With the current available ships and expansions in Armada, what would it take to recreate Rogue One's space Battle of Scarif.
List any special objectives and victory conditions as well.
Assume as high a point value as needed.
With the current available ships and expansions in Armada, what would it take to recreate Rogue One's space Battle of Scarif.
List any special objectives and victory conditions as well.
Assume as high a point value as needed.
The only thing really missing is the MC75, and whether we think Home One or a Liberty are the best analogue for it.
Oh, and those things that look kinda like brahatok gunships as well.
your going to need a lot of Ties
Oh yeah, LOTS of TIES!
The Imperial force would be two ISD 1s, and a LOT of TIE Fighters.
I'd say for the first two turns they aren't allowed to reveal a command dial.
And then on turn 4 Vader arrives in the Devastator. Simply place him anywhere on the table at the start of his activation.
And victory is determined by the plans being beamed to a rebel ship, and then that ship getting off the table before the end of turn six. And lets say that you can pass the plans off to another ship somehow as well, to represent the plans being passed off to the Tantive like they were.
The Hammerhead and MC75 are totally coming to Armada next wave.
I hope so!
The Hammerhead and MC75 are totally coming to Armada next wave.
They had better be.
The Hammerhead and MC75 are totally coming to Armada next wave.
Given the Hammerhead is originally from last season of 'Rebels', I'd be very surprised if it wasn't in the next wave, for sure. (Ditto the Imperial Light Carrier)
MC75...too soon, I think. FFG seems to have barely gotten enough information on the fighters to get out 2 models for X-Wing, and it's been pretty well discussed how they did a rather poor job on matching in-game characteristics of those to the new ships (like: how is K-2SO not a pilot, and where is the bomb slot on the TIE Striker?) I'd guess, on that one, that it's rather the wave after the next wave. But ya never know...
We don't have quite the ships we need to recreate the battle of Scarif exactly (we're missing the Dornean/Braha'tok gunships, the MC75, Hammerhead corvettes, and if you want to include them, U-wings and Tie Striker even if the later is purely atmospheric). But we have at least some of the other ships.
As for forces, well I'm just counting from a few screens I could get. I'm sure we'll get a better idea when the thing is released (and if someone else can recall more, or knows if the visual guide offers something more concrete, that'd be great).
Rebels:
MC75= AF Mk.IIB (Safe side)/ MC80 Command (high end)
2X Nebulon B frigates
3X GR-75 (seen 6 individual ships for certain)
2-3 Hammerhead corvettes= 1 GR75 Armed transport (maybe 2, hard to say)
5X CR90 Corvettes (not including the Tantive which didn't really take part)
Fighters (Note: 1:1 scale may be possible, others are approximations)
Red Squadron: Biggs, 2 Stands of X-wings (seem to recall at least 12 and maybe 14 as part of a call sign at one point)
Gold Squadron: Dutch Vander, Gold Squadron (10 Y-wings on bombing run, operating in 2 very distinct flights of 5**)
Blue Squadron: 4 X-wing flights (Blue Squadron was overstrength, visual guide said it and there was ~16 X-wings and U-wings in shot)
Green Squadron*: (the novel says they were there, apparently. But they aren't mentioned in the movie. There are some extra Y-wings around, make of that what you will)
VCX100: (It was the Ghost, but 'Hera' is the question)
Assuming no upgrades, no admiral yet, that's 587 points base.
*While Blue squadron peeled out quickly, and Red and Gold Squadrons seemed to be in the vanguard, I counted 30 Rebel fighters immediately around the MC75 during the opening, X-wings and Y-wings, part of a fleet establishing shot including about 48 fighters)
**Rebel fighters seem to be shown traveling in 3's but gathering/operating in groups of 5. just an FYI and a rough approximation of fighter strengths)
Imperials:
3X ISD (One being Devastator)
Scarif Base (Armed station)
Tie Squadrons (I counted 36+ blobby fighters from the station, 9-12 stands should do)
Tie Strikers* (Frig if I know, maybe 3-4 stands of Tie Interceptors sans counter?)
*If you're adding Blue Squadron for Scarif, might as well add Strikers as well, or subtract both groups as a sum zero force.
Assuming no upgrades, no admiral, it's 426 points.
.
As for objectives and special scenarios: how about a super hyperspae assault VIP capture?
Scarif Assault
Setup: Place obstacles as normal, excluding the station. Then the Imperial player places an Armed Station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both players edges.
Before deploying fleets, the Imperial player may set aside one ship. If they do, do not deploy them during setup. Then place 3 objective tokens in the play area beyond distance 3 of both players' edges.
Special: At the start of any round after the second, the Imperial player can deploy the ship that they set aside at distance 1 of 1 objective token. Then remove all objective tokens.
Mel makes a Scarif shield gate that may be able to help you:

For the table, stretch light blue semitransparent crepe paper over one of the 'low orbit' game mats for the game 'Dropfleet Commander'
![]()
When the gate is destroyed, remove the crepe paper and the gate model, then try to get one of the CR90s out.
Edited by D503Thanks for all that Vykes, how long did that take you?
Mel's Miniatures does make the Hammerhead Corvette in case some don't know this.
Michael
In 400 points....
110 ISD1
110 ISD1
12 Devastator
36 Darth Vader
15 Mauler
9 Black Squad
292, 24 in squads. TIE Fighters for filler, but a few upgrades.
Rebels are harder. But MC80ho as a stand in for MC75. A Nebulon, CR90 (Tantive), Flotilla, Leia, Gold, Rogue, Green, Dutch.
Thanks for all that Vykes, how long did that take you?
-does a quick mental calculation- About an hour and a half, give or take*. Most of it was looking through some of the poor quality video on youtube and making notes. Welcome, of course
I'm just surprised that it seems the Empire was actually outnumbered in fighters at one point, and it only equaled out when the largest Rebel fighter squadron broke off. Of course, the Alliance pilots were focusing on the shields, the Imperials were focused on the Rebel fighters.
*Spent some time writing up a big nice looking objective card on KDY, only for it to be one line too long
Thanks for all that Vykes, how long did that take you?
-does a quick mental calculation- About an hour and a half, give or take*. Most of it was looking through some of the poor quality video on youtube and making notes. Welcome, of course
I'm just surprised that it seems the Empire was actually outnumbered in fighters at one point, and it only equaled out when the largest Rebel fighter squadron broke off. Of course, the Alliance pilots were focusing on the shields, the Imperials were focused on the Rebel fighters.
*Spent some time writing up a big nice looking objective card on KDY, only for it to be one line too long
![]()
Lovely thread, some great observations - but i beg to differ on the empire being outnumbered in terms of TIEs. Maybe in the original deployment, when it was only the ISDs complements (though, going off of wookiepedia, eaxh isd has 76 TIEs onboard - which is more than 4 squadrons that the rebels are bringing) - but i think the empire had an advantage in terms of fighters.
Even if we assume that, for some reason, the star destroyers did not have ties or were too slow to deploy them - the station launches at least 48 fighters:http://media.comicbook.com/2016/11/rogue-one-tie-fighter-squadron-212095-1280x0.jpg(eyballing the count, heh-heh, but i see around 45-47 fighters here, assuming 12 fighter squadrons it should be at least 48 ships, disregarding any additional deployments).
Plus, as noted, blue squadron almost immediately breaks off and goes to the planet surface. Speaking of which, i dont think you should include tie strikers - they are, supposedly, atmospheric craft and as such unable to participate in the space battle.
For the table, stretch light blue semitransparent crepe paper over one of the 'low orbit' game mats for the game 'Dropfleet Commander'
When the gate is destroyed, remove the crepe paper and the gate model, then try to get one of the CR90s out.
Okay, hold on real quick. We've just got to pick up all of these sqaudrons, ships, and tokens so we can take this crepe paper tablecloth off and then put all the ships, squadrons and obstacles back where they were.
Thanks for all that Vykes, how long did that take you?
-does a quick mental calculation- About an hour and a half, give or take*. Most of it was looking through some of the poor quality video on youtube and making notes. Welcome, of course
I'm just surprised that it seems the Empire was actually outnumbered in fighters at one point, and it only equaled out when the largest Rebel fighter squadron broke off. Of course, the Alliance pilots were focusing on the shields, the Imperials were focused on the Rebel fighters.
*Spent some time writing up a big nice looking objective card on KDY, only for it to be one line too long
![]()
Lovely thread, some great observations - but i beg to differ on the empire being outnumbered in terms of TIEs. Maybe in the original deployment, when it was only the ISDs complements (though, going off of wookiepedia, eaxh isd has 76 TIEs onboard - which is more than 4 squadrons that the rebels are bringing) - but i think the empire had an advantage in terms of fighters.
Even if we assume that, for some reason, the star destroyers did not have ties or were too slow to deploy them - the station launches at least 48 fighters:http://media.comicbook.com/2016/11/rogue-one-tie-fighter-squadron-212095-1280x0.jpg(eyballing the count, heh-heh, but i see around 45-47 fighters here, assuming 12 fighter squadrons it should be at least 48 ships, disregarding any additional deployments).
Plus, as noted, blue squadron almost immediately breaks off and goes to the planet surface. Speaking of which, i dont think you should include tie strikers - they are, supposedly, atmospheric craft and as such unable to participate in the space battle.
Aaaah, but there was no ties seen launched from the ISD's in the film. Aye, I was hesitant to say they were outnumbered, but if we make assumptions, there's potentially upwards of 80 rebel fighters (~48 around the MC75, and ~30 in the vanguard. But given the timing that the one Nebulon B made its jump, it could be possible that the ~48 fighters counted from the Imperial positions included a majority of the 30-ish in the vanguard.) Actually that makes identifying Rebel vessels really irritating too because the 'jump in' scene is one of the few that has a complete look at the Rebel Fleet. The only other one I can think of had 17 distinct shapes when Blue Squadron peeled off to attack the gate.
Yep, that's the scene, Oooo, very nice find of a better resolution one. I stand corrected (I hate that quick pan
). I think I count 49 there, we know there's at least one more group of 3 that went past, so 51. That said, I loath making any assumptions based on Legends material. I'm very much incline to agree on the Strikers, but that brings us into an interesting position: should blue squadron (Like Tantive IV) be included at all? And what of 'Green Squadron' which wasn't mentioned in the movie?
I feel like I'd have to have three tables to properly do the Battle of Scarif: space (armada), atmosphere (x-wing), and ground (Imperial Assault). One day!
Mel makes a Scarif shield gate that may be able to help you:
For the table, stretch light blue semitransparent crepe paper over one of the 'low orbit' game mats for the game 'Dropfleet Commander'
When the gate is destroyed, remove the crepe paper and the gate model, then try to get one of the CR90s out.
Mel also posted a rather nice image in the forums of the planet with the gate, that looked high-res enough to put onto a 3x3.....could put the FFG Deathstar mat next to it for the 3x6.
Thanks for all that Vykes, how long did that take you?
-does a quick mental calculation- About an hour and a half, give or take*. Most of it was looking through some of the poor quality video on youtube and making notes. Welcome, of course
I'm just surprised that it seems the Empire was actually outnumbered in fighters at one point, and it only equaled out when the largest Rebel fighter squadron broke off. Of course, the Alliance pilots were focusing on the shields, the Imperials were focused on the Rebel fighters.
*Spent some time writing up a big nice looking objective card on KDY, only for it to be one line too long
![]()
Lovely thread, some great observations - but i beg to differ on the empire being outnumbered in terms of TIEs. Maybe in the original deployment, when it was only the ISDs complements (though, going off of wookiepedia, eaxh isd has 76 TIEs onboard - which is more than 4 squadrons that the rebels are bringing) - but i think the empire had an advantage in terms of fighters.
Even if we assume that, for some reason, the star destroyers did not have ties or were too slow to deploy them - the station launches at least 48 fighters:http://media.comicbook.com/2016/11/rogue-one-tie-fighter-squadron-212095-1280x0.jpg(eyballing the count, heh-heh, but i see around 45-47 fighters here, assuming 12 fighter squadrons it should be at least 48 ships, disregarding any additional deployments).
Plus, as noted, blue squadron almost immediately breaks off and goes to the planet surface. Speaking of which, i dont think you should include tie strikers - they are, supposedly, atmospheric craft and as such unable to participate in the space battle.
Aaaah, but there was no ties seen launched from the ISD's in the film. Aye, I was hesitant to say they were outnumbered, but if we make assumptions, there's potentially upwards of 80 rebel fighters (~48 around the MC75, and ~30 in the vanguard. But given the timing that the one Nebulon B made its jump, it could be possible that the ~48 fighters counted from the Imperial positions included a majority of the 30-ish in the vanguard.) Actually that makes identifying Rebel vessels really irritating too because the 'jump in' scene is one of the few that has a complete look at the Rebel Fleet. The only other one I can think of had 17 distinct shapes when Blue Squadron peeled off to attack the gate.
Yep, that's the scene, Oooo, very nice find of a better resolution one. I stand corrected (I hate that quick pan
). I think I count 49 there, we know there's at least one more group of 3 that went past, so 51. That said, I loath making any assumptions based on Legends material. I'm very much incline to agree on the Strikers, but that brings us into an interesting position: should blue squadron (Like Tantive IV) be included at all? And what of 'Green Squadron' which wasn't mentioned in the movie?
I concede the point - counting the complement of the two star destroyers without actually seeing them deploy any craft is suspect, but the 72 fighters figure is taken from Ultimate Star Wars (it's taken from wookiepedia, but it cites Ultimate Star Wars, which is a Disney Canon sourcebook that, sadly, I don't have access to so I can't check for myself :-/)
Honestly, I think for game purposes it would be fine to have 48 TIE fighters vs around 48 rebel fighters - Red squadron, Blue squadron, Gold and Green Squadron (green squadron are cited as being present at the battle in canon sources: both the book and the Ultimate visual guide, so i think including them is a safe bet). Whether you include blue squadron or discount them as being on the surface - up to you
Plus the Ghost, of course, as part of the rebel ships ![]()
Another point is the MC75 - I'd have it represented as an Assault Frigate, honestly. In terms of armament the Ultimate Visual Guide states it has 12 turbolares, which is a fifth of the arsenal of a star destroyer. Bearing in mind that it's also one of the first MonCal ships to have been retrofitted for war duty, I think it's unfair to represent it with an MC80. And i'd have the GR75 transports be the combat retrofit - just because I don't think that Raddus would bring supply ships on the battlefield, the unarmed version has a purpose in Armada because the game, very reasonably, values game mechanics over fluff, but in terms of on-screen presence I'd say they are combat retrofits ![]()
Thanks for all that Vykes, how long did that take you?
-does a quick mental calculation- About an hour and a half, give or take*. Most of it was looking through some of the poor quality video on youtube and making notes. Welcome, of course
I'm just surprised that it seems the Empire was actually outnumbered in fighters at one point, and it only equaled out when the largest Rebel fighter squadron broke off. Of course, the Alliance pilots were focusing on the shields, the Imperials were focused on the Rebel fighters.
*Spent some time writing up a big nice looking objective card on KDY, only for it to be one line too long
![]()
Lovely thread, some great observations - but i beg to differ on the empire being outnumbered in terms of TIEs. Maybe in the original deployment, when it was only the ISDs complements (though, going off of wookiepedia, eaxh isd has 76 TIEs onboard - which is more than 4 squadrons that the rebels are bringing) - but i think the empire had an advantage in terms of fighters.
Even if we assume that, for some reason, the star destroyers did not have ties or were too slow to deploy them - the station launches at least 48 fighters:http://media.comicbook.com/2016/11/rogue-one-tie-fighter-squadron-212095-1280x0.jpg(eyballing the count, heh-heh, but i see around 45-47 fighters here, assuming 12 fighter squadrons it should be at least 48 ships, disregarding any additional deployments).
Plus, as noted, blue squadron almost immediately breaks off and goes to the planet surface. Speaking of which, i dont think you should include tie strikers - they are, supposedly, atmospheric craft and as such unable to participate in the space battle.
I checked Wookieepedia, the strikers are atmospheric and can operate in space. They are used to protect important bases and facilities. At the battle of Scarrif they would be used planet side since they had a sizeable TIE force in the shield gate, and on the ISDs. Both were immobilized by ION cannon hits (at least one was), so I can see a reduced supply of TIE fighters due to that. But it would be do able for sure. The naval battle to remove the shield defences, and then a battle planet side. Planet side air battle would be at least 16 X-wings, and 4-6 U-wings. versus at least 20 to 24 TIE Strikers. Throw in ground based defences could make for a good battle but could also overwealm the X-wings.
The Hammerhead and MC75 are totally coming to Armada next wave.
Given the Hammerhead is originally from last season of 'Rebels', I'd be very surprised if it wasn't in the next wave, for sure. (Ditto the Imperial Light Carrier)
MC75...too soon, I think. FFG seems to have barely gotten enough information on the fighters to get out 2 models for X-Wing, and it's been pretty well discussed how they did a rather poor job on matching in-game characteristics of those to the new ships (like: how is K-2SO not a pilot, and where is the bomb slot on the TIE Striker?) I'd guess, on that one, that it's rather the wave after the next wave. But ya never know...
To give credit where credit is due, the Hammerhead Cruisers were first seen in the very first Knights of the Old Republic video game (Summer 2003) by BioWare/LucasArts.
The game player actually starts the game on a Hammerhead Cruiser, the game's tutorial level takes place on it.
Lovely thread, some great observations - but i beg to differ on the empire being outnumbered in terms of TIEs. Maybe in the original deployment, when it was only the ISDs complements (though, going off of wookiepedia, eaxh isd has 76 TIEs onboard - which is more than 4 squadrons that the rebels are bringing) - but i think the empire had an advantage in terms of fighters.
Even if we assume that, for some reason, the star destroyers did not have ties or were too slow to deploy them - the station launches at least 48 fighters:http://media.comicbook.com/2016/11/rogue-one-tie-fighter-squadron-212095-1280x0.jpg(eyballing the count, heh-heh, but i see around 45-47 fighters here, assuming 12 fighter squadrons it should be at least 48 ships, disregarding any additional deployments).
The starfighter compliment of an Imperial Class Star Destroyer is based of real wold NATO Alliance fighter wings, so a full compliment would be 72 TIEs (including 1 Interceptor squadron, 1 dedicated Bomber Squadron, and 1 Reconnaissance Squadron).
An Imperial Navy Wing has 72 TIEs in 6 Squadrons
An Imperial Army Wing has 44 TiEs in 3 Squadrons and 10 Auxiliary and Support TIEs. (Was the Shield Command Base Naval or Army?)
A Rebel Alliance Wing has 36 starfighters in 3 Squadrons
Even before the arrival of the Devastator, The Empire already had more fighters at Scarif.
(The Death Star itself had 100 TIE Wings, 7,200 TIEs!! Which of course were not launched in the battle.)
Since we are talking about the Hammerhead Cruiser and starfighters:
And unfortunately, this bit:
Rest in Peace Gordon 'Red Leader' Henley
Tell the Princess and her mum we miss them so.
The Hammerhead and MC75 are totally coming to Armada next wave.
Given the Hammerhead is originally from last season of 'Rebels', I'd be very surprised if it wasn't in the next wave, for sure. (Ditto the Imperial Light Carrier)
MC75...too soon, I think. FFG seems to have barely gotten enough information on the fighters to get out 2 models for X-Wing, and it's been pretty well discussed how they did a rather poor job on matching in-game characteristics of those to the new ships (like: how is K-2SO not a pilot, and where is the bomb slot on the TIE Striker?) I'd guess, on that one, that it's rather the wave after the next wave. But ya never know...
To give credit where credit is due, the Hammerhead Cruisers were first seen in the very first Knights of the Old Republic video game (Summer 2003) by BioWare/LucasArts.
The game player actually starts the game on a Hammerhead Cruiser, the game's tutorial level takes place on it.
The Hammerheads from Rebels are inspired by those of KOTOR, but they're not the same.