Is there a condensed Rules at a Glance cheat sheet?

By Arttemis, in Star Wars: Armada

Does anyone know of a handy sheet that contains all the Armada information in one location, combining the reference cards with updated expansion information?

Ideally, it would have all this information summarized with the correct icons:

Command functions

Command Token functions

Defensive Token functions (including contain)

Turn order *

Attack order **

Squadron abilities (Escort, Bomber, Intel, etc)

* Ficklegreendice made this handy post explaining turn order and command functionality, but it's missing expansion information and can be heavily condensed to fit on a single page:

https://community.fantasyflightgames.com/topic/132983-armada-at-a-glance-a-comprehensive-summary-of-ships/

** DWRR made a great attack timing chart, too, that could be condensed into the same page:

https://community.fantasyflightgames.com/topic/181567-do-you-have-questions-about-attacking-defense-tokens-and-critical-hits-read-this-first/

Both of the above links are very helpful and in-depth, but I was wondering if anyone has created a condensed-to-a-single-page sheet with all of the most up-to-date information?

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EDIT

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Thanks to Prince of Moskova and Order of Gamers, I've cropped their last two pages into a PDF that I'll be printing for fast access, and posted a link below. This is most of what I was hoping for! Thanks!

https://drive.google.com/open?id=0B63cqS533_nnTmRRMHZCUnMxVGM

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EDIT 2

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I'm looking to add all the squadron specific abilities like Counter, Grit, Heavy, Escort, Intel, Snipe, Cloak, Rogue, Bomber, Relay, etc.

Edited by Arttemis

Not to my knowledge.

And I spend a lot of time typing out attack order on a lot of questions.

The core set includes four small (damage deck sized) cards, wich consists of two copies of "reference cards" which I do believe cover pretty much what youve asked for.

The core set includes four small (damage deck sized) cards, wich consists of two copies of "reference cards" which I do believe cover pretty much what youve asked for.

The link I posted above has exactly that, though in a decent amount of detail, spread across two pages (so I printed double sided on a single sheet).

Edited by Arttemis

Does anyone know of a handy sheet that contains all the Armada information in one location, combining the reference cards with updated expansion information?

Just read the entire forums every time you have a questions.

I made a 9 step attack order chart. ... but I'm having trouble finding it. anyone remember seeing it?

I love everything Universal Head puts out for my games. First thing I ever did before playing Armada was print them out.

The back page of the core rule book, and the cards in the core set will answer most of what you asked.

I think I might make my own, adding the definition of every squadron ability: Counter, Grit, Heavy, Escort, Intel, Snipe, Cloak, Rogue, Bomber, Relay, etc.

The back page of the core rule book, and the cards in the core set will answer most of what you asked.

The sheets feom the Esoteric Order of Gamers, linked above, are a complete summary of every part of the game turn, including all the defensive tokenn, and the largest one is two pages that I simply printed back to back. I learned the game off of it, while teaching another person at the same time.

It would help like the timing chart from X-Wing

xKk2Gt2.jpg

These aren't what you're looking for? If you really want something to laminate, you could take two of those, and the rules piece from the interdictor and floatilla and make a college.

xKk2Gt2.jpg

These aren't what you're looking for? If you really want something to laminate, you could take two of those, and the rules piece from the interdictor and floatilla and make a college.

Not just those, but also turn and attack order laid out in steps and the details of every squadron ability.

As a new player, I think this is the single largest area that the game lacks. A clear concise ruleset that isn't split between a reference (out of date, unless I missed an update which is possible), example play book, and bits that come with certain packs.

I've played two games and after watching a Twitch stream last night where they were teaching a new player how to play it clicked that we had been doing a few things wrong that weren't super clear to us in the rules when we did our initial play through.

* I'm also willing to accept that I read over stuff too quickly and missed stuff *