Is there Hope for Rebels in Wave 10

By Schu81, in X-Wing

I want Deathrain card art!

I'm pretty happy with the avatar I got stuck with, and not to many people have it. It's definitely the best of the Y-wing card art.

I'm pretty happy with the avatar I got stuck with, and not to many people have it. It's definitely the best of the Y-wing card art.

Not that there is much competition on that...what were they thinking with the Gold Squadron thing?!

As always I am impressed Fickle.

I really need to change my Avatar or something...

Ahh sorry Magnus it was early and I'm too used to getting into these debates with Fickle.

I'm pretty happy with the avatar I got stuck with, and not to many people have it. It's definitely the best of the Y-wing card art.

Not that there is much competition on that...what were they thinking with the Gold Squadron thing?!

I just looked through all the cards, and all the Y-wings have pretty good art except the GSP. But nothing beats the tight action shot of Horton flying down the Death Star's exhaust pipe.

Edited by YwingAce

I barely have enough "shield" tokens you fly a tie swarm. Now what am I gonna do?

Make eight Z-95s feel like one hundred.

Like ...

2x Bandit Squadron + concussion missiles + guidance chip

4x Tala squadron + concussion missiles + guidance chip

Or...

Lt Blount + XX-23 S-thread tracers + VI

5 x Bandit Sq + concussion missiles + guidance chips

Almost any ship in range 2-3 in the first round of shooting will be removed, unless Blount is taken out first!

Imp Aces won't be too threatened by Kylo because you've got to actually hit to trigger the effect. Good luck hitting most tokened up aces, especially if Palp is there.

Rebel regen aces will have a bit more difficult of a time as they generally rely on just regenerating whatever damage they take instead of avoiding it completely. I don't think it is a bad thing to have a card that is good against a regen ace. They don't have any "hard" counter upgrades like Imp aces do with auto blaster turrets and bombs. There's a reason Fel, Vader, and the like have all disappeared from the meta: there are lots of HARD counters to them now. I don't even think Kylo will counter regen like said tactics stomp Imp aces. Kylo crew definitely has counter play, much of which has already been mentioned.

Unlike when facing Uboats, a regen ship won't just evaporate against Kylo. It isn't good for the regen ship, but you can put things in your list relatively easily to stop action-dependent upgrades, which Rebels couldn't do against Uboats. With good list building and play, a player flying a regen ship can fight back against Kylo.

Youre forgetting Hotshot and gunner will be on that kylo rac.

Biggs, baby

Most Rebel Aces seem to be useless, if you can switch their pilot skill to level 0 or punish them with the "blinded pilot" card furthermore.

It's even worse when you are playing with the old damage deck (I havent got the new one yet).

There is not much you can do against Kylos skill, because it only takes one (not evaded) crit on your ship, to receive something like the "injured pilot crit" even through your shields.

But how could you evade this in the first place, if your ship has only got one green die?

RAC with Kylo Crew and Emperor Palpatine Crew will make a crit happen very easily and then any beloved rebel ace will be a very expensive piece of garbage for the rest of the match.

Good. People have relied on PS pumping for far too long. Worst case scenario, they have to suddenly switch over to a blocking and denial mentality. Oh the humanity.

Draw their fire could be an defensive thing for it as well. As long as there isn't multiple crits rolled.

Edited by Rasputindarksyde

RAC can't auto-crit at range 3. Good range control is all it takes.

s-l300.jpg

RAC can't auto-crit at range 3. Good range control is all it takes.

s-l300.jpg

Yeah, if thats what they equip instead of Isard we will be just fine.