"Light" and "Heavy" everything

By Hepitude, in X-Wing

I'd really like to see "Light" and "Heavy" versions of all the ships that have been made so far. Whether that's subbing out ordnance slots for cost reduction or new titles that increase or decrease durability for points. I love the idea of being able to modify any of your ships into cheaper, more fragile/less versatile versions or spending the extra points to get the best ship you can. Thoughts?

Those titles do exist, they just have different names.

The Heavy Scyk was a model of Scyk available in Galaxies (the game the Scyk comes from and the only place other than X-Wing in which it appears) that had more modification space: the Heavy Scyk title is named for that.

Light Scyk is just a play on Heavy Scyk, representing a Scyk given the treatment the Rebel Alliance now canonically give the A-wings.

So, like, TIE/x7 and TIE/D

Or like the choice between putting a missile on your A-Wing or taking Chaardan Refit.

Or, hell, like choosing not to put any upgrades in most of your slots, versus loading up every single slot with the best upgrades you can find.

Like taking the 2.0 litre engine out of a Cavalier and putting it in a Nova?

Like taking the 2.0 litre engine out of a Cavalier and putting it in a Nova?

arvel-crynyd-star-wars-20090105050122886

Like taking the 2.0 litre engine out of a Cavalier and putting it in a Nova?

No, more like taking the 4cyl out of a Monza and replacing it with a 350 cid.

"Light" TIE/LN

Cost: -2

Slot: Title

Description: If you suffer a Critical Hit, your ship is destroyed outright. This includes damage from obstacles.

....not sure if "light" everything is good lol

Edited by Vineheart01

Light.
Modification.

This turns what was once <this ship> into <this ship> so now everything is exactly the same.

The light/heavy titles would not work for every ship because at some point they stopped adding points on for upgrade slots. The older small base ships would all benefit from this though or possibly just making a couple of 0 point upgrades for every slot since the older ships already paid for those slots so they should get some benefit from them.

"Light" TIE/LN

Cost: -2

Slot: Title

Description: If you suffer a Critical Hit, your ship is destroyed outright. This includes damage from obstacles.

....not sure if "light" everything is good lol

You joke, but in Galaxies (same place the Syck comes from) there was like, a starter TIE called "TIE Light Duty", which had lower-powered lasers and even shoddier construction as a trainer or for cozy posting where actual combat was unlikely.

While I would like too see multiple titles for ships. I also want to see title design for ships that doesn't make leaving the title slot open an unoptimal build. I really don't like it when a title becomes auto-include (cough*Arc-170*cough*TIE-S/F*cough). Right now it seems like the light scyk is almost autoinclude. If you were going to put a modification on it you would also put thee heavy scyk on it unless you were short on points, in which you would just reach for the Z-95 if you weren't flying light scyk.

I'd rather they just get it right the first time, stop making so many auto include titles. Fix old ships, don't power or understanding-level creep new stuff.

Also, what kind of crap is the Light Syck. Like, who even has a competitive use for the thing? Who even WANTS it?

Everybody who complains about auto-include titles is just wrong. There should be no debate because they are just not correctly representing/observing the design space.

Now, for variance, which actually the Light Syck/Heavy Syck is, you're wrong because as a non-unique title you have to pick between the two. Thus, Heavy or Light is never "auto-include" because you have to pick one or the other. That's a conscious choice on your part. Marinealver has more of an argument with "un-titled should also be viable", but people weren't really doing much running Sycks without a title beforehand and if they are, please prove me wrong and thus prove me right.

Ships like the ARC or the /SF or the Striker or the Protectorate are limited by design space. Technically TIE/D also, but that's not real popular right now.

Anyway, point is, the way the game is laid out, there is not a good way to assign a ship a unique ability and maintain pilot abilities. Just not enough room in the text. This means that if they want to create unique, diverse ships with special mechanics - like how the ARC or SF are 3 dice primary in the front arc but not the back - titles are the only way to go. I say only way because Modification is a similarly limited slot, but one which is highly valuable (though you want to talk about auto-include, when was the last time somebody ran ordinance without Chips or LRS?) and then you run into the B-Wing/E2 problem where you really don't want to use this variant enhancement because gee, I really wish I had my mod slot. So, you get titles, because FFG is actually trying to make ships more unique, diverse and different and factor in those special abilities to the design of the ship itself. You're basically complaining you want ships to be more boring and less diverse. It's a nonsense complaint.

I'd rather they just get it right the first time, stop making so many auto include titles. Fix old ships, don't power or understanding-level creep new stuff.

Also, what kind of crap is the Light Syck. Like, who even has a competitive use for the thing? Who even WANTS it?

It may have a high chance of being destroyed but it'll be a great list filler for Scum.

I'd rather they just get it right the first time, stop making so many auto include titles. Fix old ships, don't power or understanding-level creep new stuff.

Also, what kind of crap is the Light Syck. Like, who even has a competitive use for the thing? Who even WANTS it?

12 points for an alternative to a Z-95 as a filler/blocker but with slightly higher PS and Barrel Roll is something I actually want.

16 points for Tansarii Veteran with Mindlink + Light Scyk as a mindlink filler is interesting at least.

18 points for Serissu to support one of your more valuable ships is also interesting.

But beyond those three ideas, I'll bet dollars to donuts there's a new Scyk pilot in the C-ROC expansion that synergizes perfectly with Light Syck, probably the PS 1 pilot, due to some combination of low price and an ability that triggers on blocking or on doing green or bank maneuvers.

Edited by EdgeOfDreams

I'd rather they just get it right the first time, stop making so many auto include titles. Fix old ships, don't power or understanding-level creep new stuff.

Also, what kind of crap is the Light Syck. Like, who even has a competitive use for the thing? Who even WANTS it?

In a vacuum I'd agree that they should get it right the first time, but in a game where we continuously get new content, that is a rather complicated proposition. Yes, to be fair, the Scyk was overpriced at first, as was the TIE Defender. But think about the TIE Fighter. It was the king of efficiency for some time, but that status changed with the TIE Phantom because it had a way to counter that efficiency. And that didn't change with the Phantom Nerf, which has at this point been nearly two years since. The TIE Fighter was essentially obsolete until Crack Shot in Wave 7.

Getting it right the first time often isn't enough, and it's becoming increasingly more difficult to do that. The climate of the meta is always in Flux. It's quite impossible to create a balanced unit that stays that way throughout the lifetime of the game. Additionally, it us always better to get units that are slightly under powered like the Scyk than slightly over powered like the Phantom. We're at a time in the game where every role is filled, so new ships either overlap or at something entirely new and often strange. When they inevitably release a ship with an overlapping role, one of those two ships will inevitably fall away. It happens. It may rise again, though.

I think, all things considered, they've generally done a pretty good job. The game's not perfect, but it's pretty good and it's still a lot of fun.

Personally, Heavy Scyk is so different from normal Scyk I wish we'd just gotten the Dunelizard instead...

Assuming that there's also a modification in that expansion that might make the untitled Scyk worth taking then the Light Scyk title may actually give us three different Scyks that all fill kind of a separate niche. That seems kind of like the fluff that FFG was pushing for the ship.

Assuming that there's also a modification in that expansion that might make the untitled Scyk worth taking then the Light Scyk title may actually give us three different Scyks that all fill kind of a separate niche. That seems kind of like the fluff that FFG was pushing for the ship.

That's also how the Syck and a lot of ships originally developed or expounded on in Galaxies are fluffed there - because obviously as a player you could fine tune your preferred choice of guns and bonus components and stuff. This means most scum small ships should really have a lot of flexibility, which this game does not always profess. Even the old "Cloakshape" (which was mentioned in a canon novel, so the name/concept are canonical at least) fighter in the EU was supposed to be a little dumpy, but had a lot of flexibility aftermarket.

I'd really like to see "Light" and "Heavy" versions of all the ships that have been made so far. Whether that's subbing out ordnance slots for cost reduction or new titles that increase or decrease durability for points. I love the idea of being able to modify any of your ships into cheaper, more fragile/less versatile versions or spending the extra points to get the best ship you can. Thoughts?

I'd rather they not, with each new "fix" they have done something different something that really pushes the ship into its own area, just like each ship title is unique from the others I rather enjoy seeing the boost very different from each other.

I'd rather they just get it right the first time, stop making so many auto include titles. Fix old ships, don't power or understanding-level creep new stuff.

Also, what kind of crap is the Light Syck. Like, who even has a competitive use for the thing? Who even WANTS it?

It's a cheap ship that has plenty of greens, has the evade action, and can have an EPT - essentially, it's the cheapest 'buddy' to feed tokens to a swarm leader or attani mindlink.squad.

Not sure, while titles can add flavours to certain ships (esp customisable ones or old buckets which have been around long and thus modified & repaired), I'd say that having light and heavy titles for all ships would restrict design space roles for upcoming new ships too much. Esp as FFG already now has almost reached the limit of what can be done within the number space of 0-4 red and green, and number space of 1-3 hard/bank/straight+4-5straight+some K-or-T resp. restriction of what fits on a dial.

There are precendences for changes on the dial (Tie mk2, unhinged, light Scyk), while they bring cool maneuvers, there is the disadvantage that they are not on the dial or the maneuver sheet from the package, which can lead to discussions. Might maybe be better with a special extra dial for these cases (probably financial reasons that ffg did not do it).

The Khiraxz Fighter was built after the success of the X-wing and sold to everyone. The fluff says it is one of the most customized ships in the galaxy. I think the Khiraxz would be perfect to use different titles for. I submitted some to the Custom Card League (but didn't get voted in). I had a Heavy title allow 2 modifications. The Light title allowed (if I recall correctly) no missiles, but an extra green at R2. Medium title allowed a salvaged astromech.