A go at strategic Yavaaris/Rapid Launch Bays

By Parkdaddy, in Star Wars: Armada Fleet Builds

So I've conceptualized 2 separate lists using a method of delivery for a Yavaaris attack. The first uses activation advantage, the second uses activation quality (S/O to Verg).

Both use Rapid Launch Bays from another ship to ensure that Luke and Nym get to their target without having to rely on Intel (or without Luke dying because he has escort. Both use 2 VCXs to allow for flexibility. They both would really like to go first so the first list is definitely in need of trimming, and I really want a second BCC.

Strategic Yavaaris

Author: Parkdaddy

Faction: Rebel Alliance

Points: 398/400

Commander: General Rieekan

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Minefields

Assault Frigate Mark II B (72 points)

- Gallant Haven ( 8 points)

- Flight Commander ( 3 points)

- Rapid Launch Bays ( 6 points)

- Electronic Countermeasures ( 7 points)

= 96 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Toryn Farr ( 7 points)

= 25 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Bomber Command Center ( 8 points)

= 28 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)

- General Rieekan ( 30 points)

- Leia Organa ( 3 points)

= 51 total ship cost

1 Luke Skywalker ( 20 points)

2 VCX-100 Freighters ( 30 points)

1 "Dutch" Vander ( 16 points)

1 HWK-290 ( 12 points)

1 Wedge Antilles ( 19 points)

1 Green Squadron ( 12 points)

1 Nym ( 21 points)

The plan is to put Luke, Nym, and a relay on Haven. Rush in and deploy. Based on current RAW and card wording, those squadrons would not get to attack, but would also not be activated. If that is how RLB gets FAQed, then Yavaaris would get to activate and double tap at least one of those on its next activation. It could get both, assuming the other relay has survived and is nearby. Dutch and Wedge will Escort Yavaaris. FC/FCT on Yavaaris for some redundancy, but also to account for any objective token chasing I might need the VCXs to do.

Strategic Yavaaris II

Author: Parkdaddy

Faction: Rebel Alliance

Points: 393/400

Commander: General Rieekan

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Minefields

[ flagship ] MC80 Command Cruiser (106 points)

- General Rieekan ( 30 points)

- Flight Commander ( 3 points)

- Engine Techs ( 8 points)

- Rapid Launch Bays ( 6 points)

- Electronic Countermeasures ( 7 points)

- Leading Shots ( 4 points)

= 164 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 31 total ship cost

1 HWK-290 ( 12 points)

1 Nym ( 21 points)

1 Luke Skywalker ( 20 points)

1 Wedge Antilles ( 19 points)

2 VCX-100 Freighters ( 30 points)

1 "Dutch" Vander ( 16 points)

1 Green Squadron ( 12 points)

Same strategy as before, just fewer activations. Definitely thinking that list 1 is much better, but find it hard to get a bid in. Perhaps trading out the VCXs for the other "Geniques"? I just really like the flexibility they give in both the objective and the squadron game.

I toyed with an RLB list too but with Sato - Gallant Haven, Yavaris, Salvation a VCX or two but struggled with the concept of getting the AF in position unscathed and surviving long enough to have GH be effective.

Decided that a Pelta with AFFM plus Independance and Yavaris was better as it keeps your ships out of harms way but found it too expensive, might work in the CC with a 500pt limit though.

Currently going to try a Rieekan list - Pelta, Corvette, Yavaris and GR-75 with Toryn & BCC. With 134 pts of squads including two VCX gives me lots of options but i do worry about not enough ship based firepower.

Yeah, having talked about it some and gleaning from comments on my post on the main page, Yavaaris seems to just work better with Rieekan and a plan to account for losing it.

Now someone had an interesting idea of ROB with flotillas and using Cracken. The flotillas deliver them while obstructed, and then Yavaaris activates from afar. It's high-speed delivery, while allowing Yavaaris to get more than 1 solid double tap before going down. You could either put both aces/heavy bombers in one flotilla and use a squadron command from another flotilla to move the relays into place, or you could use 2 flotillas to deliver the bombers and the support. But in any case, the issue is getting Intel there as well, or keeping enemy fighters away.

But I think that a high speed approach as a main plan is the only way to go if you're going to try this. Whether Haven or Flotillas (and it's why the MC80 has Engine Techs)

I think you also have RLB down wrong (it's disputed I know) - I think RAW and the wording say that the launched squads are activated and can attack but cannot move.

So you may need to re-think slightly as you won't be able to use Yavaris until next turn unless Adar is on the launching ship - which then means if you have Adar you can't have FC on GH...which conundrum led me to the Independence/AFFM route.

I'm with you in spirit on RLB, though I'm not going to dispute it here. If it winds up being the one way, then Adar Talon is most definitely the way to go. But the list is currently built for the other interpretation. I want to try out the GH version before next Monday.

Just for what its worth Michael Gernes ruled the fighters are activated and can attack upon deployment from RLB at the FFG refionals.

Just for what its worth Michael Gernes ruled the fighters are activated and can attack upon deployment from RLB at the FFG refionals.

this should be stickied somewhere.

Just for what its worth Michael Gernes ruled the fighters are activated and can attack upon deployment from RLB at the FFG refionals.

this should be stickied somewhere.

Why?

As people keep beating me over the head - a ruling by anyone means nothing if its not in an FAQ.

Just for what its worth Michael Gernes ruled the fighters are activated and can attack upon deployment from RLB at the FFG refionals.

this should be stickied somewhere.

It's in the RLB thread in the rules forum, but it's now buried a page back.

Thanks for the shout-out on activation quality.

I like the lists, but personally I'm going to leave RLB alone until the FAQ comes out and we know for sure what they actually do. I just don't have the time to perfect a tactic that has a 50% chance of being FAQed into oblivion. It's iritating because I really want to play around with them.

Now that I've got more of a chance to think about them. I like the lists, too.

I'd definitely play lists like these on casual game nights to work out ideas.

A couple of thoughts: I tend to like Rieekan more in the vein of building close to 400 and then accepting either first or second. If you want to bid to go first so that you set up a key first activation, then going with Garm or Dodonna might free up a few more points for that bid.

List 1: It feels like it needs just a bit more anti-ship. One thought with the VCX is to take Targetting Beacons as the Red objective. Then your GH and Yavaris pick up extra damage from the rerolls. My sense is that GH+AS fire from ships+squads is more than enough to win the squad game, so dropping Wedge for someone that does more anti-ship damage is good, or even trading your HWK for Jan and just having a generic X-wing could work. Jan's braces can really extend the life of any non-ace squads you take, and having a few non-aces is probably going to be key for finding the points for key upgrades elsewhere in the list. A part of me really wants to take two flotillas and get an SW-7B, but that probably means putting Rieekan on a GH that wants to fly up right next to the enemy's most dangerous target. That might be asking too much.

List 2: I'd go B-wing heavy here. That seems to me what RLB was made for. The MC80 can absolutely scoot down the field. It has the durability to stick around for a while. If you're putting a lot of your attack/damage eggs into the anti-squadron game, then activation count doesn't matter near as much.

So here's a thought with respect to list 2:

Commander: General Dodonna

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Flight Commander ( 3 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Leading Shots ( 4 points)
= 152 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

2 VCX-100 Freighters ( 30 points)
1 Keyan Farlander ( 20 points)
1 Dagger Squadron ( 15 points)
2 B-Wing Squadrons ( 28 points)
1 Wedge Antilles ( 19 points)
1 Luke Skywalker ( 20 points)

Dodonna frees up points for the bid. The B wings are decent anti-squadron if you need them for that, but are also very heavy anti-ship damage The incredible bid will almost guarantee first, so the weak activation count isn't an issue and you could probably take a 6 point turbolaser without it being that big of a deal. None of the titles really benefit the list. Targetting Beacons makes Yavaris and the MC80 slightly more dangerous threats. Solar Corona is more defensive, hopefully giving you the brace on the MC80 much more often, since this list takes RBD instead. RBD should work well in squadron trade-off, or against a heavy Demolisher strike. The only frustrating part is that you really need to nav in order to activate engine techs, but need the squadron command to activate squads. So that's a key weakness in the list. No Toryn is rough, but the list is out of officers and I'm not sure where she'd go anyway. A comms net flotilla with Toryn would be nice, but that costs the bid plus another 10 points. I probably wouldn't take it to a regional, but it would certainly be fun to try out casually.