...Like someone who thinks Palpatine is OP but still plays Palpatine+aces.
Wouldn't you be a hypocrite if you thought Palp Aces was too strong and didn't play it. Who says, "That's too good. I better not play it."?
A very large number of people across a very large number of games. A lot of people refuse to use things they believe grant them an advantage they see as unfair.
" Roll to attack the hardest to hit target, so you can miss, then use Dengar to re roll hits to get a blank"
If you can't see that breaks the spirit of the way X wing should play, then we shall just agree to disagree, just hope I don't run into any of these " interesting lists" at the Yavin open.
You'll run into a lot of them at any competitive event.
I'm still not seeing how this "breaks the the spirit of the game" though. You'll have to explain what you mean. If you can't then what you actually mean is you personally dislike it.
YV-666 with at least a cannon, Gunner and IG-88D Crew paired with IG-88B(usually with a tractor beam).
YV-666 attacks with its primary with intent to miss. If it does, both IG-88B(through D crew) and Gunner trigger. The triggers stack, controlling player decides the order, so you trigger IG-88B first and fire your YV-666's cannon. Whether that hits or not, the gunner trigger is still in the queue and resolves an you get to make a primary attack.
Typically the YV is Bossk for his ability to push extra damage through and you also take Dengar in the last crew spot for rerolls. IG-88B fires first with tractor against your intended target to either tag it or force tokens, can follow up with its own cannon if it misses. You have Bossk fire at the target he's most likely to miss and use Dengar to try to reroll any hits to blanks, then because IG-88B and Gunner are both new attacks you switch to the target you actually want off the triggers and still have Dengar for mods on both shots. OP's inclusion of Zuckuss was a mistake, as there's no room.
Why doesn't the attack prevention trigger at the end of either Gunner effect (you may not perform another attack this round) kill the other attack? Both trigger simultaneously, you choose the order to resolve one, fully resolving one prevents you from then resolving the other. In every other instance where an effect allowing you to make an attack and a "you may not attack again this round" effect come into conflict the prohibition wins out.
Okay I have been to plenty of competitive events but never played anyone who has tried using a list like this.
Yes I personally dislike it as I personally dislike fortressing.
In my opinion the spirit of the game is two squads trying to outmanoure each other, tactically picking off weak points in their opponents list and yes even building clever synergys within squads.
I think this goes beyond clever tactical synergies and is just a blatant exploitation of multiple card effects and a rule loop hole, is it going to win worlds probably not, will it break the game, no probably not.
Is it against the spirit of the game, Yes I think it is.
Will FFG probably FAQ it, yes they probably will( they are pretty good at sorting out this kind of thing)