LOOK AT ME! i'M RIGHT AND YOU'RE WRONG BECAUSE OF A BOOK!
This is the TLDR of 944 years of European history.
Umm, yeah. About Scum and Villainy in Armada...
Well here I go being contrary. Boarding absolutely has a place in Armada. I don't want to speculate too far about mechanics but will say it can be done and it can be excruciatingly effective.
And a final thought: Episode 4 opened with a boarding action.
No it's not.
LOOK AT ME! i'M RIGHT AND YOU'RE WRONG BECAUSE OF A BOOK!
This is the TLDR of 944 years of European history.
Let's not, please.
Well here I go being contrary. Boarding absolutely has a place in Armada. I don't want to speculate too far about mechanics but will say it can be done and it can be excruciatingly effective.
And a final thought: Episode 4 opened with a boarding action.
I feel like if boarding gets introduced it will just be an upgrade card, not a new mechanic. Thematically, it totally has a place, I can't imagine anyone saying it doesn't. It's just mechanically whether or not it works.
Well here I go being contrary. Boarding absolutely has a place in Armada. I don't want to speculate too far about mechanics but will say it can be done and it can be excruciatingly effective.
And a final thought: Episode 4 opened with a boarding action.
I feel like if boarding gets introduced it will just be an upgrade card, not a new mechanic. Thematically, it totally has a place, I can't imagine anyone saying it doesn't. It's just mechanically whether or not it works.
Yeah I could see this. It would be cool if they used the GRs or the Lambs for this. I know a lot of folks are meh about this idea but personally I think it would be wicked fun!
If the Rebels were able to bring together ships big enough to fight, no, harass the Empire then why couldn't a criminal organisation? The Hutts have the funds to purchase ships and hire crews, so does black sun. Numerous pirate groups have modified smaller vessels. I cant think of anything similar in size to an ISD but plenty that would give a lone VSD or a bunch of frigates/corvettes trouble.
I'm not opposed to a third faction, but I am opposed to a 3rd faction just for more ship sales, it would need to "work" thematically and in gameplay. Also balancing another faction in Armada could be difficult.
And if you don't hate me enough already, I would like to see a Traitor (defector) VSD for the Rebels.
LOOK AT ME! i'M RIGHT AND YOU'RE WRONG BECAUSE OF A BOOK!
This is the TLDR of 944 years of European history.

Empire at War Force of Corruption anyone? There's a full fleet of Scum.
Also what I remember of Tie Fighter all those years ago, there were plenty of minor factions/systems with fleets but they were made up mainly of Z95's, Y's, CR90's and Neb B's.
So with just a little thought you can theme a rebel list to represent any one of these minor factions - by the same logic you could do break away Imperial factions also ie Admirals Harkon or Zarrin's battle group's.
I know there game's are no longer canon but they used to exist and as we've seen a lot of things are being brought forward from old to new (defenders, thrawn etc).
Now if you'll excuse me I'll go back to lurking...
A new faction can happen. That doesn't mean it should.
I, for one, would find it more interesting to have new cross-faction ships released. That can mean e.g. mercenaries, neutral sub-groups, captured ships, or simply ships available to both main factions. For example, a Dreadnaught with both Rebel and Imperial ship and title cards, all in a single SKU. Something like:
Of course, why sell one SKU if you can sell two, right?
Edited by DiabloAzul
Simple end goal. A pirate gang or criminal enterprise doesn't want to attract the attention of the governments in that manner as it brings the heat on them. Even in old legends none of the more powerful crime lords did anything directly againsts the Empire. We saw in shadows of the Empire what happens when even the largest criminal fleet goes up against the Imperial Navy it is a horrible one sided curb stompIf the Rebels were able to bring together ships big enough to fight, no, harass the Empire then why couldn't a criminal organisation? The Hutts have the funds to purchase ships and hire crews, so does black sun. Numerous pirate groups have modified smaller vessels. I cant think of anything similar in size to an ISD but plenty that would give a lone VSD or a bunch of frigates/corvettes trouble.
I'm not opposed to a third faction, but I am opposed to a 3rd faction just for more ship sales, it would need to "work" thematically and in gameplay. Also balancing another faction in Armada could be difficult.
And if you don't hate me enough already, I would like to see a Traitor (defector) VSD for the Rebels.
Mind that the rebellion started as a local nuisance at best, with few small crafts and their disposal. Even at their heights they could not oppose the assempled empirial navy in a full scale battle and had to rely on ambush and surprise to gain an advantage.
Several scum factions had the financial capacities to maintain a fleet that could rival whatever forces an early rebellion could muster, and an ambitioned crime lord would certainly take his best shot at overthrowing a sector if he sees a possibility. SW:A does not state exactly at which point in time it takes place (to my knowledge, might be wrong), and you may play a battle at the very beginning of the rebellion or even after the happenings at endor, as long as you leave out darth vader.
Still not in favor (or against) a third faction, but the arguments brought up against a scum faction seem quite one-sided. EAW had scum as a major faction, SW:ToR has them, so somehow all these designers with their lucas arts approval have been wrong? Doubt it. If FFG decided to bring scum in any iteration (full faction, auxiliary faction..) they will, and with legitimate reason from the fluff.
Original EAW and the black sun was fantastic. The Zhan consortium is horribly OPed that doesn't make sense in universe. Most of the advantages of the Zhan consortium was the stupid corruption mechanic you couldn't prevent at all.
I guess you could do a CIS/leftover droid battlefleet. Maybe.
Rebels tv show has been playing fast & loose with all the droids Anakin was ordered to deactivate in Ep3 shortly before his fight with obi-wan that have somehow remained online.
It's a bit gimmicky but no more than a pirate fleet that can take on an ISD.
The only thing hinting at it happening is swx58 nothing else but I think it is a strong hint it is coming. If they do it then multiple faction ships are the only way so I expect it to happen with or around a wave introducing them.
That being said as cheap and low content as CC has tells me that FFG sees Armada as a low priority and I bet wave 5 is it for awhile.
Edited by BladeWing24I think the main problem with complaints about a third faction stem from poor perceptions about this game.
I've heard countless times that Armada is a game about fleet combat in Star Wars and that should stay in theme. That theme mixed with the source material is inherently silly. There's one time in the original trilogy that the Rebels were even willing to risk their fleet, and that was when it counted most against another Death Star. At no point were the Rebels all "hey, let's go engage ISDs with our very important and rare ships." It didn't happen until it absolutely had to. Therefore to even make a fleet combat game you have to stretch the source materials to make it work.
Part of these incorrect perceptions also come from the idea space combat in Star Wars should be based on similarities from World War II. It's obvious that Star Wars draws from the second world war for inspiration, but does it for space combat between capital ships? The argument could be made for squadron combat, but that's pretty much it. The historical parallels don't hold up when you get to discussing larger vessels, because in World War II which fleet is analogous with the Rebellion? Certainly not America or Japan with their large fleets in the Pacific (an argument could be made for Japan searching for the carriers that weren't at Pearl Harbor, but America was never a ragtag force hiding in that conflict). Germany's small amount of capital ships against the British navy might work, but the German battleships were never part of massive fleet engagements, and when they were engaged the results were poor (re: Bismark).
I've thought about actual historical parallels for the fleet combat in Star Wars, and there's not a perfect one. The best I can think of is the Napoleonic wars, with French ships often evading British ones until a massive fleet combat happened, but even that one doesn't hold up well.
So if you want the true theme of capital ship combat in Star Wars where every ship is beyond precious to the Rebellion, then Armada is not where you'll find it. I suggest FFG's Rebellion for that, where as the Rebels you feel the lost of every single unit as you slowly get overwhelmed by the massive weight of Imperial Forces. So scrub your thoughts on "a pirate faction would be wrong for Armada because it doesn't fit." NOTHING FITS. The Rebellion is not wanting to take its ships and go toe to toe with the Imperials. That would be worse than silly, it would be stupid. So you're already suspending disbelief just buying into the game. Stop saying you can't do it because it wouldn't make sense when the game itself doesn't make sense. It's pretty much fan fiction about a fictional universe, so really anything will work.
Makes me happy that I don't have the pressure of making a game based on a license supported by a fandom with baseless perceptions. That has to be awful sometimes.
Edited by FlavorabledeezEmpire at Had a third one it worked and can work here.
I think the main problem with complaints about a third faction stem from poor perceptions about this game.
I've heard countless times that Armada is a game about fleet combat in Star Wars and that should stay in theme. That theme mixed with the source material is inherently silly. There's one time in the original trilogy that the Rebels were even willing to risk their fleet, and that was when it counted most against another Death Star. At no point were the Rebels all "hey, let's go engage ISDs with our very important and rare ships." It didn't happen until it absolutely had to. Therefore to even make a fleet combat game you have to stretch the source materials to make it work.
Part of these incorrect perceptions also come from the idea space combat in Star Wars should be based on similarities from World War II. It's obvious that Star Wars draws from the second world war for inspiration, but does it for space combat between capital ships? The argument could be made for squadron combat, but that's pretty much it. The historical parallels don't hold up when you get to discussing larger vessels, because in World War II which fleet is analogous with the Rebellion? Certainly not America or Japan with their large fleets in the Pacific (an argument could be made for Japan searching for the carriers that weren't at Pearl Harbor, but America was never a ragtag force hiding in that conflict). Germany's small amount of capital ships against the British navy might work, but the German battleships were never part of massive fleet engagements, and when they were engaged the results were poor (re: Bismark).
I've thought about actual historical parallels for the fleet combat in Star Wars, and there's not a perfect one. The best I can think of is the Napoleonic wars, with French ships often evading British ones until a massive fleet combat happened, but even that one doesn't hold up well.
So if you want the true theme of capital ship combat in Star Wars where every ship is beyond precious to the Rebellion, then Armada is not where you'll find it. I suggest FFG's Rebellion for that, where as the Rebels you feel the lost of every single unit as you slowly get overwhelmed by the massive weight of Imperial Forces. So scrub your thoughts on "a pirate faction would be wrong for Armada because it doesn't fit." NOTHING FITS. The Rebellion is not wanting to take its ships and go toe to toe with the Imperials. That would be worse than silly, it would be stupid. So you're already suspending disbelief just buying into the game. Stop saying you can't do it because it wouldn't make sense when the game itself doesn't make sense. It's pretty much fan fiction about a fictional universe, so really anything will work.
Makes me happy that I don't have the pressure of making a game based on a license supported by a fandom with baseless perceptions. That has to be awful sometimes.
TL;DR: "Armada is not what you think it is, so why not at least make it what I want it to be?"
I think the main problem with complaints about a third faction stem from poor perceptions about this game.
I've heard countless times that Armada is a game about fleet combat in Star Wars and that should stay in theme. That theme mixed with the source material is inherently silly. There's one time in the original trilogy that the Rebels were even willing to risk their fleet, and that was when it counted most against another Death Star. At no point were the Rebels all "hey, let's go engage ISDs with our very important and rare ships." It didn't happen until it absolutely had to. Therefore to even make a fleet combat game you have to stretch the source materials to make it work.
Part of these incorrect perceptions also come from the idea space combat in Star Wars should be based on similarities from World War II. It's obvious that Star Wars draws from the second world war for inspiration, but does it for space combat between capital ships? The argument could be made for squadron combat, but that's pretty much it. The historical parallels don't hold up when you get to discussing larger vessels, because in World War II which fleet is analogous with the Rebellion? Certainly not America or Japan with their large fleets in the Pacific (an argument could be made for Japan searching for the carriers that weren't at Pearl Harbor, but America was never a ragtag force hiding in that conflict). Germany's small amount of capital ships against the British navy might work, but the German battleships were never part of massive fleet engagements, and when they were engaged the results were poor (re: Bismark).
I've thought about actual historical parallels for the fleet combat in Star Wars, and there's not a perfect one. The best I can think of is the Napoleonic wars, with French ships often evading British ones until a massive fleet combat happened, but even that one doesn't hold up well.
So if you want the true theme of capital ship combat in Star Wars where every ship is beyond precious to the Rebellion, then Armada is not where you'll find it. I suggest FFG's Rebellion for that, where as the Rebels you feel the lost of every single unit as you slowly get overwhelmed by the massive weight of Imperial Forces. So scrub your thoughts on "a pirate faction would be wrong for Armada because it doesn't fit." NOTHING FITS. The Rebellion is not wanting to take its ships and go toe to toe with the Imperials. That would be worse than silly, it would be stupid. So you're already suspending disbelief just buying into the game. Stop saying you can't do it because it wouldn't make sense when the game itself doesn't make sense. It's pretty much fan fiction about a fictional universe, so really anything will work.
Makes me happy that I don't have the pressure of making a game based on a license supported by a fandom with baseless perceptions. That has to be awful sometimes.
TL;DR: "Armada is not what you think it is, so why not at least make it what I want it to be?"
Armada, which is fan fiction of a fictional universe, is whatever FFG wants it to be.
Well aren't you just a ray of sunshine.
Armada, which is fan fiction of a fictional universe, is whatever FFG wants it to be.
With this statement agree I do, mmmm.
The rest was unnecessary vitriol - essentially insulting everyone for no good reason.
I think the main problem with complaints about a third faction stem from poor perceptions about this game.
I've heard countless times that Armada is a game about fleet combat in Star Wars and that should stay in theme. That theme mixed with the source material is inherently silly. There's one time in the original trilogy that the Rebels were even willing to risk their fleet, and that was when it counted most against another Death Star. At no point were the Rebels all "hey, let's go engage ISDs with our very important and rare ships." It didn't happen until it absolutely had to. Therefore to even make a fleet combat game you have to stretch the source materials to make it work.
Part of these incorrect perceptions also come from the idea space combat in Star Wars should be based on similarities from World War II. It's obvious that Star Wars draws from the second world war for inspiration, but does it for space combat between capital ships? The argument could be made for squadron combat, but that's pretty much it. The historical parallels don't hold up when you get to discussing larger vessels, because in World War II which fleet is analogous with the Rebellion? Certainly not America or Japan with their large fleets in the Pacific (an argument could be made for Japan searching for the carriers that weren't at Pearl Harbor, but America was never a ragtag force hiding in that conflict). Germany's small amount of capital ships against the British navy might work, but the German battleships were never part of massive fleet engagements, and when they were engaged the results were poor (re: Bismark).
I've thought about actual historical parallels for the fleet combat in Star Wars, and there's not a perfect one. The best I can think of is the Napoleonic wars, with French ships often evading British ones until a massive fleet combat happened, but even that one doesn't hold up well.
So if you want the true theme of capital ship combat in Star Wars where every ship is beyond precious to the Rebellion, then Armada is not where you'll find it. I suggest FFG's Rebellion for that, where as the Rebels you feel the lost of every single unit as you slowly get overwhelmed by the massive weight of Imperial Forces. So scrub your thoughts on "a pirate faction would be wrong for Armada because it doesn't fit." NOTHING FITS. The Rebellion is not wanting to take its ships and go toe to toe with the Imperials. That would be worse than silly, it would be stupid. So you're already suspending disbelief just buying into the game. Stop saying you can't do it because it wouldn't make sense when the game itself doesn't make sense. It's pretty much fan fiction about a fictional universe, so really anything will work.
Makes me happy that I don't have the pressure of making a game based on a license supported by a fandom with baseless perceptions. That has to be awful sometimes.
My massive turtle fleets from EaW would disagree with this. I had countless MC80s and would just send them to their death because it amused me. There are several comments about using EaW for Armada content in regards to a scum faction. Well, that game was about galaxy wide civil war where both sides would have massive losses, and you would certainly attack "that ISD sitting over there protecting a hyper space lane so we can move our supplies".
What about Battle Front 2? You could build ships and attack planets in that game.
What about the current Battle Front? Look to the sky and you will see capital ships fighting in low orbit.
So yea, I guess all games made are "fan based" but they also have to get approval from Disney, or had to get approval from Lucas.
I'd just like some 'neutral' ships in a wave aimed to those that prefer narrative/campaign style play over tournament play.
Some additional light and bulk freighters, some stations, etc. Right now we're able to get stuff from Mel and make up our own cards, but it'd be nice if they were official.
I'd just like some 'neutral' ships in a wave aimed to those that prefer narrative/campaign style play over tournament play.
Some additional light and bulk freighters, some stations, etc. Right now we're able to get stuff from Mel and make up our own cards, but it'd be nice if they were official.
I would love to see some FFG official neutral ships like freighters and couriers that come with new objectives and upgrades.
A new faction can happen. That doesn't mean it should.
I, for one, would find it more interesting to have new cross-faction ships released. That can mean e.g. mercenaries, neutral sub-groups, captured ships, or simply ships available to both main factions. For example, a Dreadnaught with both Rebel and Imperial ship and title cards, all in a single SKU. Something like:
Of course, why sell one SKU if you can sell two, right?
I love that these exist, but man they look so much like something from Battlestar Galactica...
With this statement agree I do, mmmm.Armada, which is fan fiction of a fictional universe, is whatever FFG wants it to be.
The rest was unnecessary vitriol - essentially insulting everyone for no good reason.
I'm completely fine with insulting those kind of close minded individuals. It's usually those types who drive people away from a lot of things
I'm completely fine with insulting those kind of close minded individuals.
And therein lies the problem.
Insulting others tends to be frowned upon here - regardless of whether, in your opinion, the targets deserve it or not.







