So I've conceptualized 2 separate lists using a method of delivery for a Yavaaris attack. The first uses activation advantage, the second uses activation quality (S/O to Verg).
Both use Rapid Launch Bays from another ship to ensure that Luke and Nym get to their target without having to rely on Intel (or without Luke dying because he has escort. Both use 2 VCXs to allow for flexibility. They both would really like to go first so the first list is definitely in need of trimming, and I really want a second BCC.
Strategic Yavaaris
Author: Parkdaddy
Faction: Rebel Alliance
Points: 398/400
Commander: General Rieekan
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
= 96 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
= 25 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Bomber Command Center ( 8 points)
= 28 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Leia Organa ( 3 points)
= 51 total ship cost
1 Luke Skywalker ( 20 points)
2 VCX-100 Freighters ( 30 points)
1 "Dutch" Vander ( 16 points)
1 HWK-290 ( 12 points)
1 Wedge Antilles ( 19 points)
1 Green Squadron ( 12 points)
1 Nym ( 21 points)
The plan is to put Luke, Nym, and a relay on Haven. Rush in and deploy. Based on current RAW and card wording, those squadrons would not get to attack, but would also not be activated. If that is how RLB gets FAQed, then Yavaaris would get to activate and double tap at least one of those on its next activation. It could get both, assuming the other relay has survived and is nearby. Dutch and Wedge will Escort Yavaaris. FC/FCT on Yavaaris for some redundancy, but also to account for any objective token chasing I might need the VCXs to do.
Strategic Yavaaris II
Author: Parkdaddy
Faction: Rebel Alliance
Points: 393/400
Commander: General Rieekan
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
[ flagship ] MC80 Command Cruiser (106 points)
- General Rieekan ( 30 points)
- Flight Commander ( 3 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 164 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost
1 HWK-290 ( 12 points)
1 Nym ( 21 points)
1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
2 VCX-100 Freighters ( 30 points)
1 "Dutch" Vander ( 16 points)
1 Green Squadron ( 12 points)
Same strategy as before, just fewer activations. Definitely thinking that list 1 is much better, but find it hard to get a bid in. Perhaps trading out the VCXs for the other "Geniques"? I just really like the flexibility they give in both the objective and the squadron game.