Alternate title:
Your After effect isn't responding... Please add an End turn declaration to proceed.
Sorry this is long, but I felt it needed describing.
Short background as to why this came up.
I was playing a game with a someone who had Vader as one of his characters. He would activate Vader and rolling the dice. Then he would sit there. No expression of "I'm done. It's your turn". I know that he may force me to discard, but he's missing it. When I finally ask if it's my turn he goes "oh yeah discard a card". The only thing that clues him in to look at his cards for missed things is the time passage and my prompting him.
We've probably all played against someone who doesn't signal that their turn has ended and it's your turn now.
In casual games it's not a big deal, but in tournaments it could become an issue.
From the tournament rules doc.
Missed Opportunities
Players are expected to follow the game’s rules, remembering to perform actions and use dice and card effects when indicated.
It is all players’ responsibility to maintain a proper game state, and to ensure that
all mandatory abilities and game steps are acknowledged
.
...
I'm happy to do my part to ensure all mandatory abilities and game steps are acknowledged, but I don't want to play my opponents deck for them by reminding them they can use their "may" ability.
And I don't want to waste time during a tournament game waiting to see how long it takes for them to look at me and ask why I'm not going.
The typical turn in which a character is activated is: Activate a character and roll it's dice. You only get one action so that was it and many people don't feel the need to say "Your turn" after rolling.
The problem with not having an acknowledged "I've ended my turn / it's your turn" step in the rules is caused by cards (mainly characters) that have the After/may effect on their card.
Examples:
Vader:
After you activate this character you may force an opponent to choose and discard a card from their hand.
Baka-Tik:
After an opponent's character is defeated, you may ready this character.
Jabba:
After you activate this character, you may reroll a Yellow die.
Rey:
After you play an upgrade on this character, you may take one additional action.
There are more cards, but you get the point.
All of these after/may abilities can and will be missed by some players. These aren't "mandatory abilities" that their opponent should need to tip them to. You don't tell your chess opponent that they could checkmate you if they miss it.
The only way to keep things moving along smoothly for both players and to avoid someone rushing their opponent is to have, either a verbal "It's your turn now" signal (which is the simplest) or a physical object that is manipulated to signal your turn is over, added to the rules as the last thing a player does on their turn.
What do you all think about this?
Hopefully I haven't missed something obvious, but if I have please point it out to me.