's what I enjoy about Armada.

I prefer the hard delineations between the factions. An Imperial Neb is still a Neb, it will just play a little different with the commanders.

I'd expect a hard remake of the existing ships before any cross over happens. Right now, both sides play very differently and that's what I enjoy about Armada.

I have to agree here. I would prefer that the two sides maintain their own identity. This will blur a bit over time and similar ships pop up on either side, but using literally the same ships will significantly change the unique identity of the two sides. For example, I would hate the idea of seeing a TRC swarm being commanded by Moff Jerjerrod. The maneuverability of those CR90's would be obscene. Plus, it just wouldn't feel right to me.

This is a Star Wars game. Theme and flavor are of supreme importance IMHO.

I guess what I'm trying to say is to give me an evil nebulon B.

Enjoy.

I prefer the hard delineations between the factions. An Imperial Neb is still a Neb, it will just play a little different with the commanders.

I'd expect a hard remake of the existing ships before any cross over happens. Right now, both sides play very differently and that's what I enjoy about Armada.

would it even see play though? it clearly wouldnt have the same titles and imo thats the reason to even bring those things.

The ship on its own is pretty fragile for what it does. Until i learned how the titles work (and Salvation existing, since i somehow never saw that one) i hated that ship with a passion lol.

I prefer the hard delineations between the factions. An Imperial Neb is still a Neb, it will just play a little different with the commanders.

I'd expect a hard remake of the existing ships before any cross over happens. Right now, both sides play very differently and that's what I enjoy about Armada.

would it even see play though? it clearly wouldnt have the same titles and imo thats the reason to even bring those things.

The ship on its own is pretty fragile for what it does. Until i learned how the titles work (and Salvation existing, since i somehow never saw that one) i hated that ship with a passion lol.

I doubt it would. I've never seen one without Yavaris. And if the ship will never get played, why make another?

Another example is a Rebel ISD. They already have 2 large ships, one which plays very similar to the ISD. I don't see a purpose for it in the Rebel fleet.

Now, if someone wants to do this for campaign play, that's different.

I agree that not all ships should be cross faction, but we know that Neb Bs (in Legends as a convoy escort) and CR 90s (primarily by the senate) were in use in the Imperial Navy, just not as front-line vessels.

There's no need for Rebel ISDs or Imperial MC80s for example. The crossovers should be limited to what is seen in cannon OT timelines as a general rule.

However, the argument that the Empire only has the ISD where the Rebels have multiple large ships is kinda meh b/c part of the Empire is uniformity and large imposing forces. I think giving them the Neb B, Quasar, and Venator pretty much round out what they should be fielding. The Rebels on the other hand were arming anything they could get their hands on. Civilian cruise liners, freighters, etc. So their ships should be more varied, but there should be limits of how many of certain ones can be fielded. These are things more easily addressed in campaign and narrative play within the current rules though.

But you just said OT cannon and the neb as of this moment is not imp in canon

My only reason for not being on board with cross-faction ships is aesthetics.

Imperials are uniformity and order. The triangular designed ships is the very symbol of the Empire's might in space Ships like the Nebulon-B or the Dreadnoughts just don't fit this aesthetic (even if they are Imperial designs in the lore).

Rebels are a mish-mash of whatever ships they can get their hands on or are donated to them. That's why I personally feel the mix of various ships and designs fits them so well. While it would make sense for Rebels to have some Imperial ships because of the lore, I like each faction keeping their "look".

I still stand firmly that the Quasar Fire-class carrier is going to be Imperial, and not Rebel in any way. And I will continue to believe that until I am proven wrong when it's revealed for a future wave.

I could go for one Imperial Nebulon. Just release it in a campaign set as a unique. No, not as a title but as a unique itself.

Imperials are uniformity and order. The triangular designed ships is the very symbol of the Empire's might in space Ships like the Nebulon-B or the Dreadnoughts just don't fit this aesthetic (even if they are Imperial designs in the lore).

Holdover from the Old Republic in the case of the Dreadnought. I could see the Nebulon-B coming from the same Kuat design school, that produced the Pelta - with the "murderwedge" design school ending up winning out over it.

I prefer my Imperials to use angry space triangles exclusively.

I agree that not all ships should be cross faction, but we know that Neb Bs (in Legends as a convoy escort) and CR 90s (primarily by the senate) were in use in the Imperial Navy, just not as front-line vessels.

There's no need for Rebel ISDs or Imperial MC80s for example. The crossovers should be limited to what is seen in cannon OT timelines as a general rule.

However, the argument that the Empire only has the ISD where the Rebels have multiple large ships is kinda meh b/c part of the Empire is uniformity and large imposing forces. I think giving them the Neb B, Quasar, and Venator pretty much round out what they should be fielding. The Rebels on the other hand were arming anything they could get their hands on. Civilian cruise liners, freighters, etc. So their ships should be more varied, but there should be limits of how many of certain ones can be fielded. These are things more easily addressed in campaign and narrative play within the current rules though.

This is something I've thought about, to make the Empire more uniform, and the Rebels more varied.

Imperial rule: At least two ships in a fleet must be of the same type (sub variant) and must have at least 4 non-unique sqds, of the same type.

Rebel rule: No more than two small ships may be of the same type (sub variant), only one of each Medium or Large ship type (sub variant), No more than 4 non-unique sqds can be of the same type.

So if an Empire player choose to play a Two ship fleet and he wants one of them to be a ISD I, then the second ship in the fleet must also be a ISD I. And he must at least have Non-unique 4 Tie sqds or better.

If a rebel player wants to have 3 CR90 in his fleet, then two of them must be I.e. an A sub variant and the last a B sub variant, and he can have no more than I.e. 4x X-wing sqds in his fleet. and if wants more sqds he must choose another type. I.e B-wing

Sorry, Kiwi but i'll pass. I don't mind having only wedges for Imperials and a lil bit of everything for the Rebels, but we should never be FORCED to only play a specific number of ships or squadrons. .

If the neb b2 came out as Imperial only, I guess I'd be ok with it.

That said I'd like a lot more overlap than the current none.

Oh and assassin corvettes for both sides! And that Escort Carrier! Need.

I dont even know if Dreadnoughts are ven canon now, seems the empire went straight from the venator class star destoryer to the ISD and skipped the victory class

Nah, the Victory is canon, it's been mentioned in a few novels. I remember reading about the escort carrier as well, so that's back in. Not sure about the dreadnought.

I would hate seeing Imperial Nebulon Bs on the table.

Some things work well for movies, others for books, and then for games. Imperial Nebulon Bs are fine in books but to see them on the table just doesnt feel right any longer.

Imo the new cannon is infinitely better than the old stuff. With the added benefit of Disney very picking the good stuff from legends.

I am shocked, sir, shocked. But since there is such a craving for harmony lately, I wont start an argument :)

Have a great (gaming) weekend all.

But you just said OT cannon and the neb as of this moment is not imp in canon

I did say as a 'general rule'.

I agree that not all ships should be cross faction, but we know that Neb Bs (in Legends as a convoy escort) and CR 90s (primarily by the senate) were in use in the Imperial Navy, just not as front-line vessels.

There's no need for Rebel ISDs or Imperial MC80s for example. The crossovers should be limited to what is seen in cannon OT timelines as a general rule.

However, the argument that the Empire only has the ISD where the Rebels have multiple large ships is kinda meh b/c part of the Empire is uniformity and large imposing forces. I think giving them the Neb B, Quasar, and Venator pretty much round out what they should be fielding. The Rebels on the other hand were arming anything they could get their hands on. Civilian cruise liners, freighters, etc. So their ships should be more varied, but there should be limits of how many of certain ones can be fielded. These are things more easily addressed in campaign and narrative play within the current rules though.

This is something I've thought about, to make the Empire more uniform, and the Rebels more varied.

Imperial rule: At least two ships in a fleet must be of the same type (sub variant) and must have at least 4 non-unique sqds, of the same type.

Rebel rule: No more than two small ships may be of the same type (sub variant), only one of each Medium or Large ship type (sub variant), No more than 4 non-unique sqds can be of the same type.

So if an Empire player choose to play a Two ship fleet and he wants one of them to be a ISD I, then the second ship in the fleet must also be a ISD I. And he must at least have Non-unique 4 Tie sqds or better.

If a rebel player wants to have 3 CR90 in his fleet, then two of them must be I.e. an A sub variant and the last a B sub variant, and he can have no more than I.e. 4x X-wing sqds in his fleet. and if wants more sqds he must choose another type. I.e B-wing

I'm not against something like this in theory. Though I'd be ok with allowing a single ISD though. I don't think they moved in pairs as a general rule, but an ISD with a support fleet of multiples of other smaller ships makes sense kinda how our modern carrier groups work.

But you just said OT cannon and the neb as of this moment is not imp in canon

I did say as a 'general rule'.

I agree that not all ships should be cross faction, but we know that Neb Bs (in Legends as a convoy escort) and CR 90s (primarily by the senate) were in use in the Imperial Navy, just not as front-line vessels.

There's no need for Rebel ISDs or Imperial MC80s for example. The crossovers should be limited to what is seen in cannon OT timelines as a general rule.

However, the argument that the Empire only has the ISD where the Rebels have multiple large ships is kinda meh b/c part of the Empire is uniformity and large imposing forces. I think giving them the Neb B, Quasar, and Venator pretty much round out what they should be fielding. The Rebels on the other hand were arming anything they could get their hands on. Civilian cruise liners, freighters, etc. So their ships should be more varied, but there should be limits of how many of certain ones can be fielded. These are things more easily addressed in campaign and narrative play within the current rules though.

This is something I've thought about, to make the Empire more uniform, and the Rebels more varied.

Imperial rule: At least two ships in a fleet must be of the same type (sub variant) and must have at least 4 non-unique sqds, of the same type.

Rebel rule: No more than two small ships may be of the same type (sub variant), only one of each Medium or Large ship type (sub variant), No more than 4 non-unique sqds can be of the same type.

So if an Empire player choose to play a Two ship fleet and he wants one of them to be a ISD I, then the second ship in the fleet must also be a ISD I. And he must at least have Non-unique 4 Tie sqds or better.

If a rebel player wants to have 3 CR90 in his fleet, then two of them must be I.e. an A sub variant and the last a B sub variant, and he can have no more than I.e. 4x X-wing sqds in his fleet. and if wants more sqds he must choose another type. I.e B-wing

I'm not against something like this in theory. Though I'd be ok with allowing a single ISD though. I don't think they moved in pairs as a general rule, but an ISD with a support fleet of multiples of other smaller ships makes sense kinda how our modern carrier groups work.

Well, in Canon, we see the Milennium Falcon chased by 2 ISDs leaving Tatooine Definitely moving in Pairs there...

And then three ISDs chased it at Hoth.

"They're Moving in Herds.... They Do Move in Herds..."

And of course they're deployed in a pair in Rogue One.