SHORT:
When a figure makes an attack, is there any definitive rule (or language) that states the space(s) they make their attack from must be EMPTY and/or a space(s) in which they could LEGITIMATELY end their movement?
LONGER:
I don't much like the rules-of-play in Imperial Assault that allows figures to move through spaces occupied by other figures; however, I love the game and when it comes to those rules, well, it is what it is . At our last gaming-session, my group and I stumbled a bit regarding the eligibility of a space (or spaces) from which a figure MAY or may not initiate an attack.
It all started with the capability of figures passing through spaces occupied by other figures. Furthermore, I read a thread (on this forum) in which one of the GAME DEVELOPERS stated that yes, a figure may interact with an object, even if the space adjacent to the object is not free, and even if the figure has to (effectively) be in the same space as another figure while performing the interact(ion), as long as they end their movement in an eligible space.
So... That got us (my gaming-group) wondering if a figure could: 1) move, 2) "share" a space with another figure(s), 3) initiate an attack from a "shared" space, and finally 4) finish their movement and end their turn in an eligible space.
Ultimately, for the time being, we ruled AGAINST that, because we all agree that it would eventually become troublesome, and that we'd all (both Rebels and Imperial) end up declaring attacks from spaces that were not empty.
So, on behalf of everyone, I'm asking if people can point to a definitive ruling that spells out whether this is allowed or not?
The only relevant language I could find / point out to my gaming-group was that when it comes to "sharing" space, all the rules use the word THROUGH , and they never say specifically that a character can "stop" or "pause" and/or "attack" from a shared-spaced. The only rules I could find related to this topic only talked about moving/passing "through".
Some help, please???