It's meant to be played very defensively.
Interdictor C
Author: whokickmydog
Faction: Galactic Empire
Points: 397/400
Commander: Grand Moff Tarkin
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Grand Moff Tarkin ( 38 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 153 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost
Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 63 total ship cost
Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
= 28 total ship cost
1 Bossk ( 23 points)
1 Zertik Strom ( 15 points)
2 TIE Defender Squadrons ( 32 points)
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Fleet created with Armada Warlords
Notes
- Tarkin is there to spam repair tokens. This allows the GSD ad Arquitens to each repair a shield each turn and gives the Interdictor essentially 8 engineering as it will be just spamming repair. It can then then repair itself and give shields to who needs it. The Interdictor also has Targeting Scrambler to help deal with other GSD or MC30's around. Hopefully it will make the fleet very tanky.
- The bid is only 3 points and I have Demolisher in the fleet. I'm OK with going second as I can affect all the objectives with Grav Shift and bring them even closer to me.
- The fighters aren't meant to win the fighter war (though they can hold their own) but to delay as long as they can (they are all tanky) amd dish out a moderate amount of fire.
Again it's meant to be played slow and cautiously. What do you guys think?