Jabba's Realm campaign finale 'Mutiny'

By FergusPrime, in Imperial Assault Rules Questions

In the mission setup for this mission, it says

"Heroes on Skiffs gain: 1 (strain icon): Choose an adjacent, small, hostile figure and test (strength icon). If you receive 2 or more successes, place that figure in a space adjacent to the corresponding skiff ladder...If that figure is placed in the Sarlacc Pit, it is defeated."

So, heroes on a skiff can spend a strain to throw somebody off a skiff if they get two success on the following skill check.

Under the Khetanna event:

"Figures on the Khetanna Deck follow the same rules as figures on skiffs."

And the Khetanna's ladder is right next to the Sarlacc pit and can't be moved.

So, if a hero is on the Khetanna, he can use the above ability to throw an enemy off the Khetanna, into the pit, killing them.

The thing that confuses me is, it appears that a hero can do this multiple times per activation. It's not once per activation -- it's not even an action.

So, for example, Garkhaan(or many other heros) can very easily get 2 success on a strength check.

Consider the following:

-Many figures are clustered around Gaarkhan on the deck of the Khetanna. Stormtroopers, Darth Vader, whatever. Gaarkhan is upgraded to have 5 endurance via a class card. On his turn, Gaarkhan tests strength 5 times, using up all his strain, and throws 5 figures into the pit (assuming he passes all rolls). He rests, getting 5 strain back. He then takes a move action, and starts moving around (5 speed) on the deck. As he moves, he stops several times such that he is adjacent to enemy figures, and each time he uses a strain to throw an enemy off the Khetanna. He does this 5 times, using up all his strain. So, for his activation, Gaarkhan has moved around and killed 10 enemy figures. And this is just one hero's activation.

Is this reading correct?

Since most figures that can be deployed on the Khetanna deck are small figures, it seems trivial for the heros to just wipe out anything standing on the deck. Darth Vader? In the pit? 10 stormtroopers? Get in the pit.

This seems pretty easy for the rebels tbh.

Just bring a Nexu and a Rancor

Getting 2 or more successes is not a guarantee by any means (even for Onar), so it's not totally insane. But it is kind of dumb.

They probably account for this in the amount reinforcements and the mission difficulty though. If the Rebels are going to be able to kill things for "free", there's probably more to fight than usual.

Yeah, it's ok if they succeed once or twice, but the stats aren't in their favour for doing it 10 times in one activation. (Odds for 2+ surges on all the heroes currently available)

Blue-Yellow-Yellow - 67%
Onar

Blue-Green-Yellow - 56%
Biv
Gaarkhan

Blue-Blue-Green - 42%
Shyla

Blue-Red-Yellow - 41%
Onar Wounded

Blue-Red-Green - 25%
Biv Wounded
Gaarkhan Wounded

Blue-Blue-Red - 19%
Shyla Wounded

Blue-Green - 17%
Davith
Diala
Fenn
Gideon
Mak
Verena

Blue-Red - 6%
Davith
Diala
Fenn
Gideon
Mak
Verena

The following heroes cannot even succeed at all (without assistance in the form of Device Tokens or Focus);
Jyn (Wounded) - Blue (Red)
Loku (Wounded) - Blue (Red)
MHD (Wounded) - Blue (Red)
Murne (Wounded) - Blue (Red)
Saska (Wounded) - Blue (Red)
Vinto (Wounded) - Green (Red)

Too often we've rolled yellow blue green tests and not even gotten one success, let alone two. So it's not going to be entirely reliable. Secondly, the Imperial Player shouldn't crowd his troops together because of things like that and cleave and blast and so on....

10 hours ago, Majushi said:

Yeah, it's ok if they succeed once or twice, but the stats aren't in their favour for doing it 10 times in one activation. (Odds for 2+ surges on all the heroes currently available)

Blue-Yellow-Yellow - 67%
Onar

Blue-Green-Yellow - 56%
Biv
Gaarkhan

Blue-Blue-Green - 42%
Shyla

Blue-Red-Yellow - 41%
Onar Wounded

Blue-Red-Green - 25%
Biv Wounded
Gaarkhan Wounded

Blue-Blue-Red - 19%
Shyla Wounded

Blue-Green - 17%
Davith
Diala
Fenn
Gideon
Mak
Verena

Blue-Red - 6%
Davith
Diala
Fenn
Gideon
Mak
Verena

The following heroes cannot even succeed at all (without assistance in the form of Device Tokens or Focus);
Jyn (Wounded) - Blue (Red)
Loku (Wounded) - Blue (Red)
MHD (Wounded) - Blue (Red)
Murne (Wounded) - Blue (Red)
Saska (Wounded) - Blue (Red)
Vinto (Wounded) - Green (Red)

Blue and red dice each have at least 1 side with a surge. Still possible to succeed, even if unlikely.

9 minutes ago, rowdyoctopus said:

Blue and red dice each have at least 1 side with a surge. Still possible to succeed, even if unlikely.

But with only one die being rolled, it is impossible to get two surges in a single attempt.

1 minute ago, Pollux85 said:

But with only one die being rolled, it is impossible to get two surges in a single attempt.

Oh, I misread his format. He meant that they rolled one die normally, and then when wounded that one die became red. Got it now!

11 hours ago, Majushi said:

Yeah, it's ok if they succeed once or twice, but the stats aren't in their favour for doing it 10 times in one activation. (Odds for 2+ surges on all the heroes currently available)

Blue-Yellow-Yellow - 67%
Onar

Blue-Green-Yellow - 56%
Biv
Gaarkhan

Blue-Blue-Green - 42%
Shyla

Blue-Red-Yellow - 41%
Onar Wounded

Blue-Red-Green - 25%
Biv Wounded
Gaarkhan Wounded

Blue-Blue-Red - 19%
Shyla Wounded

Blue-Green - 17%
Davith
Diala
Fenn
Gideon
Mak
Verena

Blue-Red - 6%
Davith
Diala
Fenn
Gideon
Mak
Verena

The following heroes cannot even succeed at all (without assistance in the form of Device Tokens or Focus);
Jyn (Wounded) - Blue (Red)
Loku (Wounded) - Blue (Red)
MHD (Wounded) - Blue (Red)
Murne (Wounded) - Blue (Red)
Saska (Wounded) - Blue (Red)
Vinto (Wounded) - Green (Red)

And to add on top of the numbers you brought up here, the chances of rolling at least 2 surges (let's focussed on Onar) on 10 consecutive rolls will be 67%^10 = 1.82%, so not very likely.

You can look at this problem like a flip of a biased coin. Let's define our coin as

S = Onar rolls at least 2 surges with BYY

F = Onar rolls less than 2 surge with BYY

Then, the probability of S (success) is 0.67 while the probability of F (failure) is 0.33

So with that in mind, for example, Onar will get at least 2 surges on any 5 out of 10 occasions (no matter the order) as follow : 67%^5 X 33%^5 X 252 = 13.32% chances (that is 5 successes with 67% chances each and 5 failures with 33% chances each. Since we do not care about the ordering of the successes/failures we have to account for all possible permutation which turns out to be 252 ways of obtaining 5 successes out of 10 attempts).

We can therefore derive the probabilities for all possible scenarios at throwing figures in the sarlacc on Onar's activation as follow :

0 success out of 10 => 0.0015%

1 success out of 10 => 0.0311%

2 successes out of 10 => 0.2841%

3 successes out of 10 => 1.5382%

4 successes out of 10 => 5.4652%

5 successes out of 10 => 13.3151%

6 successes out of 10 => 22.5281%

7 successes out of 10 => 26.1365%

8 successes out of 10 => 19.8993%

9 successes out of 10 => 8.9782%

10 successes out of 10 => 1.8228%

I used Onar since he's the best at it. But let's look at Davith for example (rolls a BR). We get the following :

0 success out of 10 => 53.8615%

1 success out of 10 => 34.379%

2 successes out of 10 => 9.8750%

3 successes out of 10 => 1.6809%

4 successes out of 10 => 0.1878%

5 successes out of 10 => 0.0144%

6 successes out of 10 => 0.0008%

7 successes out of 10 => less than 0.0001%

8 successes out of 10 => less than 0.0001%

9 successes out of 10 => less than 0.0001%

10 successes out of 10 => less than 0.0001%

Finaly snce Gaarkahn was mentioned by the OP the probabilities for him are :

0 success out of 10 => 0.0272%

1 success out of 10 => 0.3461%

2 successes out of 10 => 1.9825%

3 successes out of 10 => 6.7284%

4 successes out of 10 => 14.9861%

5 successes out of 10 => 22.8878%

6 successes out of 10 => 24.2749%

7 successes out of 10 => 17.6545%

8 successes out of 10 => 8.4260%

9 successes out of 10 => 2.3831%

10 successes out of 10 => 0.3033%

All that to say the rules favoring the rebels highly depends on who's part of the rebel team and if they are wounded or not.

Hey guys, sorry for resurrecting an old post, but we finally finished the campaign for the first time since release, and i was STEAMROLLED as the Imperial player. My main question is, i brought a Rancor to the mission and attempted to throw a hero into the Sarlaac Pit. "Heroes on Skiffs gain: 1 (strain icon): Choose an adjacent, small, hostile figure and test (strength icon). If you receive 2 or more successes, place that figure in a space adjacent to the corresponding skiff ladder...If that figure is placed in the Sarlacc Pit, it is defeated." They argued he couldn't be defeated because the only instance in which it talks about this is the prompt to give heroes the ability to throw off enemies on skiffs. IS this accurate? If so, this scenerio is totally unbalanced imho. I had about 7 red baddies on the Kehtanna deck that Onar and Shyla just threw off with back to back success rolls. Seems unfair to me. Let me know what you think! Thanks!

A figure (without mobile or massive) cannot move or be pushed through impassable terrain, so most figures can only end up in the Sarlacc pit by using the mission rule.

The data so far indicates Mutiny is a very Rebel-favored mission. I have not played it myself yet.

I'm also 5-0 down on my Jabba's Realm play by forum campaign Bounce Back from a Crash - SWIA050 . Some of that is due to not taking Prepare the Ambush immediately, some of it is just due to good rebels players, and some due to the strategic nature of the Play by Forum.

A small consolation for losing Mutiny is that it goes like in the movie..

I think, if I end up playing Mutiny, the Dewback Rider will return to be my favorite (and Captain Terro if you have earned him). Being a large figure, it can not be thrown, but being non-massive it can enter interior spaces. The Relocated agenda card would also be great. ;)


Edited by a1bert