2 RtL Questions

By rgrove0172, in Descent: Journeys in the Dark

1. Are you limited by the counter count for things like potions? With evey chest generating potions on a regular basis as well as recieving them in dungeons and then the potential for purchasing, we are constantly out of health especially.

2. What measure of recovery does a party recieve when completing the 3rd and final level of a dungeon to the countryside (not going back to Tamalir)? If Any healing or recovery of fatigue at all or must they wait and rest the next turn in the boonies?

rgrove0172 said:

1. Are you limited by the counter count for things like potions? With evey chest generating potions on a regular basis as well as recieving them in dungeons and then the potential for purchasing, we are constantly out of health especially.

2. What measure of recovery does a party recieve when completing the 3rd and final level of a dungeon to the countryside (not going back to Tamalir)? If Any healing or recovery of fatigue at all or must they wait and rest the next turn in the boonies?

1) Yes, the tokens and figures in the game are generally the limit you can use.

2) No healing, but the recover fatigue and lose most effects token. See the FAQ:

Q: Under what circumstances can the heroes trade items, drink potions, and recover fatigue?
A: In addition to the normal in-dungeon rules for trading, drinking and resting, any time the hero party is on the overland Terrinoth map, they may freely trade items and drink any number of potions. They also are restored to full fatigue as soon as they end any quest, be it dungeon or encounter.

also

Q: What happens to lingering effects (Bleed, Burn, Curse, Poison, etc.) when an encounter ends?
A: At the end of an encounter or dungeon (but not a dungeon level) all lingering effect tokens are removed from all heroes with the following exceptions: Poison and Curse tokens stay. (Note, however, that Red Scorpion’s healing power means that she will heal all her Poison tokens and then continue to heal until she is at her maximum wounds.)

edroz said:

rgrove0172 said:

1. Are you limited by the counter count for things like potions? With evey chest generating potions on a regular basis as well as recieving them in dungeons and then the potential for purchasing, we are constantly out of health especially.

2. What measure of recovery does a party recieve when completing the 3rd and final level of a dungeon to the countryside (not going back to Tamalir)? If Any healing or recovery of fatigue at all or must they wait and rest the next turn in the boonies?

1) Yes, the tokens and figures in the game are generally the limit you can use.

Are you sure about this ? what happens if the players bought all 9 potions and as an Overlord you have to place potions on the map ?
Where is it written that you are limited by the potion counter count ? What happens if for example you run out of poison, bleed etc. counters ? Do the monsters all of suddon no more have the poison or bleed ability ? Just to name a different example.

I would be interested in this since we came up with the same question.

Himmelweiss said:

Are you sure about this ? what happens if the players bought all 9 potions and as an Overlord you have to place potions on the map ?
Where is it written that you are limited by the potion counter count ? What happens if for example you run out of poison, bleed etc. counters ? Do the monsters all of suddon no more have the poison or bleed ability ? Just to name a different example.

I would be interested in this since we came up with the same question.

If you are out of potions and the map requires a health potion, the OL can use another potion in its place (i.e. fatigue).

If you run out of poison, bleed etc counters then you as an overlord is not doing the job very well. I know that they have added additional tokens in other sets (SoB came with more bleed tokens)

Also if you run out of rubble pieces, you remove one from the board and place it as a new one (while maintaining the original map setup)

beware! just buy another copy of descent..... *cough*

uhchewie said:


Himmelweiss said:


Are you sure about this ? what happens if the players bought all 9 potions and as an Overlord you have to place potions on the map ?
Where is it written that you are limited by the potion counter count ? What happens if for example you run out of poison, bleed etc. counters ? Do the monsters all of suddon no more have the poison or bleed ability ? Just to name a different example.

I would be interested in this since we came up with the same question.

If you are out of potions and the map requires a health potion, the OL can use another potion in its place (i.e. fatigue).

If you run out of poison, bleed etc counters then you as an overlord is not doing the job very well. I know that they have added additional tokens in other sets (SoB came with more bleed tokens)

Also if you run out of rubble pieces, you remove one from the board and place it as a new one (while maintaining the original map setup)


uhchewie said:

Himmelweiss said:

Are you sure about this ? what happens if the players bought all 9 potions and as an Overlord you have to place potions on the map ?
Where is it written that you are limited by the potion counter count ? What happens if for example you run out of poison, bleed etc. counters ? Do the monsters all of suddon no more have the poison or bleed ability ? Just to name a different example.

I would be interested in this since we came up with the same question.

If you are out of potions and the map requires a health potion, the OL can use another potion in its place (i.e. fatigue).

If you run out of poison, bleed etc counters then you as an overlord is not doing the job very well. I know that they have added additional tokens in other sets (SoB came with more bleed tokens)

Also if you run out of rubble pieces, you remove one from the board and place it as a new one (while maintaining the original map setup)

Thanks, makes sense. I never ran out of poison/bleed counters, i was just looking for another example. Besides it would be quite hard to run out of poison counters. Expecially since i rather would kill one hero instead of spreading poison counters through all 4 heroes.

Also, i have found this text i didn't remember of the vanilla rulebook, which pretty much explains atleast the shop limits in general when it also comes to potion counters.

Important: The store’s stock is limited: there may not be
enough of each item for all players to purchase one. If
the hero players cannot come to an agreement on who
gets to purchase a particular item from the shop, then
the first player to the left of the overlord who wants the
item may purchase it.

However, i have 2 sets of the vanilla descent and so far putting 18 healing and vitality potions counters in the stock never caused a big problem for me as the OL. It is still even, sometimes the players win, sometimes me as the OL in an RtL campaign. The other potions such as power or invisibility never ran out of stock, and invulnerability potions are not used in an campaign anyways. But if i was a hero player i would concentrate more on power potions i guess, depending on my equipment and campaign level.

****, sorry for the double quote earlier, i wish there was really an edit button :(

Turric4n said:

beware! just buy another copy of descent..... *cough*


I already did this due to various reasons, first for more counters, more dice, more tiles, and of course more master creatures since some quests require more red figures than you actually have in 1 base game, which annoyed me big times. So i bought me a 2nd set.

I think I was overly rude in that other thread where somebody wanted to add skills from multiple copies of Descent, because as a matter of fact, it is indeed written nowhere in the rules that the components that come with the game limit how many there are of a given item, except for a few things: Spawning monsters, dice in the case of Morph, treasures are not reshuffled (basic rules page 19), the stock of the store, and of course the Overlord deck.

There were a few official answers (collected in the sticky) that confirm item limits on one other thing: training markers are limited, too. I was fairly certain I read something halfway official about potions being limited as well, but I might mix things up with the training tokens.

Some things are obvious, like Skills, but others (Bleed and Burn) less so. There are ways to handle all these things that make sense (like potions, where just using another one is reasonable, and rubble, too), but explicit mentions on which resources are limited and which ones aren't, and what the party is to do if something runs out, might make sense in some cases.

Due to the fact that many quantities of items are mentioned as being limited however, and none are explicitly mentioned as being unlimited (except for coins in a hero's pack), it seems safe to assume that everything is meant to be limited by the number of items that came with one copy each of the base game and each expansion.

But assumptions were never a good guideline for interpreting game rules.

well.. lets put it that way:

Q: Can i use more potions when i buy descent multiple times?

A:Yes, yes.. buy more descent. waaay more!

in my oppinion the game is limited by the quantitiy of components printed in the rulebook, except somwhere is explicitely written that you should substitute something.

That was to me, but whatever, it's water under the bridge.

haslo said:

I think I was overly rude in that other thread where somebody wanted to add skills from multiple copies of Descent, because as a matter of fact, it is indeed written nowhere in the rules that the components that come with the game limit how many there are of a given item, except for a few things: Spawning monsters, dice in the case of Morph, treasures are not reshuffled (basic rules page 19), the stock of the store, and of course the Overlord deck.

There were a few official answers (collected in the sticky) that confirm item limits on one other thing: training markers are limited, too. I was fairly certain I read something halfway official about potions being limited as well, but I might mix things up with the training tokens.

Some things are obvious, like Skills, but others (Bleed and Burn) less so. There are ways to handle all these things that make sense (like potions, where just using another one is reasonable, and rubble, too), but explicit mentions on which resources are limited and which ones aren't, and what the party is to do if something runs out, might make sense in some cases.

Due to the fact that many quantities of items are mentioned as being limited however, and none are explicitly mentioned as being unlimited (except for coins in a hero's pack), it seems safe to assume that everything is meant to be limited by the number of items that came with one copy each of the base game and each expansion.

But assumptions were never a good guideline for interpreting game rules.

Yes, i definetly agree with you, i wouldn't want to combine 2 sets into one with all items, training markers, skills, treasures, overlord deck etc. it wouldn't make sense at all, it would actually hurt the entire balance of the game.

All i did was adding the potion counters, other counters such as poison, rubbles, pits etc. , the map tiles, and like stated above just to have more red figures whenever they are needed. We are even not limiting the monsters, while they are actually official limited by the amount you have in 1 box, we never had any balance issues.

Besides, i like building huge maps just to have long, very long sessions :P