2 hours ago, WhatsArmadaWithYou said:LOL
However, a) too late (see Ep1-3, Clone Wars, and Rebels) and, B) we're all too busy pushing up our glasses discussing Scum Human Resources and SW Wage and Hours Laws to actually discuss any mechanics that would make a new faction, you know, actually enjoyable to play. I don't really care if FFG decides that EWOKS have become an intergalactic powerhouse where black dice = log attacks as long as the idea is implemented in a new and interesting way that complements the two existing factions while offering new and exciting options (and it's OP).
This is irrelevant. It's in the shows, not the game.
2 hours ago, WhatsArmadaWithYou said:So what MECHANICS would interest you enough to see a new faction? Let's TRY TO NOT SAY "NO" FIRST. Stop trying to stop the discussion, just throw out an example. In summary, Saying NO = NOT THINKING = BORING.
There are no mechanics that would make me excited to see Scum. We already have boarding options coming in the next wave.
Aesthetically, I don't like what any of the Scum images in this thread.
Bunch of saucers? No.
Bunch of sails on every ship? No.
Stealing a Imps and Rebel ships? No.
There is nothing that excites me when I think about space pirates. If I wanted another faction, it's CIS and Republic since they already have full fledged fleets and you don't need to pull teeth to make something up.
More importantly, I never tried to stop the discussion. I just said no flying saucers. Can you imagine how ugly that would look?