Wave 5 Konstantine

By Alzer, in Star Wars: Armada Fleet Builds

Konstantine VicII, ComInt, LitArq, TIE Ds

Faction: Galactic Empire

Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Opening Salvo

Defense Objective: Hyperspace Assault

Navigation Objective: Intel Sweep

[ flagship ] Interdictor-class Combat Refit (93 points)

- Admiral Konstantine ( 23 points)

- Interdictor ( 3 points)

- Minister Tua ( 2 points)

- Electronic Countermeasures ( 7 points)

- G-8 Experiemental Projector ( 8 points)

= 136 total ship cost

Victory II-Class Star Destroyer (85 points)

- Intel Officer ( 7 points)

- Flight Controllers ( 6 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Leading Shots ( 4 points)

= 108 total ship cost

Arquitens-class Light Cruiser (54 points)

- Hand of Justice ( 4 points)

- Admiral Titus ( 2 points)

- Dual Turbolaser Turrets ( 5 points)

= 65 total ship cost

3 TIE Defender Squadrons ( 48 points)

2 TIE Interceptor Squadrons ( 22 points)

1 Maarek Steele ( 21 points)

Just giving this a try, plan is to alpha hard with the fighters to win the squadron game early, allowing the Defenders to go on bombing duty later game. ALC provides long range fire support and makes sure the Interdictor and Vic can roll out their braces. Vic pushes the fighters out and guns down light ships, and the Interdictor generally brawls and makes a nuisance of itself.

To add, I should say that I'm looking for some feedback on upgrade suits. Am I going too multipurpose? Too heavy? Not enough?

Edited by Alzer