Bossk is broken with IG. FFG screwed up again.

By JimbonX, in X-Wing

They both have the same trigger and timing window, and it's a very expensive combo that's situational. Who cares.

Sounds like somebody got spanked in a game versus the Party Bus and IGGY B. It use to be called "sour grapes" and not "broken".

Jimbon one thing i'll never understand about you is how much you hate FFG and their design for this game. So why do you keep posting?

Do you just love hating X-Wing?

Troll you all says. I forgot that YT-666 only have room for 3 crew, rookie mistake.

Have I lost to a list with YT-666? No, not a single one yet, since it's quite easy to dodge it's arc.

Edited by JimbonX

IG-B

Bossk + mangler + IG-D + Gunner + Dengar + Zuckuss.

If Boosk miss first attack, IG-Bs ability and Gunner kicks in. First use mangler and try to get 2 hits on 1 ship. And 1-3 hits on another ship. Dengar and Zuckuss make sure that rerolls will be made so Bossk will miss first shot.

FFG you screw up the game again as usual.

This doesn't even work. Read Gunner again. It says "immediately," while IG-88B doesn't. Which means you have to do the Gunner shot before IG-88B. Which then means that you cannot attack again this round. Edit: Not to mention the obvious flaw of not having enough crew for the build you listed.

Firstly, how did Zuckuss end up in the list, Jim clearly stated that the crew are Dengar, Gunner and IG. Secondly this has been FAQ'd to Frank or Alex and they have said that IG and Gunner trigger at the same time, so the controlling player decides which one to trigger first.

This combo is usable one exactly 1 ship, which needs exactly 1 other ship to work. There are counters and choices to be made against it, but it's hardly OP.

People want to play this game like its wave 2 still. It's not... move along with the times.

Also it's because of threads like this there isn't a T 65 fix Jimbon

IG-B

Bossk + mangler + IG-D + Gunner + Dengar + Zuckuss.

If Boosk miss first attack, IG-Bs ability and Gunner kicks in. First use mangler and try to get 2 hits on 1 ship. And 1-3 hits on another ship. Dengar and Zuckuss make sure that rerolls will be made so Bossk will miss first shot.

FFG you screw up the game again as usual.

This doesn't even work. Read Gunner again. It says "immediately," while IG-88B doesn't. Which means you have to do the Gunner shot before IG-88B. Which then means that you cannot attack again this round. Edit: Not to mention the obvious flaw of not having enough crew for the build you listed.
Firstly, how did Zuckuss end up in the list, Jim clearly stated that the crew are Dengar, Gunner and IG. Secondly this has been FAQ'd to Frank or Alex and they have said that IG and Gunner trigger at the same time, so the controlling player decides which one to trigger first.

This combo is usable one exactly 1 ship, which needs exactly 1 other ship to work. There are counters and choices to be made against it, but it's hardly OP.

People want to play this game like its wave 2 still. It's not... move along with the times.

Also it's because of threads like this there isn't a T 65 fix Jimbon

Yeah T-65 will never be fixed. It's dead forever...

Edited by JimbonX

Jimbon one thing i'll never understand about you is how much you hate FFG and their design for this game. So why do you keep posting?

Do you just love hating X-Wing?

I hate when you spend a lot of money on a game that is unbalance which X-Wing is. I hate when you can combo cards that breaks the game and doesn't give any consequenses, Palpatine, Manaroo. In short, I'm tired of all bull this game have and stopped playing tournament.

Troll you all says. I forgot that YT-666 only have room for 3 crew, rookie mistake.

Have I lost to a list with YT-666? No, not a single one yet, since it's quite easy to dodge it's arc.

If you haven't lost to the triple 6 why are you complaining about it?

Oh it totally works. It triggers two immediate effects whose timing occurs at the same time, meaning you can choose the order. There is no"immediate time slot" defined in the rules that can only be filled by one event, and therefore it behaves identically to any other overlapping timing windows.

The word is not, or not always, superfluous, however. In the case of HLC, it means that changing al crit results to hits happens before the defender's modification phase, right? So I think it does have a function. Not sure why Gunner says 'immediately'.

I fail to see why this is broken and Dengaroo is not.

Everything the YV can do, Dengaroo can do it better.

In general, modern large ships are a pain in the ss to play with not enough downsides.

The old Lambda is still just a pinnacle of excellent balance. Terrible dial requires deep planning. No turret, one arc, easy to get behind. Slow. Only 10hp and 1 green die.

Ghost is nutty efficient and extremely easy to wipe people out with 4 dice primary AND turrets.

Dengar and Manaroo and the doubly nerfed Contracted Scout were all manners of overperforming and too aggressively costed.

There are no large ship counters, or even cards or even combos of cards that do better vs large ships. A huge increase in small ship destruction, tractor beams, BMST, hyper aggression to take them piecemeal off the table.

There's the added benefit of using 2 large ships, havig way less to think about and also having so many upgrades your opponents constantly forget your cards or confuse what ship they are on, while you can with some practice, relatively keep track of them all.

This guy might be overreacting, but I don't think its at all a stretch to say large ships are annoyingly overpowered even now.

There are Cluster Mines that are a lot easier to throw at large bases. And they don't care about Dengars defense.

That actually sounds like a fun thing to try.

And yes, I don't believe that this is broken, or it would have been exploited to death in various tournaments already.

To cut through the cruft: it's 50-odd points, and an IGGy without a bro to make him better. It SHOULD be good, because if it's not, you'll lose, and quickly.

I've tried it (with Moralo rather than Bossk for the wider arc, and Bossk crew instead of Dengar) and what happened was either IGGy died first and rendered a large part of the thing moot, or I was against low-AGI ships and I never missed what few shots I actually got with the initial attack. If I ever flew against high-AGI pilots, they usually arc dodged the bus or flew so as to get blocked by it.

Its legitimacy may be questionable (on that point, I do disagree, my feel is that it works), but its effectiveness is not. But not in the good way.

Edited by thespaceinvader

I hate when you spend a lot of money on a game that is unbalance which X-Wing is. I hate when you can combo cards that breaks the game and doesn't give any consequenses, Palpatine, Manaroo. In short, I'm tired of all bull this game have and stopped playing tournament.

Oh look, it's a JimbonX is bad at the game and blames FFG episode.

Jimbon one thing i'll never understand about you is how much you hate FFG and their design for this game. So why do you keep posting?

Do you just love hating X-Wing?

Maybe he wants to express somehow and don't know how. So he tries to mess up with someone else work

If you haven't lost to the triple 6 why are you complaining about it?

What else is the Internet for? :ph34r:

PLS tell me what triple 6 is , i really have no clue.

PLS tell me what triple 6 is , i really have no clue.

The ship is a YV-666.

argh ... :lol:

Ok thx

Hehe....

'This combo is totally broken and unbalances the game'

You ever lost to it?

'NEVER!!'

Uhmmm....

As noted, whilst it hasn't yet been stated as such in the FAQ, the fact that one card says "immediately" and the other doesn't implies that you should be doing that one first (see the use of Immediately) in the Heavy Laser Cannon and the FAQ for that.

Assuming that is the case, the gunner has to be used before IG-88B's ability, and prevents you making another attack.

This is currently unsupported by an FAQ, but given one card states immediately and the other doesn't, if you asked me to rule on it at an event I'm TO-ing, I'd definitely say you need to do them in that order, just like two cards where one says "in the end phase" and the other says "at the start of the end phase".

Before the timing chart came out, I'd've agreed with out.

But now, in the context of making extra attacks, 'immediately' seems to have little or no meaning, given that there are a wide range of things that happen in between missing with an attack, and resolving Gunner/Luke/Baze.

Immediately never had any meaning in this game. A quick test: search for all the cards that have the word "immediately" in their text. Remove the word "immediately" from the text. Check if anything changed at all about how the card works. Kudos if you can find a single one.

I agree, there doesn't seem to be any rules meaning attached to the term "immediately", it looks like the term is exclusively fluff.

I've asked FFG a rules question about this interaction, because it looks both legit and possibly unintended to me :P

Jimbon one thing i'll never understand about you is how much you hate FFG and their design for this game. So why do you keep posting?

Do you just love hating X-Wing?

I hate when you spend a lot of money on a game that is unbalance which X-Wing is. I hate when you can combo cards that breaks the game and doesn't give any consequenses, Palpatine, Manaroo. In short, I'm tired of all bull this game have and stopped playing tournament.

Troll you all says. I forgot that YT-666 only have room for 3 crew, rookie mistake.

Have I lost to a list with YT-666? No, not a single one yet, since it's quite easy to dodge it's arc.

If you haven't lost to the triple 6 why are you complaining about it?

:lol: :lol: :lol: