Cooperating with the Plot and Lateral Thinking

By Rather Quaint, in Star Wars: Force and Destiny RPG

I'm very improvisational when GMing, so I like to open things up and then plan the direction the PCs want to go in. Or, in the case of the last couple sessions, the direction the dice want to go in... kriffing threats. Despairs too. We got a whole sideplot out of the dice suddenly deciding that every roll needed either 3-5 threats or 2+ advantages. It was fun, though, and the hardest fight the PCs had yet—because someone decided to pick up the wannabe terrorist with her mind, and then the other someone got shot at and pulled a red lightsaber in the middle of a Republic-aligned station. In front of two four-man minion groups and a rival security chief who rolled rather too well.

I was not prepared for that fight, that's for sure. But it's going to make their encounter with the Jedi Master next session an interesting one, considering how many wounds and strain they still have.

Edited by The Shy Ion

At worst if I need a player to do something, I will ask politely IF it doesn't interfere with group dynamics. Beyond that if my group needs to go to Corfai (which will be a thing) everything they do will result in being pointed to Corfai. If your roleplayers do a good job on the 'role' aspect, play to their weaknesses to get them there. One of my PCs is a Zeltron smuggler. Her weakness is money. Offer cash, she goes.

I have a feeling, being the opposing force in a game I played yesterday, I became the problem when my character was to be captured and interrogated. We're playing KOTOR era. There was to be an acquisition by 3 NPCs, a triunph on a coordination check resulted in my PC sitting on top of the three while attempting to be acquired. A second time (Force Awaken's scene where Rey is strapped to the chair) another triumph allowed my escape and patient waiting for the local Sith (not sure if Darth, Lord, or Apprentice) to arrive. A few other good rolls for falsifying documents made my GM act on her feets. Session wrapped up with a force bind, and some other checks to steal a Sith transport while enroute to Dromand Kaas and resulted in waiting to be rescued.