Ideas for the next campaign: Destroy the SSD

By Undeadguy, in Star Wars: Armada

So I had an idea for a new campaign, which has been received very well by what I've seen. So here is my proposition for the next campaign.

The rebels have learned about a SSD being constructed and must do everything in their power to stop its completion. The Empire must protect its supply lines and secondary orbital ship yards to ensure the SSD is finished on time, else they must report to Lord Vader on their failure.

Instead of campaign points, it could feature a timeline for the release of the SSD. So Rebels succeeding in their special missions and destroying ship yards would prolong the timeline, while the Empire can speed it up when they win. After X rounds of the campaign, the Rebels must launch a desperate attack on the shipyards where the SSD is being constructed. Based on the time table, the SSD would have certain stats to play with. So more completed means it fights harder, or less completed means it is weaker.

Not only would this make for a fun campaign, but it would mean the SSD is finally in Armada.

I'm presenting this to the community for more input and new ideas to flush this out.

Good idea or bad?

Edited by Undeadguy

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Quotin' myself from the other thread:

SSD on the reverse of the campaign map.

Essentially battlefield terrain.

Tied to objectives.

Ideally those objectives are standard objectives, and not campaign specific (though that would give more room mechanically).

Satisfy nobody, and do it well. ;)

Cheap, easy, campaign-box-sized implementation of the SSD. Your idea for a campaign centered around the thing is, in my opinion, fantastic.

Edited by Greatfrito

Probably the only way the SSD or the Deathstar would ever be in Armada. Theyre simply too huge for the table otherwise.

Just so long as I can spend my money on a nice looking SSD model.

I want one for... reasons.

Just so long as I can spend my money on a nice looking SSD model.

I want one for... reasons.

I'd be willing to drop $100 for this. The WotC AT-AT was $100 and that was well worth it.

I like the idea very much!

Just so long as I can spend my money on a nice looking SSD model.

I want one for... reasons.

I'd be willing to drop $100 for this. The WotC AT-AT was $100 and that was well worth it.

I was thinking you could play a SDD on a 6x9/6x6 play area. If FFG would fudge the size a bit to make the base 2 to 3 feet long (the model could be much bigger like x wing's Cr90), I think an epic armada game would be very possible.

So I had an idea for a new campaign, which has been received very well by what I've seen. So here is my proposition for the next campaign.

The rebels have learned about a SSD being constructed and must do everything in their power to stop its completion. The Empire must protect its supply lines and secondary orbital ship yards to ensure the SSD is finished on time, else they must report to Lord Vader on their failure.

Instead of campaign points, it could feature a timeline for the release of the SSD. So Rebels succeeding in their special missions and destroying ship yards would prolong the timeline, while the Empire can speed it up when they win. After X rounds of the campaign, the Rebels must launch a desperate attack on the shipyards where the SSD is being constructed. Based on the time table, the SSD would have certain stats to play with. So more completed means it fights harder, or less completed means it is weaker.

Not only would this make for a fun campaign, but it would mean the SSD is finally in Armada.

I'm presenting this to the community for more input and new ideas to flush this out.

Good idea or bad?

One of the interesting side effects is that this could promote a two-tier SSD: one for epic play and one 'under construction' that could additionally be used for standard play, albeit with reduced stats. Call them a 'Super Star Destroyer' versus a 'Sector Command Destroyer'. So, it would introduce the long-awaited/feared Super Star Destroyer model with all its pomp and glory, while allowing it to act as a usable standard model instead of being a glorified paper weight, waiting to be useful the 2-3 times a year the 'epic campaign' can be waged.

Basically, Yesh! Very much so. And it also brings to mind the whole X-wing vs. Tie Fighter: Balance of Power game from WIN 95 (and if they include the Vengeance title... oh, oh that would be delicious :P )

I'd love to have an SSD model for just pure collector reasons, but I'd still probably rather have it implemented in some less expensive way, especially if it was part of an interesting campaign.

... But why not both? I know it'd be a better idea to include the actual campaign rules and any extra mechanics in an actual SSD model set (to make it more appealing), but I'd really prefer a (much) cheaper option for a campaign/scenario, and a model (with its own unique content, certainly) as more of a "collector's item" for those interested.

That all said, I'm one of the suckers who owns one of the SWM AT-ATs. I'm sure I'd wind up getting an SSD for Armada too.

We already have some precedent for larger game/table size in the All out Offensive in CC.

I have the CC campaign and two huge fleets, the Imperials will have an SSD, but I will limit it's effectiveness to more of a base than a pure warship. It can be done...........trust in the force young Padahwan :)

If folks are going to buy a SSD miniature (which really won't be miniature, regardless of changes in scale to make it reasonable), they're going to want to use it, and use it often. Only being able to use it at the end of the campaign wouldn't be terribly great.

I'd rather see a campaign focus around the knowledge that it's prowling a sector and the rebels have to take it down. So it's not far off from your original idea in that you could do strikes to take away its supply train or repair docks, but it might be there waiting for you when you come out of hyperspace.

And increasing the size of the play area when the SSD is involved wouldn't be unprecedented. I played through the cinematic play campaign for X-wing's CR-90. The last battle has you on a 3X8 play area, or something close to it.

I have an SSD model that is 39" long and I put it on a 16" x 8" base and gave it speed 1, yaw one and it is perfectly viable on a 6' x 3' board.

We house rule that medium, small and flotilla's follow collision rules for flotilla's and no ship stops the SSD moving, they are merely pushed back and placed distance one from the SSD.

I also was hoping for the next campaign to be either to kill a SSD, or w8th Rogue1, destroy a DeathStar under construction.

I know a lot of people might hate this, but I wouldn't mind FFG doing something like what they did in X-wing by designing the Raider to fit their needs. In this case: something between an ISD and a SSD.

A SSD shrunk down to the scale where it would be useable in Armada would put off a lot of folks, and it's really not worth the headache of hearing their complaints. Best to just do something new and have the "out of canon" variety of complaints instead. Those are easier to drown out with well designed and fun game elements.

If folks are going to buy a SSD miniature (which really won't be miniature, regardless of changes in scale to make it reasonable), they're going to want to use it, and use it often. Only being able to use it at the end of the campaign wouldn't be terribly great.

I'd rather see a campaign focus around the knowledge that it's prowling a sector and the rebels have to take it down. So it's not far off from your original idea in that you could do strikes to take away its supply train or repair docks, but it might be there waiting for you when you come out of hyperspace.

And increasing the size of the play area when the SSD is involved wouldn't be unprecedented. I played through the cinematic play campaign for X-wing's CR-90. The last battle has you on a 3X8 play area, or something close to it.

Sadly, for a community made campaign, the only SSD you can buy, that I know of, is from Mel's Miniatures and it's crazy expensive. I've seen some fan made ones, but not everyone has that skill.

Card stock origami could be an alternative on top of 2 or 3 large bases to show for it's large size.

A fully made SSD is not a bad idea, but it comes down to balance. Lore says a SSD is capable of wiping out entire fleets, and the only major threat are swarms of bombers and another SSD or equivalent. That's why I suggest a SSD still under construction. It will be easy to balance, fighting a weakened SSD, but still provide the difficulty of trying to take it down since it is supported by 3 players fleets. To compensate for that, I was thinking of slating the SSD at 400 points, and granting the Rebels an additional 133 points each, as a "Call for Rebel reinforcements from nearby sector" before launching the final attack.

By no means does this idea have to be the only one. I'd love if there were multiple campaigns made by fans that had a dynamic story line that allowed for amazing games. I'm just making this stuff as I go :D

Still do not like the Executor in Armada, but I already explained why in the SSD thread but as for a Campaign? Too easy, just send in Green Squadron.

Now if FFG wants to really generate buzz, they announce the SSD expansion and it's companion rebel expansion (probably 2 more small and medium ships) at the same time. Then they announce an internet campaign similar to GWs "Eye of Terror" from back in the day. If the rebels win, the construction of the SSD is "delayed" and the Rebels release comes out first, with the SSD released a month later. If the Imperials win, the SSD comes out first and fear keeps the local systems in line, and the Rebel ships get delayed. Real world consequences of the campaign.

Still do not like the Executor in Armada, but I already explained why in the SSD thread but as for a Campaign? Too easy, just send in Green Squadron.

I don't think a SSD will ever be tournament legal at 400 points. But with campaigns, I think we finally have an option to include it.

Love the idea, for the Death Star i think its a no brainer.

Its just that "miniature" from mel makes me drool and wonder...

If they ever attempt it, i think it might work for regular play if you split the SSD up into modules.

Imagine 4-6 small ships glued together moving as one but defending and attacking seperately.

Destroying a module would net you the points that module is worth and you take out the dice on that module.

That way you can still score points off this beast and reduce its firepower going into late game.

What do you think?

Edited by veggie247

Now if FFG wants to really generate buzz, they announce the SSD expansion and it's companion rebel expansion (probably 2 more small and medium ships) at the same time. Then they announce an internet campaign similar to GWs "Eye of Terror" from back in the day. If the rebels win, the construction of the SSD is "delayed" and the Rebels release comes out first, with the SSD released a month later. If the Imperials win, the SSD comes out first and fear keeps the local systems in line, and the Rebel ships get delayed. Real world consequences of the campaign.

This is brilliant. I followed Eye of Terror even though I wasn't playing in it. Couldn't help myself, the idea of something like that was pretty sweet.

Great ideas here folks, keep them coming!

Love the idea, for the Death Star i think its a no brainer.

Its just that "miniature" from mel makes me drool and wonder...

If they ever attempt it, i think it might work for regular play if you split the SSD up into modules.

Imagine 4-6 small ships glued together moving as one but defending and attacking seperately.

Destroying a module would net you the points that module is worth and you take out the dice on that module.

That way you can still score points off this beast and reduce its firepower going into late game.

What do you think?

^ This is how Halo Fleet Battles handles very big ships. Seems to work well there (although I haven't played it, so this is conjecture)

Now if FFG wants to really generate buzz, they announce the SSD expansion and it's companion rebel expansion (probably 2 more small and medium ships) at the same time. Then they announce an internet campaign similar to GWs "Eye of Terror" from back in the day. If the rebels win, the construction of the SSD is "delayed" and the Rebels release comes out first, with the SSD released a month later. If the Imperials win, the SSD comes out first and fear keeps the local systems in line, and the Rebel ships get delayed. Real world consequences of the campaign.


This is brilliant. I followed Eye of Terror even though I wasn't playing in it. Couldn't help myself, the idea of something like that was pretty sweet.

^this

That all said, I'm one of the suckers who owns one of the SWM AT-ATs. I'm sure I'd wind up getting an SSD for Armada too.

Edited by Rouge Five

3'x9' play area, 38" ship. I want it.

I really want FFG to push the asymmetrical nature of rebels and Empire. Give gigantic menaces to the imperials, like SSD and Death Star campaigns, while the rebels gain the rest of their rag tag band with Hammerhead Corvettes, MC75s, Brahtok gunships, etc.