Here is something for you all to chew on.
So in one of the recent threads about Rogue One the ever troublesome topic of hyperspace came up. It was pointed out that more and more often travel time through Hyperspace is the ever fluid “Speed of Plot”. Which got me thinking. Fluid speed? What if…
Imagine a room where you have a ceiling fan blowing a high speed. Then place around the room a few standing fans. The kind that oscillate so they are constantly changing direction. Then turn on the central air so the vents in the floor are blowing. All of these things are adding to the tempest of wind bustling around the room.
Now is when you try and toss your paper airplane (ie spaceship) across the room. Imagine the flight path it would take. It would constantly be jostled around and would probably never reach the destination you were intending to throw it at. God forbid it got too close to the back of a fan and was sucked into the blades. The chaos of the air moving would make it impossible to throw your paper plane where you wanted it to go.
But we all know that the fans are predictable. They either always blow in the same direction, or oscillate in a set pattern. Even the unseen air currents tend to buffet against each other in a predictable way. So if we took the time to study it and plan it out, and developed a way to throw the paper airplane in a consistent manner, we could theoretically toss the plane and have it reach its destination almost every time.
That’s how I now envision hyperspace. Not as some empty alternate dimension where you just have to draw a straight enough line so you can avoid the “gravity wells”, but as this space filled with constantly shifting currents and eddies where you have no idea where you will end up if you don’t plan it out properly.
But these fluidic dynamic aspects of hyperspace don’t push or pull your ship per say. They change the path your ship is traveling along. Like a crystal bending the path of your laser beam.
This also gives a good reason why there are hyperspace lanes. Areas where the seaming chaos is more predictable. In those places hyperspace its self helps move ships along in expected ways. All the air is blowing in the same direction or all the crystals tend to line up.
With this explanation you could make a case for why astrogation is so important.
And also why the travel times seem to be so fluid. Along reliable routes the travel times can be measured and predictable. But you can toss the dice and try to find the fastest route possible. All the wind is blowing in your direction or the crystals point right where you want to go. Maybe you get lucky and the route you find gets you "on the other side of the galaxy by now" but you better hope your calculations are correct.